In little more than a month, Wolfenstein: The New Order is released on PC, Xbox One and Playstation 4. The game is set during the 1960′s in a fictional world where the German Nazis managed to win the second world war. In an interview with GameSpot during PAX 2014, Bethesda marketing executive Pete Hines says that they will remove all swastikas from the game in the German version since “they have a thing about Nazis there.”
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The former Bethesda art lead, Nate Purkeypile, argues that the studio would do better with Unreal Engine 5 despite the many performance concerns.
I feel like Bethesda are being stubborn simply because they know the Creation Engine and getting something new would mean they'd have to learn all about the ins and outs, experiment, re-learn things, put money into it, cause longer dev times initially as they learn as they go etc.
They've said in the past aswell that the Creation Engine has certain elements and features that helps them pull off things within their open world games, things you might not get to do with other engines but I think if they re-learn a new engine they'd be able to get these things working eventually through trial and error. It's not like the Creation Engine is a beast, look at how long it took to add climbable ladders.
I get them being reluctant, I do, it's hard to let something go and learn new things but the longer they put it off the harder it will be later down the road when it comes to finally biting the bullet. If they haven't done it for ESVI then I think they need to do it for Fallout 5.
Unlikely. Bethesda is refusing to budge.
At this point the bugs are features and everybody has accepted brainrot Bugthesda.
Starfield's execution was dated ... but seeing how normal less-interactive games perform with UE5, I'd say BGS-esque games with Creation level of object permanence and scripting will run very sluggishly ... maybe they have to forcefully limit the scope/area ... like Obsidian had to do for New Vegas.
Maybe it's a possibility in PS6 gen, a BGS structure replicated in UE5 ... but this gen seems a bit questionable.
One thing they can do is remake any old title using UE ... to test if it works, by collabing with another team/studio like Virtuos, like recently leaked/rumored.
This way, their main team/devs won't have to split work and they can also test the waters how feasible UE is from BGS perspective.
I definitely don't want future BGS game to limit scope & lose their uniqueness just for switching to UE like any other studio. A modern Skyrim with some jank >> another generic UE RPG.
I say a UE BGS game will be very different.
Anyways ... ES6 was already underway long time back was started using a more modified Creation Engine than Starfield. If any engine change do happen, that'd be for Fallout 5 but that's 2030+ launch anyway. Well into PS6 gen.
Abandoned creation engine? sure for unreal engine 5? Hell no!
Unreal is and always has been trash for open world games, especially for RPGs, also a far cry from an optimized game engine, there's far better out there.
Honestly, I don't even think they HAVE to abandon the creation engine, but rather really put the effort into overhauling it like they did when they first created the creation engine modifying it out of the gamebryo engine
Like seriously they have money. They could hire some class A programmers to build them something really special and yet they just refuse to for some reason
Rather than letting it do what it did best, Bethesda forced unwanted projects upon Arkane, driving its founder away and eventually leading it to its doom. It's a cruel tale indeed.
Crap leadership.
Happens all the time.
Somebody high up probably got a promo though.
Great, a game about killing Nazis without Nazis, what's next?
Should have changed the Nazis into something completely leftfield like Latvians. You know just for laughs. ( do Germans laugh?)
Haha
I thought we were past this? Iron Sky also released with all the naziStuff. Hmm whatever
Imma get the UK version then.
Doesn't come as a surprise.
That's like having no cars in GTA.