Mike from Twinfinite writes:
Gaming and demos are like movies and trailers. Each respectively gives the potential consumer exactly what they need: a snippet or taste of the good things to come. Hell, the Conception II demo even let you import your data to the full game with bonuses to boot. And you get to try before you buy at no cost? Perfect.
Trailers of games make less sense, but setting that aside the concept of the demo is a solid one. What has mutated from the demo, however, is essentially an excuse to release an incomplete game and croudsource development and QA for the remainder of the creation process. It is a phenomenon known as “Early Access.”