260°

Master Chief: The Single Most Boring Protagonist in History

Is one of the most recognizable main characters in video game history also the one of the most boring?

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gameskinny.com
-Foxtrot4082d ago

Well you had Cortana to keep him interesting, as I said in another article she's a part of him and his character.

<Spoilers>

It's why I can't see 343 doing another main game without Cortana when she helps him seem more human ironically for being an AI herself.

Ghost_Nappa4082d ago

Hopefully he'll reunite with the other spartanIIs

4082d ago
truefan14082d ago (Edited 4082d ago )

Master Chief is the second most ICONIC protagonist next to Mario.

On another note, the article asking where is the ps4 exclusives was moved from the front the page after 15 minutes, but this dumb article is still here. This site doesn't even try to hide it's bias.

4082d ago
DARK WITNESS4082d ago

at the end of the day it's all his opinion...

the funny thing is all the things he does not like about mc, is exactly why I like Mc over so many other characters.

ya he does not say much, he does not stand out with this super badass character attitude giving it all that... yet he has got through everything going on around him without taking a holiday I may add, that is exactly what makes him so badass and such a great character in my opinion.

He is a trained killing machine right from childhood, without the wise arse comments, being the guy that has to get all the ladies, or any of that stuff.

His whole life has been nothing but war to the point that he does not have time for anything else and it fits him perfectly.

there is really nothing I would change about him as a character. My only wish would be at some point he gets to meet up with this original spartan team (whats left of them anyway)

mikeslemonade4082d ago

There's lots of boring protagonists and Master Cheif is one of them. I think the actual game is boring. Who really plays single player first person shooters outside of Bioshock??

bmx_bandit4082d ago

Author is owner of psxextreme.com…so who cares what a fanboy with clickbait-articles thinks...

+ Show (3) more repliesLast reply 4082d ago
gjruk4082d ago (Edited 4082d ago )

Yeah but that's what Halo 5 will be, Chief finding a way to get Cortana back, the game won't instantly just give you Cortana at the begining, it would make losing her in Halo 4 pointless. We need to see Chief like this, to be driven towards a goal of his own for once, this will bring out his humanity more than anything, choosing his own fight other than being ordered to do so. It's likely we will see Halsey, maybe she might interact with Chief through comms, making him remember her voice etc..

Mystogan4082d ago

This article is so full of fail. How can he be the most boring if he's the second most popular video game character after Mario?

Volkama4082d ago

To be fair, Mario is quite boring. The entire focus of his design is "make sure you can see him" working with the limitations of technology at the time.

I guess they did well to give him such a lavish plumbing backstory and even better to merchandise him so well :)

http://www.youtube.com/watc...

Baccra174082d ago

The MC isn't boring, it's the game and how he is used. 90% of Halo's epic story and character development is in it's books/novels= not in the game.

That may be great for selling merchandise and making Halo a big franchise but that sh!t takes too much from the game. So MC isn't the one with the problem, it's MS keeping the story and characterizations out of Halo the game and putting it into Halo the novel/book.

Gamer19824082d ago

He really is boring and dull but it doesnt matter as Halo like COD and battlefield is bought for the online.

mewhy324082d ago

Wow. I'm surprised this article even got approved with that title.
But I have to disagree. I'm a big halo fan. I've play all of the games except Halo Wars. Next halo should look even better but I hope that some more halo will come to the 360 as I still have two of them LOL.

+ Show (3) more repliesLast reply 4082d ago
Agent20094082d ago

Same goes for Gordon Freeman.

ProjectVulcan4082d ago (Edited 4082d ago )

Gordon Freeman's "character" is really a device to allow players to put themselves into the lead character role. He is a blank slate, it's a simple premise.

Personally I think it works exceptionally well, because you forget about Gordon as a character, and get immersed so as to care an awful lot about the people around him.

It is an intentional decision on Valve's part that you take on his role and ARE Gordon Freeman, and live out his experiences as your own.

Rather than just sat watching him jabber on every few minutes in a cutscene as was popular at the time of the first Half Life game.

Try to understand that before slating Freeman as a character, as that is not really the purpose he serves in the Half Life games.

ShinMaster4082d ago (Edited 4082d ago )

""Gordon Freeman's character is a device to allow players to put themselves into the lead character role.""

That's usually the argument* I hear, but it doesn't hold up. Had they made him customizable, then you'd have a point. So he's not much a "blank slate".
And honestly, at no point in the game did I feel like I was Gordon Freeman or that the character was in any way my own. I was aware I was playing a character with no personality.

