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Cloud Based Gaming Is Certainly The Future, Almost There Technologically - Autodesk

"Microsoft have claimed that the power of the cloud will eventually make the Xbox One more powerful. To back up those claims they even demonstrated the technology at the recent Build 2014"

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Am-No-Hero4077d ago

thanks but no thanks

for me this " Cloud thing " its a lie that trying to be true

for some .. Da Power of Da Cloud lol ..sorry dude u need to go back to reality

thats my opinion and i will respect urs .. :)

Blaze9294077d ago (Edited 4077d ago )

"thats my opinion and i will respect urs .. :)"

See that's the funny thing about opinions - if you make one with absolutely no logical explanation for it, we will still - not respect it.

You don't, i guess, "support" the cloud because you don't believe it? It's a lie that is trying to be true?...what does that even mean? aka it's a concept trying to become reality? Like hmm, all technology?

Like honestly, the problem in your "opinion" is so much I don't know where to focus. This kinda attitude of, "show me or stfu" is really strange seeing as it's directly relating to technology. When did we embrace that?

From now on I suppose, any new technological advancements that just sound too good to be true are lies trying to be true.

When they announce flying cars, remember - lie trying to be true. ;)

AsimLeonheart4077d ago (Edited 4077d ago )

There is a really long list of technological and scientific predictions and promises that never turned out to be true. For example androids, AIs, FTL travel, flying cars, extraterrestrial life and many other things. It is better to keep a sceptical view of things instead of believing everything until it is in your hand right here and right now.
True cloud processing in terms of videogames is just not possible. Imagine the kind of investment it will require to install enough servers to compute the physics, lighting and particle effects for millions of games running on consoles all across the globe without any problems. Imagine the kind of internet bandwidth and connection that it will require and the costs associated with it. Finally, biggest question is what happens when you get disconnected or try to play the game without an internet connection? Does it sees a sudden downgrade in graphics and physics? Does the games stops running altogether? There are just too many potential problems and unanswered questions. MS is just trying to save face because of the promises they made regarding cloud power at the start of the generation. The cloud processing demo they showed was under perfect conditions in a corporate setting. Many things are possible in corporate and laboratory settings if you spend enough money; even creating anti-matter is possible. However, I will believe it when the consumers are able to benefit from it in real world setting.

creatchee4077d ago

The thing is, cloud computing and cloud gaming are not rumors, or future technologies, or pipe dreams, or wishful thinking, or anything else. They exist. They are real.

The problem is the heterogeneous nature of internet connections. Some people have amazing connections, some people have poor or inconsistent ones, some don't have internet, and a great many are in the "average" category. Until everyone's connections are average or better and constant, cloud computing and gaming will be unable to achieve mass adoption.

All of that said, the cloud is intended for those with stable and good connections. Maybe it will spur ISP's and governments to get better internet out there for people.

DOMination-4077d ago

People need to stop worrying about disconnecting from the Internet. If you're posting on n4g then you have it and you get disconnected like, Once a year? For a few minutes? Its not a big deal. Whether you like it or not it's the future and unless you live in the worst parts of Africa you've got nothing to moan about.

Cloud computing has been proven many times now. If you can't keep up, blame our isp, not MS.

On a side note, its funny how n4g has no problems with playstation now. A service that makes you buy games you already own whilst always having to be online but I guess thats fine because its Sony

corvusmd4077d ago (Edited 4077d ago )

Blaze you may be onto something. Yes everyone is entitled to their opinion, but for some reason this whole "show me or stfu" attitude only seems to be aimed at MS products...which is weird because they HAVE shown demos of them, and technically there are two games using them. In fact Respawn has said several times that Titanfall couldn't run without it. Now true, TF only uses a small bit of what the cloud is said to be capable of, but we have seen demos of that as well...it was in a closed environment, but if we can harness just a bit of that, it will be a VERY welcome step forward in gaming.

The ONLY time I've seen that"stfu" attitude is in regards to DX12, Azure, and MS streaming games to phones. In each case there was a demo, and still it's a "lie", yet Playstation Now has received NONE of the same criticism, even when devs like Respawn repeatedly say that one of the reasons that TF can't play on PS4 at the moment is because they don't have a proper network to support it (btw this statement always gets called a lie, eventhough this interview is still on the Respawn website). If you look at the way these claims of "lie" are always spread, they are telling you much more than they wish too. It's always overly aggressive and trying to call into question the intelligence of anyone that believes otherwise (despite having no proof that their own statement is true)...this is called fanboy logic. It's fear. It's not that they truly believe that it doesn't work, it's that they HOPE it doesn't work, and if it does, they are trying to minimize it's importance before it can build hype and gain ground. MS has said SEVERAL times that cloud computing will start slow and as the gen goes, it will grow, they have never hidden this. Fanboys skip words like "potential" "essentially" "in the future" and try to used skewed quotes to say that MS has lied about this tech, and they even hold MS accountable for things they have never said at all. This also shows fear.

How useful/powerful will cloud gaming be? I don't know, at this point no one REALLY knows how it will do out in the real world. However, based on comments made by those that actually have true experience with it, it's promising and could really help out gaming...why would a gamer actively fight that?

Prediction: Sony Fanboys (not Gamers that have a PS4, I have a PS4...there's a difference), will fight this tech tooth and nail, and say it's all lies and will never work. In a few years, we will see our first true game running with it...maybe a Red Faction reboot or something...it'll work. Then the story will just spin to say that Sony did it first with PS Now (eventhough that's not true) and "once again MS is following PS tech innovation" (which isn't true)....then Sony will invest in cloud computing ideas, and suddenly it will be gamer gold.

