80°

Fatal Frame should make the Wii U GamePad relevant again

Dealspwn writes: "I love the Wii U GamePad. It's a fantastic piece of kit in terms of build quality and comfort (let's forget the crippling battery life for a moment), with a screen that should allow developers to offer new features and radical usability improvements with context-sensitive icons. Unfortunately, very few games actually use it to any great effect beyond just being another regular controller.

However, an incoming Fatal Frame sequel could change all that."

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bobacdigital4088d ago

Would be nice to see another zombie u type game come out mid cycle so we can see what advancements in developing techniques have been made.

DarthZoolu4088d ago

WiiU problem is its game catalog that uses pad not just one game.

randomass1714088d ago

I don't know. Can't the Wii U have a healthy balance between the two? Not all Wii games explicitly used the motion controls, like Kirby and Donkey Kong.

OtakuDJK1NG-Rory4088d ago (Edited 4088d ago )

Gamepad usages isn't required it only an option for developers to explore more ideas in gameplay it not required for every game made. That why the pro controller exists.

@randomass171

The Wii U Gamepad is a CONTROLLER not a Game system.

bobacdigital4088d ago

I really dont get some people .. Just because the pad doesnt have exclusive features in ALL games doesnt mean it is useless.. Unless you own one you dont fully realize how useful offscreen play is.

Offscreen play to me personally is a really good feature and justifies the existence of the pad imo. I know others will disagree , but I think some people undersell its novelty.

Anyone who shares a TV with a roommate / spouse / or kids should appreciate it. I have a friend who doesn't have a tv in his room and just uses the PAD without the tv.. if he needs the TV for games like zombie u or nintendoland he just plugs it in his monitor.

The issue with the Wii U is that the concept and power doesnt appeal to the general gaming community. The Wii U is a complementary console like the Wii was.. It would be great if you could solo this thing and get ps4 graphics but that isnt what they did.

The catalog is actually fine... it just needs more in it.

randomass1714088d ago

The thing is many of us Sony fans are willing to adopt a Vita for cross-play on PS4. Vita is a $200+ device when comparitively speaking, the Wii U gamepad costs somewhere around $100 - $150. Granted Vita is more bang for your buck because it plays games standalone. I feel the Gamepad should have been able to do that as well, but no use crying over it. It's still a good device with a lot of features. The novelty doesn't really appeal though, so at the end of the day the reason I want a Wii U so much is for its games. Mario Kart comes out soon and Smash Bros. will be on the why by the end of the year.

bobacdigital4088d ago

@randomass171

The vita does have a lot of advantages over the Wii U like the screen and being able to go truly mobile .. One thing it cant do is play games remotely at 60 fps. Remote play is limited to 30 even if the game does 60.. So games like COD or Rayman cant be enjoyed the way they were meant to be .. and if you are competitive at all you cant play any twitch shooters.

But I agree I would love the range to expanded on the Gamepad to allow you to go more than 25 to 30 ft away from the console..

chronoforce4088d ago (Edited 4088d ago )

Zombi U used the GamePad as a glorified inventory. W101 is what I would like to see more of.

HarryMasonHerpderp4088d ago

I've got mixed feelings about using the wiiU pad in Fatal Frame. I think it might take me out of the experience if I have to keep looking at that thing or even worse using it as a camera. Just don't think it will be scary. Still really excited about a new Fatal Frame though!

eaise4088d ago

@HarryMasonherpderp

I think it will actually make the experience scarier if they use it correctly. Having the tv with no ghosts on it but still have them screaming at you. Then raise the gamepad and you can see the ghosts. Using the gamepad as a camera will immerse the player into the game better than any Virtual Reality headset

lilbroRx4088d ago

Its already relevant for anyone actually plays the console.

Just a typical sensationalist headline.

Blues Cowboy4088d ago (Edited 4088d ago )

Not sure about that. As a Wii U day-one adopter, I'm hardpressed to think of any particuarly interesting uses for the GamePad screen beyond the OS, off TV play and a handful of standout titles. Even DKC:TF and SM3DW didn't use it at all, never mind 3rd party games that do the bare minimum.

Lovely device, but so many devs just aren't using it. Not sure how you can argue that it's particularly relevant right now. A few games used it (ZombiU was awesome!), now they don't.

marloc_x4088d ago

The OS is a big part of Wii U. Pushing a cursor around with a thumbstick is so last gen..

randomass1714088d ago

To be fair, Nintendo hasn't had great AAA third party support for a while. Honestly, as long as they have off-TV support, I think I'd be satisfied so long as the game is fun.

