This week at Bungie, our inboxes were flaring up with status emails about every facet of the experience. According to the big green font at the top of each page, we are ON TRACK. Those two simple words in repetition are packed with emotion, and even a tiny bit of relief. We’ve been working on Destiny for so long – ages it seems like. For much of the journey, we’ve been trying to figure it all out, pretending that we could predict the perfect outcome and simply execute, knowing all the while that things are never that easy, and never will be. When you have a studio this talented, and this driven, every single moment matters. So, what do we focus on? What is Destiny? Where do we go from here – from this moment – to make sure we’re making something that leaps the bar we’ve set for ourselves?
Destiny has made over $160 million in MTX revenue, and these numbers only account the data from late 2017 to early 2019.
That's extremely low for microtransactions, especially for a game that's essentially designed around it
For as much as ppl complain how much they hate microtransactions, they sure don’t act like it. No wonder they aren’t going anywhere.
In Episode 1 of Spot On, a new weekly news show, Gamespot talks about the dangers of chasing a trend.
Playing Destiny 1 on PC has been something fans have been requesting for years. It looks like Destiny 1 is now playable on PC via the RPCS3 emulator.
Sweet as, news on Destiny is coming soon although I hated that Bungie refused to answer fan questions, I'm still upset and curious as to why Marty O'Donnell was fired.