UnbiasedOpinions4077d ago (Edited 4077d ago )

Well Sucker Punch recently stated that PS4 has a CPU bottleneck, the cloud servers offer remote compute processing to handle CPU tasks, sounds beneficial for the Xbox One

@kneon: You are right, internet speeds will play a big role in all this but to be fair they did state that it will only be used to offload latency insensitive tasks like physics and lighting which can afford to be 20ms seconds out of sync

kneon4077d ago

@UnbiasedOpinions

The problem with that is that even the fastest Internet connection with the lowest latency is still 1000's of times slower than interacting with a local cpu. So that means only tasks that are not very time critical can be offloaded to the cloud.

SniperControl4077d ago (Edited 4077d ago )

Cloud "computing" & cloud "gaming" are a different beast.

Cloud "gaming" means, games are rendered serverside and then "streamed" to the user, not much bandwidth is required for this, e.g OnLive.

Cloud "Computing" means certain elements of a game for e.g physics, weather, A.I are sent to the server, calculated serverside and then sent back to the user machine, this is where all the problems start, as lag is introduced at both ends.

I wish people would learn to to tell the difference, before slagging Sony off.

@george below

"There's opinion, then there's denial. I will not respect your "opinion"

Sorry, who's in denial????

georgeenoob4077d ago

There's opinion, then there's denial. I will not respect your "opinion".

Edsword4077d ago

Haha, they already having flying cars. The Jetsons they are not. They are still subject to that pesky force we call gravity. Flying cars for everyone would be a logistical nightmare. Sky crashes would mean certain death. Good luck finding a sustainable power source that can defy the laws of gravity. If you do, try fitting it into a car. Something's are just science fiction.

Dynasty20214077d ago

Show me proof of the cloud then.

If you're basing it off the "demo" shown, no specs of the "gaming rig" were given, no proof it was running on Xbox.

Was it running on an i7 or an i5 CPU? They could CERTAINLY handle what was being shown.

What we saw could have been pre-recorded.

It could have been a laptop vs a PC.

Cloud is unproven so far, and if it did work, it would have been implemented on PC ages ago. The ONE place it would actually be useful as everyone's specs vary so much.

Charybdis4077d ago (Edited 4077d ago )

Its interesting to see that AMD and leap computing are also moving forward with cloud gaming with their "sky cloud gaming cards and amd rapidfire technology. RapidFire: The Easy Route To Low Latency Cloud Gaming Solutions". With everybody talking and investing in the cloud it might actually work in the end.

- AMD cloud gaming: http://community.amd.com/co...

Meep4077d ago

Why is there so much backlash? People being skeptical is one thing, people denying its existence is another. The baby steps of cloud(server computing/streaming) would just be the internet. A step up from that, would be sites like Netflix. Next would be computing/streaming programs. I'm hoping this takes off. I mean if I were to apply this to a PC game, maybe if you were running a low-end PC there would be an option to use the cloud to up the graphics or to somehow lessen your PC work load.

GameDev3454077d ago

@UnbiasedOpinions

Every CPU has bottleneck, There is just an easier way to get around it on the PS4 like Mark Cerny has explained

@corvusmd
Show me where Respawn said the reason why Titanfall was not on the PS4 was because of network support, guess you missed that news about Sony unwilling to support it even though they tried to get Titanfall to them

And the reason why i think PS now gets the okay attitude and Cloud X10 power gets the stfu attitude is because, streaming games and video is clearly believeable, it has be done before and Sony are currently Beta testing it with actual PS customers.

On the other hand, Xbox fanboys dont seem to know what benefits the cloud compute is going to bring but are blowing it out of proportion. Cloud gaming does exist, Uncharted 2 multiplayer used something similar called Online Technology for good AI, quick matchmaking, faster lobbies.

Imo Sony fanboys should also stop trying to downplay the benefits of cloud compute as they know nothing about it too plus It can also be of great benefit to their console if MS implements it

christocolus4077d ago (Edited 4077d ago )

I'm just happy to see a big middleware company like autodesk defending the cloud tech. These guys have been making game development software for years, they are very reputable and popular. Halo, mgs and thousands of others including other huge franchises have been using 3d studio max and maya for many years.

. I'm sure they will incorporate the cloud tech into their products at some point.

Godmars2904077d ago

@Blaze929:
Right now, example as well as logic doesn't support what MS says they hope to achieve with Cloud computing. At one point Titanfall was presented as being the flagship for the concept, and yet once it released it did so with under par graphics and an AI which was soon called "dumb". WHich was no better than most examples of AI.

MS has been making arguments from authority. Because they dominate the software PC industry, anything they suggest is suppose to be taken and accepted as innovative and gospel.

And yet Internet Explore is considered to be the worst browser by anyone who's tried anything else, Windows 8 is hated on PCs because of its tablet-focused interface, and as a whole MS is considered to be woefully out of touch with consumers as the company tries to tell them what they want.

I don't support MS's idea of the cloud because I don't believe in it, I don't support it because I've heard more PR BS than seen actual examples. Just as I'm weary of Sony's version as they currently beta test PS Now on PS4s rather than show a stage demo off of a high-end rig.

And that's my opinion. I would like to respect your and others trying to defend "Da Cloud" but such is difficult when it seems more based on theory than delivered application.

fr0sty4077d ago

Running a game entirely on the cloud and just sending input and audio/video back and forth is feasible, but still a big laggy for most fast paced games. However, when you start trying to offload individual calculations to the cloud is where things get messy. First of all, when you play OnLive or Gaikai, you know you have to be connected for it to work. If your connection craps out, you expect the game to as well. However, for games that utilize cloud processing, games that you should have been able to play offline now require a net connection to run smoothly.

Then you factor in other issues, like how using cloud power even in the most extremely optimal circumstances (servers in the next room connected via high bandwidth hardwire connections) still were only able to do 720p at 30fps (microsoft's recent cloud physics demo), so it also becomes a bottleneck preventing other areas of the game from looking better than they could have.