*fixed

ProjectVulcan4082d ago (Edited 4082d ago )

"That's usually the excuse I hear, but it doesn't hold up. Had they made him customizable, then you'd have a point."

It isn't an excuse at all, it's just the way those games are designed.

I also hear the reason that 'if I can make him customisable blah blah' A LOT.

Aaaaaaaaaaand if you could?

What exactly would it serve when you never hear your character talk, or even leave behind his eyes at any moment to see any 'customisation' you have made? The entire game is played out in first person from start to finish and there are no upgradeable skills or anything like that. So why have a customisation screen at the start when you'll never see what you did ever again....

That's blatantly pointless.

If you don't like the premise then that I can understand, but you have to understand the point of the game design in the first place.

Ghost_Nappa4082d ago (Edited 4082d ago )

Exactly, same with the chief except Halo 4 gave him more of a human side. Nowwe get to see him grieve the loss of cortana

MazzingerZ4082d ago (Edited 4082d ago )

Yeah, I agree with you regarding "The Freeman"

Master Chief is rather the typical hero, man with no name/face så everybody can identify with it...women kind of left out by Halo...

Anyways, the only game that really has made me feel I'm the character is Metroid:PRIME, one of the best games ever!!! Man eller woman can play this game and become the character

ShinMaster4082d ago (Edited 4082d ago )

""So why have a customisation screen ...""

Uhh it would actually make the whole "He's a blank slate that allows the player to be in the lead role" argument A LOT MORE CONVINCING. Even if it's in first person view. But he's got a defined background, a specific look and a name.

If you actually heard him talk, then it would make him more of a complete character. But he's neither a blank slate or a complete character. To me, Freeman is a half-assed character.

ProjectVulcan4082d ago (Edited 4082d ago )

"Uhh it would actually make the whole He's a blank slate that allows the player to be in the lead role argument"

It's not an argument. It's a fact. I was merely explaining what the device is. If you don't think it works then that's ok, that's your opinion.

But if you want some token screen before you play to make your character have comedy hair and clown shoes perhaps to make you feel 'immersed' and the character your own without ever seeing any of that ever again in the game, then you probably need to look elsewhere.

Cos it's pointless for Half Life and what Valve tried to do.

Or simply wear a comedy wig and clown shoes yourself before you start the Half Life games. It'll probably be more real for you then....

The point is that Freeman is a game device and designed that way. Like only being able to carry two weapons at a time, or regenerating health.

It's a purposeful design choice, simple as that.

ShinMaster4082d ago

The only fact here is that, yes, he was a game device and designed that way. But its effectiveness is arguable, not a fact.
You can force yourself to believe whatever they told you they meant to do. And that's fine. But it doesn't work for everyone. Some people just think he was boring.

ProjectVulcan4082d ago (Edited 4082d ago )

It's a fact that is the device Valve were attempting. It's not an excuse or a reason as you first claimed. You now admit that yes, it was a purposeful device, as I originally pointed out.

It is debatable and open to opinion whether that was effective or not.

I don't force myself to believe anything.

I know that for me, it was effective. For you it wasn't, and you want some (again in my opinion) entirely pointless customisation screen to add a few minutes at the start to make you feel better about you playing a character you'll never, ever see again.

Ok.

+ Show (5) more repliesLast reply 4082d ago
Godmars2904082d ago

Chell and Freeman are suppose to be you. They're you personas in their world.

Chief breaks the traditional silent protagonist in that he both talks and is on his own mission. Is a separate entity despite being controlled by the player.

ShinMaster4082d ago (Edited 4082d ago )

If they were my personas in their game world, then they wouldn't have given them specific names and looks, and in the case of Freeman, a defined background.
Had they been customizable in any way, then that argument would be more convincing.

Godmars2904082d ago

You can't customize MC within his campaign. When you're playing multiplayer that character isn't even a character, they're just a bot you control.

With Chell and Freeman, while you are in their role, any and all identifiers to them come from the outside. You make them do what they're doing and making them react they way they do. There isn't an "inside" voice describing what its doing while you might be doing something else.

Spikes14714082d ago

All he does is just kill shit. There isn't really a story (well their is but...) it just kill these gods and that.

Kratos v Morgan Freeman?

ShinMaster4082d ago

@ Spikes1471

""All he does is just kill shit""
Umm that's true for every game where you have a blade or guns. The main gameplay mechanics are to slash or shoot which result in enemies dying.

""There isn't really a story...it just kill these gods""
Sounds like you only watched videos of GOWIII.

""Morgan Freeman""
What?