LOL_WUT4088d ago

I hope so because the last two games that Nintendo released (SM3DW & DKTF) they didn't even bother to utilize the gamepad. ;)

lilbroRx4088d ago (Edited 4088d ago )

Lies and ignorance as expected from the current king of anti-Nintendo trolling.

3D World had an entire direct segment just for showing off some of the gamepad bonuses, like being able to blow into the mic and move all of the flora as well as lifting platforms that was required by some stages. It showed off gyroscopic control for the Toad stages as well as a few touchscreen features such as selecting stored itmes.

But only people who actually have a Wii U and this game...or bothered to do "any" form of research would know that.

LOL_FAIL ;)

LOL_WUT4088d ago

Actually your right it was just so minimal and not really innovative that it totally slipped my mind.. Bought it day one even gave it a score on miiverse lol. ;)

DoctorJones4088d ago (Edited 4088d ago )

No one cares if you own a Wii U, it could be your brothers mates tramp friends Wii U for all we care. What we do know is you're a troll. It's plain and simple to see, you're not fooling anyone.

No one cares what you think.

Blues Cowboy4088d ago (Edited 4088d ago )

"3D World had an entire direct segment just for showing off some of the gamepad bonuses, like being able to blow into the mic and move all of the flora as well as lifting platforms that was required by some stages. It showed off gyroscopic control for the Toad stages as well as a few touchscreen features such as selecting stored itmes."

I agree with the sentiment... *BUT* these features were tiny, practically throwaway bonuses that *could* be totally ignored. Nintendo need to make it a core part of the next few big games to sell developers on the concept.

Platinum Games rocked it in TW101 and will probably use it again. Because they're amazing.

BosSSyndrome4088d ago

Thats a bunch of crap. 3d world is a great game but it did not use the gamepad in any remotely significant way. The fact that it can be played all the way through using a different controller is proof of that. Nintendo has been awful at utilizing the second screen in their own games. They admitted that themselves. Again, 3d world is a great game, but dont even try to say that THAT is the great potential of the gamepad because it ISNT.

+ Show (1) more replyLast reply 4088d ago
BoneBone4088d ago (Edited 4088d ago )

1. Both games allow you to use Off-TV play.
2. SM3DW uses touch screen and mic, as well as Off-TV play. You cannot complete the game without a GamePad.
3. DK:TF is a traditional hardcore platformer and stayed traditional and true.
4. You can use the GamePad in DK:TF as a mini TV; using other controllers and the sensor bar on the GamePad.

Try using a Wii U with Off-TV play without a GamePad and let me know how you get on with that!

You need to wind in your sweeping, drama queen statements... just doesn't make you look very credible... I don't know if you're one of those people who claim to own a Wii U and play the games or not... but from this comment I'd say you do not.

4088d ago
Flungsomepoo4088d ago (Edited 4088d ago )

The wii U gamepad has so much potential. The few games that do take advantage of it, have been super fun to play. I hope Nintendo builds on it, and keeps it even for the next system.
Ubisoft has done a great job with there games on it also.

Blues Cowboy4088d ago

Absolutely agreed. That's the tone of the article, too - stressing that there's a wealth of untapped potential that developers could (and should?) be experimenting with a lot more.

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80°

FATAL FRAME: Mask of the Lunar Eclipse is now available

Today, KOEI TECMO America is pleased to announce that its remastered classic, FATAL FRAME: Mask of the Lunar Eclipse, is now available digitally for Nintendo Switch™, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and Windows PC at via Steam.

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Yui_Suzumiya843d ago

Be getting a physical Switch copy soon from PlayAsia!

CDbiggen843d ago

Nice one, I might do the same.

jznrpg843d ago

PS4 copy for me but I’ll play on PS5 .

80°

The Best Original Xbox Horror Games of All Time

Full of frights, spooks, and claustrophobic journeys, the Original Xbox has what will quench the thirst of every horror fan.

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Vits1019d ago

Such a shame that they never ported Fatal Frame II: Director's Cut to anything else. The added ending is by far my favourite.

darthv721019d ago

Call of Cthulhu and Cold Fear are both pretty good horror-esq games.

Orchard1019d ago

The Thing was a great game back in the day. I would love a remaster or remake.

monkey6021019d ago

The NPC Trust system was amazing for its time

KillBill1018d ago

One of the very few games that I would actually like to see a remake and deserves a new current gen upgrade.

monkey6021019d ago

That's such a good list of games 😍

autobotdan1019d ago

Fatal Frame 1&2. Its a horrible shame those two original xbox games never got backwards compatible for series consoles. Horrible

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40°

20 Years Later: 'Fatal Frame' – Fighting Frights with Film

Fatal Frame, 20 years Later By the early 2000s the modern definition of “survival horror” had been established thanks to the success of games like Resident Evil and Silent Hill.

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