We're just not quite at the point where latency is low enough to be able to send out a request for data processing, have it process on the server, and get it back in time to render that frame. Best to just render it locally rather than relying on the cloud. Our latency jumps around, so some frames will get their result in time while others won't, and you'll end up with things like shadows/lighting lagging behind or your game slowing to a 1fps crawl because the 50000 physics objects the game was using the server to track suddenly had to be tracked locally due to a hiccup in the internet connection.

When we all have fiber optic connections ran directly to our homes, we'll be able to talk about cloud aided rendering. Even then you still face the question of how they're going to have enough servers to do cloud based rendering for tens of millions of consoles at once. The 300k virtual machines MS bragged about at the start of this generation damn sure aren't going to even put a dent in that.

Eonjay4077d ago (Edited 4077d ago )

Cloud based games already exists. Its called MMORPG.

mcgrottys4077d ago

well, we already have flying buses.

Am-No-Hero4077d ago (Edited 4077d ago )

@Blaze929

1- show me ! i don't want a demo that using a PC with a 32 FPS !! come on we are not kids !

2- if its a true .. what will happen if the internet speed goes down ? can i still play with the same " Wow " graphics ? what and what and what ? a lot of questions ..

so i'm sorry i can't take it as a real tech ..

and yeah Flying Cars does make sense :)

jessupj4077d ago

"See that's the funny thing about opinions - if you make one with absolutely no logical explanation for it, we will still - not respect it."

That's rich coming from you blaze. I seem to recall of many occasion you making comments that have absolutely no basis in reality.

ShinMaster4077d ago

Oh yes, Cloud gaming exists. I believe it'll work. It's still slower than hardware rendering and frame rate is limited. But it'll work.

It's just funny that a lot of fanboys think that every advancement in Cloud computing will apply to the Xbox One.

spoonard4077d ago

Every tech saavy person knows the cloud is there. But what every tech saavy person isn't buying is what Microsoft is trying to sell it as. THAT is not an opinion. That's fact. The cloud cannot anticipate with any amount of reasonable accuracy what is going to happen in a game before it happens. So all this crap about it being able to do physics calculations and AI BEFORE they happen on screen is bullshit. The cloud cannot pre-render graphics and then stream them to your Xbone BEFORE actions that would require the cloud to render these graphics happen. It's a load of shit. I don't know why Xboners are so happy to gulp down this shit that is being fed to them.

Cueil4077d ago

I like how people forget that this is exactly what an MMO is

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ZombieDust4077d ago

You say you will RESPECT opinions, which is obviously not true, because you originally said, "u need to get back to reality."

Geoff9004077d ago (Edited 4077d ago )

Netflix, Facebook, Google, Youtube, list goes on says hello...

Cloud is technology has progressed in recent years, what you could do ten years ago and what you can do now is huge.

MS moving more towards cloud based tech, is a smart move. Broadband is getting faster, bandwidth is getting bigger, adoption is getting much higher.

In the next 5-10 years, more and more of our entertainment/applications etc will move to cloud, watch what you want to watch (on demand t.v), open world games (alone or with friends).

nypifisel4077d ago

That has nothing to do with what MS is claiming. Jeez, why is it so hard for you people to understand this. Synchronous computations locally with a server is; VERY UNFEASIBLE TO DO. It is nothing like streaming, and making or breaking a game depending on internet connection or for that matter distance to a server IS TO ALIENATING.

Cloud is just a buzzword for 'servers'. This is not about opinion, it's objective frickin facts. Stop spreading bullshit when streaming full content is fundamentally different from what MS claims the cloud can do for the Xbox One. Streaming A FULL Game is way easier and possible (already been done).

Section8uk4077d ago

Unfortunately a lot of people are still on a networking infrastructure from beyond 10 years ago.

OC_MurphysLaw4077d ago

@Section8uk yes your statement is certainly true enough but lets not forget at one point our networking infastructure for gaming was dominated by dial modem connections until someone cut the dial up chord and said no more you need a faster connection. At some point we are going to need one of the industry leaders to do the same and say no more... in order to do this you will need 5mb+ connections. That will force consumers to demand that and thus force the ISP's to speed up their roll outs of faster internet.

Geoff9004077d ago

@nypifisel

People like me? what a ridiculous statement to make.

Anyway it is feasible, why? because speeds are increasing, bandwidth is getting higher, adoption rates are getting bigger.

Not only that but MS is heavily investing in infrastructure, intelligent data routing, localized server farms, I could go on.

Streaming data by the way, is just that streaming it doesn't matter what is sent down your pipes, along as it gets there and in the context of gaming has a low latency.

For open world games streaming with cloud based tech, could mean that a skyscraper in the background could collapse in real time, and be updated for everyone to see using actual real world physics models.

That is a very simple example of what it will be able to do in the future.

Geoff9004077d ago

@Dlacy13g it wasn't so long when 56k modems were the norm, now you can have 12Mbps+ on ADSL.

ISP's are already upgrading their networks, in the UK all the major ISP's are heavily investing in their networks.

@Dlacy13g Gaming on the internet has become more complex, more data is calculated on server side now, then ever before.

You could run a simple server at home, and let everyone connect. Now you pretty much have to hire a sever, unless you have a lot money to do it yourself.

Omegasyde4077d ago

You have no idea what you are typing.

Cloud gaming = servers 45252352 miles away with hardware that is better than your (PC|CONSOLE|Toaster|Microwave| etc). This server runs the software.

Then a client locally saved on your (PC|CONSOLE|Toaster|Microwave| etc) beams the data back to you as a layer 2 presentation. The client just keeps sending input command (i.e. button presses) then the server beams the information back.

Latency is the "clowds" weakness and the reason WHY it's not the dominant form of gaming. MAybe in future when all people have 1 gigabit-Ethernet connections, then this "clowd" gaming might be worth a damn.