_FantasmA_4082d ago (Edited 4082d ago )

I agree that his constant anger and aggressiveness gets old, and I only played GOW 3! He needs to show some restraint and compassion. Chief is wack. He's a walking stereotype, humanity's last hope and the last of his kind. I think Dom should have been the main character in Gears of War. Nathan Drake is a walking cliche as well. End of rant.

The only real protagonists or game characters I felt were human were Snake, Alex Vance, Otacon, and most of the other Metal Gear characters.

Kratos02894082d ago

"And I only played GOW3" we'll there's your problem you played the last entry in the trilogy I suggest you play the whole series to understand why he sought vengeance on Olympus , Big Boss was more human and deeper than any of the characters in MGS and I say that as a fan of the series

Godmars2904082d ago (Edited 4082d ago )

At the very least, the industry is begging for a game where the main character has the option to not kill everything in from of them.

@Kratos0289:
Yeah, you say that. But there was one scene where he was needlessly murderously cruel. And the whole game is about how selfish he is at the core.

ShinMaster4082d ago

You're just saying that out of bitterness that they talked about Master Chief.
Kratos has more of a personality. He's not that boring.

TheDarpaChief4082d ago

Kratos isnt big boss but he certainly isnt boring in any sense of the word

GameDev14082d ago

Ignorant commment. Anybody who has played GOW will know about Kratos anger against the gods and the love of his dead wife

Tontus4082d ago

loool Kratos has got to be one of the most enthralling characters in videogames, it's a hell of a ride playing as that adrenaline fueled psychopath doing the crazy shit us mortals could only dream to do when we've been betrayed, lied to, manipulated etc. He is the spirit of vengeance and we need more anti-heroes in gaming like him.

Even the way he pulls a lever or opens a door displays more personality than Master Chief has done in all the series.

+ Show (3) more repliesLast reply 4082d ago
DarkLord10034082d ago

I think the character design itself is very boring....

MetalProxy4082d ago

yeah I cant stand that dirt bike helmet outfit that he wears.

FrostyZipper4082d ago

The same can be said for a discouragingly high number of protagonists in pretty much every medium of fiction, though video games seem to have it worse imo.

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180°

Halo 5 dev recalls the “frustrating” marketing that misrepresented the series’ most-hated entry

Halo 5: Guardians lead concept artist Darren Bacon explains that the game's marketing was completely seperate to the game's development.

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videogamer.com
FortWaba61d ago (Edited 61d ago )

No issue with the marketing. The story was complete garbage.

-Foxtrot61d ago

The marketing wasn't the issue, it just felt 343 were so bothered about getting Halo away from being known as a Bungie franchise that they tried to introduce so many changes to counter this.

It felt like they were trying to replace Chief as a character thus the big push on Agent Locke (he even got his own mini series). Chief was even in less missions in comparison.

Introduced squads which forced single player gamers to be paired up with 3 AI players over drop in / drop out co-op.

Cortana was butchered, ruining that relationship between Chief and Cortana we all liked. Would have been fine if the twist was the Didact was secretly controlling her or something but nothing. Did she come back in Infinite? Nope. Killed off screen in a sudden 180 to her villainous turn and replaced by a copy since they knew they screwed up.

Expected you to have read all the novels and the like to understand who Blue Team were and their relationship to Chief, had no build up to the characters and it felt like they expected you to like them without it being earned.

Everything they did felt like change for the sake of change, to mark it was a 343 game not a Bungie one and it's hilarious as they tried to f*** around with the multiplayer in Halo 4 to make it their own before reverting things in Guardians.

darthv7261d ago

I didnt mind the switching off between John and Locke... it reminded me of Halo 2 and having the Arbiter levels to trade off to.

The story was okay for me. They had to do something different as the first three games were done and there needed to be new story going in a new direction. I get the die hard fans may not have liked it, but playing it for what it is... its perfectly fine. Its a continuation of halo 4, which itself was a nice original take on the formula.

Now bring on the disagrees.

cl198361d ago

It reminded me of Halo 2 and I honestly dislike the switching in 2 and 5. The devs should of just had cuts scenes for the Arbiter and for Locke.

Elit3Nick61d ago

Booting the ur-Didact from the games was one of the greatest narrative mistakes they made (after bringing back a logic-plagued Cortana, of course). Even if you had to read the Forerunner novels to understand his history, he was one of the most complex characters in the series, and he should have remained as an enduring part of the universe.

I'm happy that he at least got a send-off in Halo: Epitaph, but it shouldn't have gotten to that point.

XiNatsuDragnel61d ago

No issues it's just wasn't good story at least my friend it wasn't well written.

