Is one of the most recognizable main characters in video game history also the one of the most boring?
Well you had Cortana to keep him interesting, as I said in another article she's a part of him and his character. <Spoilers> It's why I can't see 343 doing another main game without Cortana when she helps him seem more human ironically for being an AI herself.
Hopefully he'll reunite with the other spartanIIs
Master Chief is the second most ICONIC protagonist next to Mario. On another note, the article asking where is the ps4 exclusives was moved from the front the page after 15 minutes, but this dumb article is still here. This site doesn't even try to hide it's bias.
at the end of the day it's all his opinion... the funny thing is all the things he does not like about mc, is exactly why I like Mc over so many other characters. ya he does not say much, he does not stand out with this super badass character attitude giving it all that... yet he has got through everything going on around him without taking a holiday I may add, that is exactly what makes him so badass and such a great character in my opinion. He is a trained killing machine right from childhood, without the wise arse comments, being the guy that has to get all the ladies, or any of that stuff. His whole life has been nothing but war to the point that he does not have time for anything else and it fits him perfectly. there is really nothing I would change about him as a character. My only wish would be at some point he gets to meet up with this original spartan team (whats left of them anyway)
There's lots of boring protagonists and Master Cheif is one of them. I think the actual game is boring. Who really plays single player first person shooters outside of Bioshock??
Author is owner of psxextreme.com…so who cares what a fanboy with clickbait-articles thinks...
Yeah but that's what Halo 5 will be, Chief finding a way to get Cortana back, the game won't instantly just give you Cortana at the begining, it would make losing her in Halo 4 pointless. We need to see Chief like this, to be driven towards a goal of his own for once, this will bring out his humanity more than anything, choosing his own fight other than being ordered to do so. It's likely we will see Halsey, maybe she might interact with Chief through comms, making him remember her voice etc..
This article is so full of fail. How can he be the most boring if he's the second most popular video game character after Mario?
To be fair, Mario is quite boring. The entire focus of his design is "make sure you can see him" working with the limitations of technology at the time. I guess they did well to give him such a lavish plumbing backstory and even better to merchandise him so well :) http://www.youtube.com/watc...
The MC isn't boring, it's the game and how he is used. 90% of Halo's epic story and character development is in it's books/novels= not in the game. That may be great for selling merchandise and making Halo a big franchise but that sh!t takes too much from the game. So MC isn't the one with the problem, it's MS keeping the story and characterizations out of Halo the game and putting it into Halo the novel/book.
He really is boring and dull but it doesnt matter as Halo like COD and battlefield is bought for the online.
Wow. I'm surprised this article even got approved with that title. But I have to disagree. I'm a big halo fan. I've play all of the games except Halo Wars. Next halo should look even better but I hope that some more halo will come to the 360 as I still have two of them LOL.
Same goes for Gordon Freeman.
Gordon Freeman's "character" is really a device to allow players to put themselves into the lead character role. He is a blank slate, it's a simple premise. Personally I think it works exceptionally well, because you forget about Gordon as a character, and get immersed so as to care an awful lot about the people around him. It is an intentional decision on Valve's part that you take on his role and ARE Gordon Freeman, and live out his experiences as your own. Rather than just sat watching him jabber on every few minutes in a cutscene as was popular at the time of the first Half Life game. Try to understand that before slating Freeman as a character, as that is not really the purpose he serves in the Half Life games.
""Gordon Freeman's character is a device to allow players to put themselves into the lead character role."" That's usually the argument* I hear, but it doesn't hold up. Had they made him customizable, then you'd have a point. So he's not much a "blank slate". And honestly, at no point in the game did I feel like I was Gordon Freeman or that the character was in any way my own. I was aware I was playing a character with no personality. *fixed
"That's usually the excuse I hear, but it doesn't hold up. Had they made him customizable, then you'd have a point." It isn't an excuse at all, it's just the way those games are designed. I also hear the reason that 'if I can make him customisable blah blah' A LOT. Aaaaaaaaaaand if you could? What exactly would it serve when you never hear your character talk, or even leave behind his eyes at any moment to see any 'customisation' you have made? The entire game is played out in first person from start to finish and there are no upgradeable skills or anything like that. So why have a customisation screen at the start when you'll never see what you did ever again.... That's blatantly pointless. If you don't like the premise then that I can understand, but you have to understand the point of the game design in the first place.