Geoff9004077d ago

@Omegasyde

You say that I have no idea what I am talking about, yet make this statement "Cloud gaming = servers 45252352 miles away"

Servers aren't thousands of miles away, YouTube, Netflix, BBC, Amazon, etc all use localized severs, they are usual within 100 miles or so.

"Then a client locally saved on your (PC|CONSOLE|Toaster|Microwave| etc) beams the data back to you as a layer 2 presentation. The client just keeps sending input command (i.e. button presses) then the server beams the information back."

Why are you talking about OSI layers?

Button presses aren't saved on the server either, the only data that is sent to and from is positional. Button presses etc aren't sent to and from servers.

"Latency is the "clowds" weakness and the reason WHY it's not the dominant form of gaming. MAybe in future when all people have 1 gigabit-Ethernet connections, then this "clowd" gaming might be worth a damn."

Latency is the measurement of how long it takes for a signal gets from point to point, aslong as you have a decent connection localized severs, should be able to compensate for loss of packets, sudden connection bandwidth losses etc.

While playing Titanfall I get a ping of around 50+ and around 100+ on American servers, that ping is incredibly low.

BG115794077d ago

If you compare what computers from five years ago with what computers can do today, you will see there is a huge difference.
How much did your internet connection evolved compared in the same time lapse? The comparison is ridiculous.

That's is why the Cloud is not the future, but more than anything, just a step back.
It does matter how much computing power you put on the other side, if there if your internet connection limits everything.

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nicksetzer14077d ago (Edited 4077d ago )

When your "opinions" conflict with facts, they call that denial. The cloud is real nvidia, google and MS have all demoed it applications with rendering physics, graphics and advanced mathematical calculations. In fact, the technology is not new at all, just the implementation. As a statistical engineer (aka algorithmist) I have been using cloud based data construction for years, which allows me to collect billions of data point in seconds.

TO BE CLEAR I am not saying MS has perfected it, nor that their solution will work well, but it certainly isn't fake as some fanboys keep claiming.

Omegasyde4077d ago

Collecting DATA does not equal cloud gaming.

All MS is trying to state that they will eventually run a game on a server and just beam the data back to you. Your Xbox will be nothing more than a client (think office 365).

To tell you the truth it's bad news because you won't "ever" own the game, all you will be doing is leasing the game. Just like Office 365.

nicksetzer14077d ago (Edited 4077d ago )

Literally every single thing you said is incorrect. I am not even sure how to respond to that.

1. "Consturcting" AGAIN "constructing" string algorithms based on billions of data points over a server Is synchronous cloud computing, and was simply an ecample, never claimed it was for "gaming." Without the cloud the PC would take days/weeks (in many cases would not be able to construct at all) to construct on a single very high-end pc.

2. MS is not claiming anything near what you just fantasized. They are "claiming" that their servers are able to make synchronize server/client data (ie. Physics, ai, etc)in real-time. The tech exists and doesn't require magical internet speeds. (Definitely 10Mb/s or more though) whether it will be implemented effectively or not? We will see.

kayoss4077d ago (Edited 4077d ago )

It's the Cloud gamer deserves, but not the one it needs right now.

Joking aside, Cloud gaming had a lot of potential but as of right now that potential is unrealistic. With U.S. network infrastructure it's very difficult to implement. We are looking at lots of variables that make a big difference in how successful cloud gaming can be.
1. Broadband: Cloud gaming requires a fast internet access.
2. Broadband reliability: Not only we need fast internet we need it to be reliable.
3. discrepancy of the game: How to address the issue that the game will play differently for those who have access to fast internet for cloud gaming versus people who don't have access to fast internet. Do developers make two versions? or do developer alienate those who dont or cant have fast internet?
4. Maintenance and security of the Cloud gaming or cloud computing: Most likely Cloud gaming with be running off servers. How often those server needs to be maintenance and how does that affect gaming that uses the cloud? Cloud is an old concept that existed when email came along, but it was not widely use for other applications until now. How do we know we are secured?

Those are just some of my thoughts and concerns.

kneon4077d ago

For number 3 they could just use the cloud for nonessential eye candy.

stuna14077d ago

I think one of the worst factors against cloud computing that no one seems to not be talking about, and seems to be the most relevant in this situation is the fact that no matter how fast a persons internet connection becomes, they will always be faced with the possibility of going over their internet cap! Which in my opinion will just make gaming in the cloud tremendously more expensive all around. Not to mention that most ISP's will more than likely follow suit with higher internet access fees, hidden charges, and eventually domino effects that have even further reaching implications that extend outside of actual gaming into other areas that require internet access, like major cable companies, Netflix, Google TV, Apple TV, or maybe even just your standard internet/smart TV's. That in itself will not be a simple obstacle to overcome, because it would require a almost unanimous joint effort on the entertainment/media and, internet providers side of things, which would need the final vote of the government to even be cleared, which could take years alone, because of the political red tape that would come along with such a massive undertaking.

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kayoss4077d ago

@Edonus
You totally missed the points.
1. You do realized that the majority of people in the U.S. Don't have high speed Internet. It's not the limitation, it's about accessibility for users.
2. Yes it's reliable for browsing Internet and watching YouTube videos, but we're talking about on the fly computing. Some people still have issues streaming Netflix let alone on the fly computing.
3. How do you make a game always online when some consumer may not have high speed Internet that are not reliable for on the fly computing. It can be scalable, but to what extent?

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randomass1714077d ago

Sony's PS Now and Microsot's Cloud plans are all very exciting. I don't want cloud computing to completely take over, but I would like to see what developers can do with the technology.

lelo4077d ago

@Am-No-Hero

Did you know that Playstation Now is on the cloud ?

