Dynamic Global Illumination in Fable Legends

Lionhead :

"Since Epic released the full Unreal Engine 4 source to subscribers, we've had a number of questions about our dynamic global illumination tech, which Epic recently integrated into UE4. We wanted to take the opportunity to talk about why we developed this technology and how we're using it to make Fable Legends look amazing.

We made a decision early on to have fully dynamic lighting in our game. We think this is important for a number of reasons: It allows dynamic time of day, which adds variation to our world; it massively improves iteration times for artists; and it supports dynamic objects both reflecting and receiving light. Dynamic GI can also give higher quality results than baked lighting in some cases, for example, reflections, where lighting needs to take into account the view position.

Dynamic direct lighting has been around in games for a number of years, but dynamic indirect lighting (i.e bounce lighting or global illumination) – i.e. light bouncing off objects in the scene onto other objects - is a much harder problem to solve, so generally it either isn't computed dynamically, or a very simple representation is used (e.g. a single hemispherical light for the sky)."

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AngelicIceDiamond2275d ago

Wow Nice screenshots looks great.

christocolus2275d ago (Edited 2275d ago )

Yeah.. it seems lionhead wants to amaze gamers in the graphics dept with this one. nice.

Lawboy22275d ago (Edited 2275d ago )

agreed...never played fable so hopefully gameplay will be good

@ randommass below

but all the first party games for the xbox one are starting to look really good


quantum break
we also should be getting news on sunset overdrive may 8th....hopefully its good information

starchild2275d ago

True global illumination makes a huge difference to realism and the quality of a game's visuals.


UE4 just disabled it. I don't see how they could achieve it, unles they work hard to integrate it with th engine which is not guaranteed since the engine does not allow anything to be added to addded to it without big hurdles.

randomass1712275d ago

Crafty developers can do some crazy things with creativity. Look at A Hat in Time. That was made in Unreal. :)

+ Show (1) more replyLast reply 2275d ago
Bigpappy2275d ago

The screenshot looks great, but I am more intrigued by the lighting tech right now.

Lawboy22275d ago

Whoa...I totally forgot about this game...I may pick it up...wonder if it's still set to come out this year

randomass1712275d ago

Graphics can certainly create appeal, can't they.

Mystogan2275d ago

I think it's coming next year a leaker said it was delayed and he's been right with everything else so far. He's the one that also leaked Halo 2 anniversary.

randomass1712275d ago

E3 will probably give us all confirmation.

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