140°

No Nazis in the German version of Wolfenstein: The New Order

In little more than a month, Wolfenstein: The New Order is released on PC, Xbox One and Playstation 4. The game is set during the 1960′s in a fictional world where the German Nazis managed to win the second world war. In an interview with GameSpot during PAX 2014, Bethesda marketing executive Pete Hines says that they will remove all swastikas from the game in the German version since “they have a thing about Nazis there.”

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gamespot.com
ZodTheRipper4032d ago

Great, a game about killing Nazis without Nazis, what's next?

robtion4032d ago

It is fair enough, it was an extremely terrible war after all and there are still plenty of people alive who lived through it. Nothing wrong with a bit of cultural sensitivity, it's not like it changes the gameplay.

ZodTheRipper4032d ago (Edited 4032d ago )

I'm not German but I'm currently living here. Every day there are documentaries (full of Swastikas) about Nazis, Jews and WW2 in public television. Movies about those topics (e. g. Iron Sky) are running uncensored in cinemas with rather low age ratings.
I don't think this is about history - I think it is more about the interactive medium of games & it's impact and acceptance in our society. I for one don't see the difference in watching Nazis getting killed and killing Nazis yourself in a game ...but some might see that different of course. To me, games are about fun and if you remove all Nazis from a Nazi game much of this fun gets kinda lost because of the missing context.

robtion4032d ago

Zod: I am not German but have visited Germany and have friends there. I take your point but they are not removing whole people from the game just the little symbol printed on everything. How does that really change anything in terms of enjoyment of the game?

ZodTheRipper4031d ago

Didn't he say "the game will be completely stripped of all Nazi references" ?

It's just as with any story, it loses appeal if you just fight "A random, made-up hoop of bad guys" - imagine that in other games (Halo, Metal Gear, etc.) and you should understand my problem.

robtion4031d ago

Zod: A rose by any other name would smell as sweet.

Please look this reference up if you don't take my meaning.

Anyhow, the game is looking like it will be great, I will be picking it up. All the best. ;)

+ Show (1) more replyLast reply 4031d ago
Beastforlifenoob4032d ago (Edited 4032d ago )

The Swastika is pretty much banned in Germany, but I mean if they object to Nazis in the game why do they also object to KILLING nazis? Shouldnt killing them be encouraged :p

AgentSmithPS44032d ago

Guess they don't want to shoot themselves in the foot ;).

lazyboyblue4032d ago

Should have changed the Nazis into something completely leftfield like Latvians. You know just for laughs. ( do Germans laugh?)

GuruMeditation4032d ago

They probably would laugh at that. They have a somewhat...esoteric sense of humour imho.

SamPao4032d ago

Haha
I thought we were past this? Iron Sky also released with all the naziStuff. Hmm whatever
Imma get the UK version then.

matt1394032d ago

That's like having no cars in GTA.

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60°

Fanatical's Explosive bundle is now live and lets you save big on 16 Steam Deck-friendly games

Fanatical has launched its new Explosive bundle, and this one can help you save big on a collection of Steam Deck-compatible titles.

200°

Bethesda Should Abandon Creation Engine For Unreal Engine 5, Says Former Dev

The former Bethesda art lead, Nate Purkeypile, argues that the studio would do better with Unreal Engine 5 despite the many performance concerns.

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tech4gamers.com
-Foxtrot126d ago

I feel like Bethesda are being stubborn simply because they know the Creation Engine and getting something new would mean they'd have to learn all about the ins and outs, experiment, re-learn things, put money into it, cause longer dev times initially as they learn as they go etc.

They've said in the past aswell that the Creation Engine has certain elements and features that helps them pull off things within their open world games, things you might not get to do with other engines but I think if they re-learn a new engine they'd be able to get these things working eventually through trial and error. It's not like the Creation Engine is a beast, look at how long it took to add climbable ladders.