After knowing that I guess you'll think cloud gaming is cool now.

kayoss4077d ago

Streaming games through cloud and game computing using the cloud is two different things.

Omegasyde4077d ago

Did you know that the cloud is a stupid marketing term for the "internet"?

There is no "on the cloud".

candy_mafia4077d ago (Edited 4077d ago )

@lelo

LOL you jest..PS Now cloud tech is not nearly the same as promising to make actual hardware performance improvements.

The difference is, Sony made their hardware powerful enough to at least do 1080p resolutions on hardware intensive games. PS Now is cloud based to provide a service of game rentals, not to improve PS4 games...Do we understand yet?

@corvusmd

'The ONLY time I've seen that"stfu" attitude is in regards to DX12, Azure, and MS streaming games to phones. In each case there was a demo, and still it's a "lie", yet Playstation Now has received NONE of the same criticism'

Yup, you wait 2 years for cloud improvements, whilst the rest of us carry on gaming.

MS released X1 as the weaker hardware, hence the necessity for DX12/Cloud, so it's all on MS to prove. Why should PS4/PS Now receive criticism? I do believe most people are happy with the performance of their PS4.

MysticStrummer4077d ago (Edited 4077d ago )

Cloud based gaming is the future, for the simple reason that it will be cheaper to manufacture consoles that will do it than to keep upgrading the tech for each individual console every generation, but until the world's average internet connection speed is much higher we aren't "almost there".

cfc784077d ago (Edited 4077d ago )

I hear ms are hiring for their technical department best get your cv ready lol,and yes im being sarcastic in a big way.

incredibleMULK4077d ago

yep. until google fiber is world wide this aint happening. Theres people still with dial up.

Gardenia4077d ago

Believe it or not but the internet is still taking its first steps. Servers are not 100% reliable and average speed is not above 10mbs

Then their is the latency problem which affect most people today. Imagine the servers shut down for a few days only, that means no gaming, not even single player

From the technical perspective there is still a lot to improve. I wonder what people would think of us using the internet like we do now in 50 years

LackTrue4K4077d ago (Edited 4077d ago )

Lol....if the "cloud" is soooooooo great?!?

Why didn't Microsoft go 100% with there "always online/DRM?!?!?"

I know cuz if there online services is ever down, so does any $$$ flow from Xbox division!!

And I do have some fate in clouds power, but not 100% fate on Internet!

DLConspiracy4077d ago

You are not looking at the bigger picture. Not everyone has the bandwidth to make it viable for large bits of information. Right now the average internet provider generally charges a flat fee for internet. Although some places get charged for a certain amount of bandwidth used. So once you have used that up. Well you are done for the month or you have to pay premium prices. Those fortunate to not have crappy ISP's like that still have a lower average for Bandwidth.

There are still numerous people on 5mbps connections. That's the curse of console owners as a whole, because it opens up gaming to the general consumer. Unlike computer PC gamers who always have a higher MegaBit package through their provider. So there is a balance of what is workable with the general public.

AnimeFreak0134077d ago

Have to say I'm with people where I have to see it in action running on X1 not PC to believe it. While forza does it to a dregree I'm still not impress with the AI based on cloud after playing forza 5 for so many hours same as titinfall. supposedly titinfall is all about the cloud but nothing is amazing about it the AI completely sucks the server is ok not great and only 6 players max. My point is as in right now even though I love my X1 the cloud thing is useless not impress with what it has done to the games or system itself. Hopefully maybe MS can show what the cloud can truly do to the system and games this E3.

Zombro4077d ago (Edited 4077d ago )

I think the ai is suppose to be easy it's for new players so they can contribute.and it helps with campers they shoot easy ai show up on radar less camping more action it's just to help with the flow of the game. My opinion key word opinion it has more action then bf4 with 64 players

DLConspiracy4077d ago

That's because you are attaching the technology that is advancing sharing data to only Xbox One. So far it seems that this type of file sharing is working out better than it had previously. If it continues to deliver EVERYONE is going to be using it. There is no need to not like it because MS seems to be leading the way with their faster server farms. Be open to it with gaming in general.

3-4-54077d ago

Why don't Dev's understand there is no " THE FUTURE", but there are billions and trillions of futures.

There isn't just one, it's a combination of many many things.

Always has been, always will be.

There will never be one thing that is the future of gaming, people are all too diverse and unique for that.

Zombro4077d ago

If technology didn't advance I would still have to drive to a pay phone when I get paged lol

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Priestwithgun4076d ago

I would rather wait for project cars as the devs claim to have super awesome ideas for cloud computing

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DragonKnight4077d ago

No it's not. It isn't the future, and it isn't almost there. MS didn't back up anything. They showed very controlled demos under circumstances they haven't been transparent about.

I remember when we heard that mobile gaming was the future. How's that working out?

Geoff9004077d ago

It already is the future, it's why you are able to post that comment.

DragonKnight4077d ago

What?

I can't wait to see the explanation behind your statement.

To clarify: Explain please how either the cloud, or mobile gaming, is the reason I am able to post a comment.

Dis gon' be gud.

Meep4077d ago (Edited 4077d ago )

he means that, To be able to log in, post a comment, and check this website you have to connect to a server that has all this data(aka the cloud (I hate that term)). The cloud(pls kill me) is just a fancy word for saying "internet" or "server".

Hell you can tell where the term came from if you google. "network diagram"

johndoe112114077d ago

Click bait article. I'm waiting to see how many people jump on here without reading the article first and start praising the cloud and microsoft and the xbone and saying how this is proof of the cloud making the xbone more powerful.