Tacoboto61d ago

Yeah it says a lot about the management of 343 at the time that they could have a marketing campaign be so disconnected in tone and story from the game it's supposed to be about.

I'd imagine it would be frustrating for the developers that the marketing beats seemed far cooler than what you were stuck making. Maybe it would've been better if 343 just continued the story from their previous game but nooo they couldn't be bothered to do that even once

entra8061d ago

its the worst halo game the story the map all was garbage

cl198361d ago

I'd like to introduce you to Halo infinite.

coolbeans61d ago

You are off your damn rocker if you think Infinite's story is worse than 5's. Just by cleaning up 5's worse elements off-screen makes it a default improvement.

PhillyDonJawn60d ago (Edited 60d ago )

Campaign wise Halo infinite was better due to setting. (Open world, different approaches, setting and mission tasks)

story wise Halo 5 was better. Infinite was literally all over the place. It's like they scrapped the OG story and tried to piece some sht together. They unalived important ppl off screen!!! (Spoiler free) Ruining the main plot of Halo 5 and infinite like wth!!! That alone made the "story" worse than 5. They have to reboot the series now or pull some story where these characters are still alive. (I believe the end reveals 1 is.)

@Beans i disagree with that last statement doing it off screen when that was the main plot and a huge deal is the wrong move. We legit should've got a boss battle that did that. It seem so unsatisfying and anticlimactic. We were suppose to get an IRobot/terminator type of ending and instead we get some off screen sht 😒 We couldve had Halo 4 level emotion, instead it was done as filler

cl198360d ago (Edited 60d ago )

@Coolbeans and @phillydonjawn

Infinites story was so disjointed due to the level design. It wasn't and in my opinion still not replay able. It felt worse then the ending to Starfield.

I'm saying this as a person who's still going through playing the MCC to finish out playlists, and has Ten's of Thousands of hours in Halo since CE.

Tacoboto60d ago

The literal ending to Starfield or the closing missions? Because some of those missions were actually pretty great in my opinion. Especially Entangled.

Halo 5 had a worse story I felt than Infinite but I agree on its lack of replayability. The single PNW biome is tiring and everything not green and foresty outside is metallic and reflective inside.

Multiplayer is solid but lags behind 5 too I feel. At least it still does get some new content even as they're openly abandoning Infinite's tech for UE.

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190°

OG Destiny artist recalls Bungie’s “disgruntled” reaction to Halo 4’s art style change

Original Destiny artist Darren Bacon recalls how Bungie reacted to the art style change of Halo 4 by 343 Industries.

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videogamer.com
Tacoboto63d ago

Bungie at that time became the most wonderful bunch of hypocrites in the gaming industry. Knowing this now, gosh the entitlement they felt was out of this world.

Nothing like buying yourself from Microsoft because you don't want to be the Halo Studio anymore, and the FIRST THING you do is sign your next IP over to Activision, for a DECADE, while they are in the middle of ousting the heads of Infinity Ward so they can exert even more control over COD while screwing out the devs at IW...

Should've come as no surprise then that Activision gutted the content of Destiny 1 before launch and was a horrible partner through Destiny 2, until history repeated itself and Bungie had to split from Activision only to wind up in the arms of another major conglomerate that also doesn't know how to handle these unmanageable devs.

Profchaos63d ago

Tti their credit they praised the technical abilities of 343 and I remember at the time thinking halo 4 was a huge graphical leap above reach everything else was rubbish when I actually got to play it but there was no doubt it looked good for the 360 and is probably the best looking game on the system.

But ultimately I think bungie has always had a leadership problem and going independent ultimately proved this it's only getting worse with studio heads being outed by Sony for abuse allegations seems like all bungies past success has been in spite of management not because of it.

But really I think the bungie we have today is not the same one we had in that Xbox era of Bungie

PhillyDonJawn63d ago

I liked the artstyle change. For the most part. Something looked worse but most of everything else looked better. Weapons and vehicles for sure. The wraith come to my mind instantly.
And how can they get mad when the bungie changed it with Halo Reach?

Sciurus_vulgaris62d ago

I know a lot of people dislike Halo 4’s arts style, but there’s thing about it I like and dislike. Personally, the Halo 4 design of Master Chief’s armour is my favourite depiction of the character’s armour.

70°

Halo CE Mod Adds a New Way to Play Co-Op in the Worst Way Imaginable

This Halo CE mod allows a new way to play co-op, but probably in the worst possible way.

spicelicka81d ago

This looks like cursed halo at its finest, love it. They need to bring mods to consoles.