Gary Hartley Writes: There are moments in Okyntt that make sense - or, at least, that special kind of sense inventory puzzles start to make after a while. A grumpy household deity lives beneath the creaky floorboards of a farmhouse, bitching about how someone stole his hat and how he’s hungry. So you make him something to eat and you plop something on his head. The guardian of the farmyard complains how the disrepair of his tools is setting him back – so you find some way to improve his tools. The means are purposefully blurred, but when you have a clear objective in sight, you know you’re working towards something specific. Too many times in Okyntt, you’re going through the motions in the hope that things will start making sense by the end.