To the people who didn't read, this article says NOTHING to back up any of microsoft's claims about the cloud and the xbone. It simply says what we all know, cloud services will be important one day. The guy even expressed concerns about it being implemented now given the state of the internet around the world.

randomass1714077d ago (Edited 4077d ago )

I don't think it should have been a Microsoft-only article. It would have been more eclectic if they also talked about OnLive and PS Now. Those are both cloud based gaming as well. A friend of mine said there is a possibility of Valve even dabbling in cloud gaming. Heck they already use cloud saves for games like TF2 and Left 4 Dead 2.

DragonKnight4077d ago

That doesn't show that mobile gaming is the future, that shows that mobile gaming is making money. Where's the GTAV, God of War, Halo, Assassin's Creed in their full console glory on mobile games hmmm?

Oh, nowhere? Ok.

creatchee4077d ago

@DragonKnight

"Where's the GTAV, God of War, Halo, Assassin's Creed in their full console glory on mobile games hmmm?

Oh, nowhere? Ok."

Now hold on just a second there. Haven't I seen you and many others defend the PS4's games library size by saying that indies are games and are just as important and fun to play as AAA games, and should be counted as such? And now you're downplaying mobile gaming for not having the same AAA games?

You confuse me. Just throw a "SonyToo™" at me and we'll be straight.

Revolver_X_4077d ago

Way to move the goal posts creatchee. How does Dragon saying mobile isnt the future translate to your twisted indie claims? Indies are games. Mobiles are games. Are they the future of this industry? No. I forget how silky smooth Xbots are at spinning ones comments, then someone like you reminds me.

DigitalRaptor4077d ago (Edited 4077d ago )

@ creatchee

Completely missing the point as usual, just to try and make a point that when you think about it holds no validity. It's just a bunch of excuses.

Indie development will go wherever it pleases, but the indies we are talking about are the ones that develop on real gaming platforms with solid control schemes and aren't hindered by the device. Octodad, Daylight, Rime, Everybody's Gone to the Rapture, Resogun, Outlast, Soma, Transistor, Helldivers.

None of these are mobile games. As usual completely misunderstanding what indie games are as a whole.

creatchee4077d ago (Edited 4077d ago )

@DigitalRaptor

Before you call somebody out, you should learn how to read the English language. I was not pointing out what indies are or are not, nor was I was pointing out the quality of indies on the PS4. I was pointing out that DragonKnight had derided mobile gaming because it was missing AAA games, yet was okay with the lack of AAA games on his console of choice.

On a side note, you are very arrogant to think that you can define what real gaming is. You don't think that mobile games are real methods of gaming, but I can probably point you to a billion or more people who would emphatically disagree with you and that spend just as much gaming on their phones and tablets as we do on our consoles. Just because it's not your thing, doesn't mean that it's not somebody else's, or a multitude of somebody elses' thing. But, considering your consistent trolling and spewing of tired rhetoric in Xbox-related articles, I'm going to go ahead and write that off as an impossibility.

tl;dr

Get off of your high horse.

DragonKnight4077d ago

@creatchee: Indies have nothing to do with this. The difference between consoles and mobile gaming is that consoles have the luxury of being able to provide all kinds of gaming experiences, accommodating stuff like indies, but focusing on those real experiences that we all want and pay for. This is why mobile gaming has never taken over, this is why console gaming isn't going anywhere, and this is why your goal post shifts and irrelevant topic changes don't matter.

You're trying to defend Microsoft, and cloud gaming, by bashing the PS4 and its large offering of indie games as being no different than the offerings of mobile games. Not only is there no correlation, and not only is that completely irrelevant and off topic, but it doesn't even address cloud gaming, or any company involved in it.

So I really have only one more thing to say, and it isn't SonyToo™, it's just a question.

What in the blue hell are you talking about, because we're talking about the future of gaming here?

creatchee4077d ago (Edited 4077d ago )

@DragonKnight

"You're trying to defend Microsoft, and cloud gaming, by bashing the PS4 and its large offering of indie games as being no different than the offerings of mobile games."

Read my posts above, particularly the one that isn't in response to you near the top of the comments. I'm not defending cloud gaming or computing because they don't need defending. They exist, whether you like it or not, and are achievable, again, whether you like it or not. The problem is with the internet connectivity of end users. For people with good or great connections, the cloud will open new doors. For those with poor or inconsistent connections, the cloud won't be as much of a shining light.

Also, I am not bashing the PS4 or indies. I was pointing out that you think mobile is not legitimate gaming because of its lack of AAA games, yet offer no similar comment in regards to the PS4, which also has a lack of AAA games at the moment. I never equated the two - you and a couple of the people above did, or at least accused me of doing so. On a side note, there are many mobile games out there that are full fledged releases and can provide just as much playtime as AAA games. If your mind was as "open" to that as you are to indies, maybe you wouldn't think and talk like you do.

On another note, I love Sony. I have owned their first three home consoles and will one day in the near future be the proud owner of a PS4. Some of my best and most memorable gaming moments happened while holding a PlayStation controller. Hell - I spent nearly four years of my life playing almost nothing but SOCOM. But my love of Sony does not equate to a hatred of Microsoft, like it seemingly does for you and a lot of others on this site. In fact, last gen, the 360 became my go-to console. I continued with this generation by purchasing an Xbox One first. I have no regrets and am absolutely happy with it. And, as I said, it doesn't make me hate or dislike Sony in any way, nor does my disdain for Sony fanboys.

"Not only is there no correlation, and not only is that completely irrelevant and off topic, but it doesn't even address cloud gaming, or any company involved in it."

"What in the blue hell are you talking about, because we're talking about the future of gaming here?"

You brought up mobile gaming, or rather, degraded it like you do pretty much everything not Sony-related. I merely commented on your comment.

As for the future of gaming, I think, as I said before, that cloud gaming and computing will be a great thing for people with great internet, but not as major for people with substandard connections. I also hope that maybe the cloud initiative and other factors will get ISPs and governments to get better internet service to all people instead of how it is now. It may take time, but it is getting better, and will continue to improve as time goes by.