Exactly, same with the chief except Halo 4 gave him more of a human side. Nowwe get to see him grieve the loss of cortana
Yeah, I agree with you regarding "The Freeman" Master Chief is rather the typical hero, man with no name/face så everybody can identify with it...women kind of left out by Halo... Anyways, the only game that really has made me feel I'm the character is Metroid:PRIME, one of the best games ever!!! Man eller woman can play this game and become the character
""So why have a customisation screen ..."" Uhh it would actually make the whole "He's a blank slate that allows the player to be in the lead role" argument A LOT MORE CONVINCING. Even if it's in first person view. But he's got a defined background, a specific look and a name. If you actually heard him talk, then it would make him more of a complete character. But he's neither a blank slate or a complete character. To me, Freeman is a half-assed character.
"Uhh it would actually make the whole He's a blank slate that allows the player to be in the lead role argument" It's not an argument. It's a fact. I was merely explaining what the device is. If you don't think it works then that's ok, that's your opinion. But if you want some token screen before you play to make your character have comedy hair and clown shoes perhaps to make you feel 'immersed' and the character your own without ever seeing any of that ever again in the game, then you probably need to look elsewhere. Cos it's pointless for Half Life and what Valve tried to do. Or simply wear a comedy wig and clown shoes yourself before you start the Half Life games. It'll probably be more real for you then.... The point is that Freeman is a game device and designed that way. Like only being able to carry two weapons at a time, or regenerating health. It's a purposeful design choice, simple as that.
The only fact here is that, yes, he was a game device and designed that way. But its effectiveness is arguable, not a fact. You can force yourself to believe whatever they told you they meant to do. And that's fine. But it doesn't work for everyone. Some people just think he was boring.
It's a fact that is the device Valve were attempting. It's not an excuse or a reason as you first claimed. You now admit that yes, it was a purposeful device, as I originally pointed out. It is debatable and open to opinion whether that was effective or not. I don't force myself to believe anything. I know that for me, it was effective. For you it wasn't, and you want some (again in my opinion) entirely pointless customisation screen to add a few minutes at the start to make you feel better about you playing a character you'll never, ever see again. Ok.
Chell and Freeman are suppose to be you. They're you personas in their world. Chief breaks the traditional silent protagonist in that he both talks and is on his own mission. Is a separate entity despite being controlled by the player.
If they were my personas in their game world, then they wouldn't have given them specific names and looks, and in the case of Freeman, a defined background. Had they been customizable in any way, then that argument would be more convincing.
You can't customize MC within his campaign. When you're playing multiplayer that character isn't even a character, they're just a bot you control. With Chell and Freeman, while you are in their role, any and all identifiers to them come from the outside. You make them do what they're doing and making them react they way they do. There isn't an "inside" voice describing what its doing while you might be doing something else.
kratos says hi
Wtf how can Kratos be boring ?
All he does is just kill shit. There isn't really a story (well their is but...) it just kill these gods and that. Kratos v Morgan Freeman?
@ Spikes1471 ""All he does is just kill shit"" Umm that's true for every game where you have a blade or guns. The main gameplay mechanics are to slash or shoot which result in enemies dying. ""There isn't really a story...it just kill these gods"" Sounds like you only watched videos of GOWIII. ""Morgan Freeman"" What?
I agree that his constant anger and aggressiveness gets old, and I only played GOW 3! He needs to show some restraint and compassion. Chief is wack. He's a walking stereotype, humanity's last hope and the last of his kind. I think Dom should have been the main character in Gears of War. Nathan Drake is a walking cliche as well. End of rant. The only real protagonists or game characters I felt were human were Snake, Alex Vance, Otacon, and most of the other Metal Gear characters.
"And I only played GOW3" we'll there's your problem you played the last entry in the trilogy I suggest you play the whole series to understand why he sought vengeance on Olympus , Big Boss was more human and deeper than any of the characters in MGS and I say that as a fan of the series
At the very least, the industry is begging for a game where the main character has the option to not kill everything in from of them. @Kratos0289: Yeah, you say that. But there was one scene where he was needlessly murderously cruel. And the whole game is about how selfish he is at the core.