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Ares84HU4077d ago (Edited 4077d ago )

If I can't have a physical copy of my games anymore, I will be done with gaming. I actually like to own my games and like to go back and play them whenever I feel like it.

I know, I'm strange like that.

johndoe112114077d ago

I have always said this. I have no problem buying some of my games digitally but I want the option. The day they stop making physical copies is the day I call it quits with gaming and any new systems they make. I couldn't care less if it's sony, microsoft, nintendo or any other system manufacturer.

randomass1714077d ago

^You guys have summed up my concerns with cloud gaming as well. Owning the actual game data is what I would prefer, so I hope traditional game ownership doesn't go the way of the dodo.

johndoe112114077d ago

@randomass171

And keep in mind, this is coming from a guy that has over 100 steam games but the thing is that the pc is not my main platform for this very reason.

I must, MUST have the ability to own my games physically. I have major issues with not being able to play my games if I lost my internet connection.

People act like it's impossible for these companies for whatever reason to ever go out of business or shut down services or have any sort of infrastructure issues whatsoever. As the saying goes "sh!t happens".

Give me the options. Let me choose.

ScareFactor4077d ago

It is the future. I don't know about in gaming but for computers definitely. It won't make console's more powerful but it can do many different things

WeaseL4077d ago

Cloud "maybe" a Trojan horse to bring back there original plan of always connected and it will need drm

Dudebro904077d ago

Because that would benefit them tremendously!

Oh wait, it wouldn't.

Stop spewing bs.

Show all comments (155)
70°

Get a Glimpse of Deus Ex: Mankind Divided in Development in New Autodesk Video

It's a few months from the release of Deus Ex: Mankind Divided for PS4, Xbox One and PC on August 23rd, but today you can catch a glimpse on the game in development at Eidos Montréal thanks to a new video by Autodesk.

Read Full Story >>
dualshockers.com
Mpl903355d ago

Loved Human Revolution, I hope Mankind Divided is as good, if not better.

TwoForce3354d ago

Human Revolution is the game that made me feel neutral in a good way. The game allow me to think and feel about the world, industrial and conspiracy. Spoiler here: at the end of the game, you got 4 four endings. The three endings was about telling truth by three different perspectives. But the other ending is the one that i choose to let Humanity to know the truth by themselves.

Yui_Suzumiya3354d ago

I cannot wait for this! Almost killed me when it got delayed to August but now I know what to ask my girlfriend to get me for my birthday in September :3

230°

‘Graphics Will Keep Improving’ On PS4/Xbox One, More Photorealistic Characters By End of Cycle

"Autodesk's Maya is a software application used to generate 3D assets for use in movies and game development architectures. In order to know more, GamingBolt recently got in touch with Wesley Adams who is the Games Industry Marketing Specialist at Autodesk."

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gamingbolt.com
lifeisgamesok4069d ago (Edited 4069d ago )

I bet Gears of War 4 will be the best looking game on either next gen console

That or thinking of what 343 managed on last gen hardware Halo 5 might be the best

Microsoft's job listing for Gears indicate they are going for photo realistic graphics

People seem to quickly forget how Microsoft created the best application programming interface in the past with Directx and it'll continue to lead this gen

GarrusVakarian4069d ago (Edited 4069d ago )

There's definitely a chance of Gears looking the best, Gears 3 still looks amazing to this day. That being said, I'd put my money on Uncharted 4 holding the crown for a good while, like it did last gen.

I'm already impressed by what these consoles can do from games such as Infamous SS, Ryse and Killzone SF. To think they are only going to improve makes me very happy. Can't wait to see facial tech from studio's like Naughty Dog, Quantic Dream and Remedy.

Muffins12234069d ago

I mean for this 2 years?Yea uncharted will probably be the best looking but by the end I think it will be the next GTA game(gta 5 already feels next gen to me i just wounder what future installments will do).

alexkoepp4069d ago (Edited 4069d ago )

I agree with OP, after seeing what 343i managed to do with Halo last gen I am super stoked to see what they'll do on vastly more powerful hardware.

Gears set the standard last gen with the first real "next gen" graphics of the time, and the unreal engine did very well for a few years until the end where games on the UE3 really started to look aged (BioShock Inifinite, yuck!!)

I'm also pretty satisfied with Killzone/Ryse, I think the studios who strive for great graphics are going to do incredible things this cycle.

salmon_slapped4069d ago

I also feel when you take everything into consideration the next gears could be the best. Like you said GOW 3 still looks amazing to this day and there's plenty of destruction and some gruesome dismemberments. So when the graphics are upgraded even more it could be overwhelming.

But I also agree that either Uncharted 4 or the order will hold the crown for quite some time

GameNameFame4069d ago

Halo and Gears will great, but it will be no where near PS4 exclusives.

It is not about the devs, it is about the hardware. You cant magically ignore 50 percent power gap just like how games are mostly Sub HD on Xbox One.

Gazondaily4069d ago

Ye Uncharted will be the one I would put my money on.

Gears games have been amazing too. The first Gears game truly kicked off next-gen. I still remember when my uni mate came to the living room when we played Gears on release day (he wasnt that big into consoles at the time) and was like "HOLY S***! HOW THE ****?!"

But Uncharted...even my dad was impressed. And trust me...my dad HATES gaming with a passion. You know when he's praised a game its done something right.

And funnily enough he had the same reaction to TLOU. Its like hes a ND fanboy.

So yeah...listen to my dad. Naughty Dog is where you should put your money and faith into when it comes to visuals.

TitanUp4069d ago

hopefully ND surprises us with a new ip sort of like they did last of us.

betting new ip will be hard to match.

georgeenoob4069d ago

@GameName

What happened last gen? Wasn't PS3 much more powerful than 360? Also, DX12 will push developers to the limit, and if the cloud compute is in fact true, the XB1 will have the best graphics possible.

+ Show (4) more repliesLast reply 4069d ago
stuna14069d ago

Sometime I think you know when it's best to keep your comments to yourself, but just like clockwork your brain gets instant diarrhea! Time and time again Sony 1st party studio games trump other console games as far as visual fidelity, art direction and graphical presentation, which is supported by the long list of various awards presented to them.

I'm not saying Gears of Wars will be a ugly game by any means, but just for comparison sake, it hasn't even been able to trump Halo which is on the same platform, but yet you think or even believe it will be better looking than any other game on the competitors console that proven to handle most multiplats better technically and visually as well as have visually striking exclusives, this just proves that some people can be delusional and never realize it.

Pogmathoin4069d ago

Yes, you try to sound clever, but not really. Clearly the better design console will eventually look the best, Riddick on Xbox blew away everything on PS2.... But its a stupid argument.... As long as the addictive, and looks good, I do not care.... When playing a visually awesome game, i still do not pause and take it all in.... I play it!

stuna14069d ago

@Pog

Just by what you used comparison wise is proof you have no idea what you're saying! A Ps2 and Xbox comparison.....really? Of course it looked better! More powerful machine, also first HD machine as well. Coupled with releasing a year later these all played a role as to games looking better on the Xbox, but the good that did them in the overall picture concerning things! Which is why a whole fanbase was left holding tthe bag. The sad thing about that scenario is... it repeated itself the past generation with anemic support for the Xbox 360.

So now we arrive here at the here and now and considering the circumstances the possibility of a threepeat is very real indeed.

As of now the Xbox1 is being outclassed in every area where it matters ; VALUE, TECHNICAL SPECS and, GAMES. It really is irrelevant what games they are, 1st, 2nd, 3rd party or Independent, Microsoft and the Xbox1 are on the short end of that stick! And just because you choose to settle for less doesn't mean I have to settle for less with you.

What funny is how some try to explain away differences when over 7 million people seem to realise those differences and their purchases are a testament to that undeniable fact.

MysticStrummer4069d ago

"People seem to quickly forget how Microsoft created the best application programming interface in the past with Directx and it'll continue to lead this gen"

Probably because the best looking exclusives last generation were on PS3.

bandit9054069d ago

yeah im with you on that cause i remember seeing gears 1 for the first time on 360 and i was blown away....hands down
one of the best looking games of last gen

ShwankyShpanky4069d ago

Penello's N4G account revealed.

mikeslemonade4069d ago

Just because Gears 1 was the first knock your socks off last gen good graphics game doesn't mean it will do anything special.

Show me don't tell me.

Right now X1 has underperformed it's price tag. While PS4 has justified it's price tag. Reason being I can spend on a lesser price PC and outperform and run 1080p 70frames Titanfall. While the PC in comparison to PS4 it's gotta $450 to outperform the PS4 and that's not including exclusives.

synistatha14069d ago

hahahahahahahah lmao hahahaha I hope you wasnt serious with that statement. hahaha that's a good one. I swear you xbox fanboys are real funny you should go into comedy I think that's your calling in life.

jessupj4069d ago

I'm sure gears4 will be a great looking game, but lets come back to reality for a moment.

The PS4 has significantly better hardware. The gap isn't "small" or "slightly" as some people like to try to downplay. The hardware gap is large.

So common sense tells us the PS4 will have the best looking exclusives.

And going off past history, ND are going to be the ones to blow our minds.

If you're so concerned with having the best graphics on consoles, I suggest you buy a PS4 and save yourself some heartache.

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KonsoruMasuta4069d ago (Edited 4069d ago )

It will be like every gen. Any game coming out in the first couple of years will not be able to hold a candle to what comes out in the last few years.

I remember when I thought GTA IV and Uncharted: Drake's Fortune was as good as it was going to get on last gen.

4069d ago Replies(3)
chrissx4069d ago (Edited 4069d ago )

Ps4 will release the best looking console games this gen due to superior hardware which is dev friendly

mkis0074069d ago

better specs, easier dev time, proven devs...can't find any reason why you would be wrong.

Remy_S4069d ago

Xbots can't handle the truth.

jessupj4069d ago (Edited 4069d ago )

People can no longer say this site is infested with sony fanboys after getting 12 agrees and 16 disagrees for that truthful comment.

frankdrebin724068d ago

yet driveclub the game that was delayed is 1080p 30fps??
forza 1080p and 60 fps.
now before you cite downgrades,..how would forza look with the same dev time driveclub had??
yet sony fanatics claim it only got 1080p 60fps anddidnt look good,..yet the fabled 50% more ps4 power cannot hit 60fps with a high profile title,..yet i am sure this would be fine,..but if forza was same then you would all cry its not 60fps.
a racing sim needs to be 60 fps...as i have noticed this quotes a lot.
50% more power on PAPER,.. its how its used that counts,.bit like your tackle old bean.
Superior hardware??..cmon,..dev friendly,..dosent look that way for driveclub now does it??Said previously,.the multi plats thats been released,..sure there was a difference,..but devs didnt get access to xbox one kits till late in the game,..lets see what happens come e3, either way its win win win for gamers no matter what console they own,..you agree?

+ Show (1) more replyLast reply 4068d ago
ELpork4069d ago

My digital locker will only get sweeter.

Show all comments (48)
120°

Quantic Dream Sign Autodesk Technologies for Next Project

Autodesk has today announced that Quantic Dream, maker of the highly acclaimed Heavy Rain videogame, has adopted Autodesk software and technology for development of the company’s next title. Both HumanIK animation middleware and Mudbox digital sculpting and texture painting software are new to the Quantic Dream production pipeline.

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electronictheatre.co.uk
Titanz4838d ago (Edited 4838d ago )

*Squints eyes slightly*