You're just saying that out of bitterness that they talked about Master Chief. Kratos has more of a personality. He's not that boring.
Kratos isnt big boss but he certainly isnt boring in any sense of the word
Ignorant commment. Anybody who has played GOW will know about Kratos anger against the gods and the love of his dead wife
loool Kratos has got to be one of the most enthralling characters in videogames, it's a hell of a ride playing as that adrenaline fueled psychopath doing the crazy shit us mortals could only dream to do when we've been betrayed, lied to, manipulated etc. He is the spirit of vengeance and we need more anti-heroes in gaming like him. Even the way he pulls a lever or opens a door displays more personality than Master Chief has done in all the series.
I think the character design itself is very boring....
yeah I cant stand that dirt bike helmet outfit that he wears.
The same can be said for a discouragingly high number of protagonists in pretty much every medium of fiction, though video games seem to have it worse imo.
There will be blood spilt with this 1 lol.
WAIT. We can split blood?
lol it says s p i l t you should of gone to spec savers bro.
Yup we can also misspell spilt aswell but you already called that duty
It might be more interesting to split blood in fairness.
How would you go about doing that im interested to know?
With a bio centrifuge. Not that hard.
An article that somehow completely misses the point of the "Silent Protagonist". At least MC actually talks at some point, giving you the bare minimum of a tangible connection to the character. Fans of the franchise and/or character get a lot more character development from the extended universe media as well (comics, books, etc.). Might as well title this "Gordon Freeman\Link\<insert near-silent character here>: The Single Most Boring Protagonist in History."
He sure has a lot to say for a silent protagonist.
Now I know your just a fan boy, one article about nothing about xbox one appealing then an article about Chief being boring. Wow. Millions of people would say otherwise, including me. And you wrote in your article 'None of the plots spend much time on the main character, if any.' He was conditioned to be a solider who sees only the orders he is given, he was built that way! You want them to make Chief a emotional wreck? For me, given the way he was in the first 3, for the most part, emotionless... it shows in Halo 4 towards the end the effect Cortana had on him and his human side coming out more. Halo 5 will no doubt see him search for a means to get Cortana back, this will be the first time you see Chief fight for something he chooses, maybe then you might see more emotion. But the first 3 Halo games were about him getting the job done, like a badass.
Save your breath. Check the author's twitter account. He's clearly a fanboy with an agenda. Report the site and report the story, then give him your mind on Twitter. https://twitter.com/PSXExtr...
Silent Protagonist, the staple in classic RPGs. When you had very few dialogue lines for the main character, other characters pushed the story. I miss those days, but I don't miss anything with Halo. FPS with a good story? It's not 1998 anymore.
Call of...nah who am I kidding lol
someone must not have played halo 4
Chief is a bad ass and certainly not the most boring protagonist in history.
When the first Halo came out they said they wanted the player to feel and fill the role of Master Chief. That's why you never saw his face and there wasn't much dialog from him. As the games have progressed they seem to move away from this.
Opinion piece written by https://twitter.com/PSXExtr... Says everything about the person you would need to know. AKA a troll Down voted that website.
I wonder if this "PSXExtreme" person has ever even played Halo?
Who knows but it was definitely written for the sole purpose of stiring up fan boys and getting them website clicks. lol
Lol is that all this article is about..? I can't wait for the other boring protagonist articles..
I've always though he was very generic, I guess boring could apply too.
I love HALO E HALO 2 , and 3 . Those games were awesome to me ! To me the gameplay is the story ! This is a fps video game! Not a movie !! If people want good stories with deep characters ,than go read a book or somthing !!! I can not wait to play HALO ODST and REACH!!!
He's basically a guy in a motorcycle helmet that shoots stuff. It would be pretty difficult to make a blander main character. I love the multiplayer though.
I can see how some people may think that personally I find him intriguing cause not much is known about him , practically every other video game character is boring compared to him.
Halo is a boring series, no denying it, but Connor from AC3 takes the cake as the most boring character, hands down! :)
Who the hell would want a chatterbox as a Chief, certainly it would shatter that air of mystery about him and he'd be like every other hero type. Part of why people enjoy campaign is because of how much presence he has. The lines dropped are sensibly written and fit. Nonsense article
voice acting however, wasn't that good.