I get them being reluctant, I do, it's hard to let something go and learn new things but the longer they put it off the harder it will be later down the road when it comes to finally biting the bullet. If they haven't done it for ESVI then I think they need to do it for Fallout 5.

neutralgamer1992125d ago

Issue is if Todd doesn't want to switch they can't force him. He could simply leave Bethesda. MS bought the company not his rights. So as much as we want them to upgrade to a newer engine the choice might only be for Todd to make

TheColbertinator126d ago

Unlikely. Bethesda is refusing to budge.

At this point the bugs are features and everybody has accepted brainrot Bugthesda.

Michiel1989124d ago

i don't think it's just being stubborn, there is no way that UE5 will be a good engine for supporting a game where every item you can get is actually a physical object. ES is one of the very few games that does this and I doubt much engines are equipped to handle a game like that.

RaidenBlack126d ago

Starfield's execution was dated ... but seeing how normal less-interactive games perform with UE5, I'd say BGS-esque games with Creation level of object permanence and scripting will run very sluggishly ... maybe they have to forcefully limit the scope/area ... like Obsidian had to do for New Vegas.
Maybe it's a possibility in PS6 gen, a BGS structure replicated in UE5 ... but this gen seems a bit questionable.
One thing they can do is remake any old title using UE ... to test if it works, by collabing with another team/studio like Virtuos, like recently leaked/rumored.
This way, their main team/devs won't have to split work and they can also test the waters how feasible UE is from BGS perspective.
I definitely don't want future BGS game to limit scope & lose their uniqueness just for switching to UE like any other studio. A modern Skyrim with some jank >> another generic UE RPG.
I say a UE BGS game will be very different.
Anyways ... ES6 was already underway long time back was started using a more modified Creation Engine than Starfield. If any engine change do happen, that'd be for Fallout 5 but that's 2030+ launch anyway. Well into PS6 gen.

isarai126d ago (Edited 126d ago )

Abandoned creation engine? sure for unreal engine 5? Hell no!

Unreal is and always has been trash for open world games, especially for RPGs, also a far cry from an optimized game engine, there's far better out there.

Honestly, I don't even think they HAVE to abandon the creation engine, but rather really put the effort into overhauling it like they did when they first created the creation engine modifying it out of the gamebryo engine

Like seriously they have money. They could hire some class A programmers to build them something really special and yet they just refuse to for some reason

RaidenBlack126d ago (Edited 126d ago )

^This
Stop the total conversion of industry to UE
# keep proprietary engines alive

DarXyde125d ago

Don't think anyone is in favour of a mass Exodus to Unreal Engine 5. It has its uses, but it's very pared back on console.

Plenty of great proprietary engines: FOX, Doom, Decima, Naughty Dog's engine, etc.

But the Creation Engine just doesn't seem good for modern games. Characters look weird. FOX could be great if updated to scale the lighting properly with the same attention to detail for things beyond faces. Decima, Doom, and ND Engines are already ahead of their generations, but of course refinements are always welcome.

All of those engine would benefit from updates, but Creation should probably either be scrapped or completely overhauled.

RaidenBlack124d ago

@DarXyde
Konami has abandoned Fox after Kojima left and has moved to UE primarily.
And you forgot to mention Remedy's Northlight, Capcom's RE and Rockstar's RAGE ~ the third party engine trio, showcasing you dont need UE5 for best visuals. Plus there's still CDPR's Red Engine, getting continuous updates still even though studio is moving to UE.
Crytek is also developing the next CryEngine, id is also developing the next idTech engine, Monolith should also be developing the next lithtech, unless they've also migrated to UE like other WB studios, then that'd be sad.
Other misses were, discontinuation of Eidos'/CD's/IOI's dawn/foundation/glacier engines ~ all three studios moved to UE.
But last but not least dont forget Ubisoft. Games maybe crap but their engine department is actually the better one. AnvilNext and Snowdrop is going strong.

DarXyde123d ago

RaidenBlack,

I'm pretty sure I said "etc". The short list I gave was absolutely not intended to be comprehensive.

And yes, I'm aware the FOX Engine was abandoned, but my point was that this is a good engine in that it would be great if adapted for the current generation.

I'm a bit iffy on RE though. I'd say it's great, but it really needs to be kept in context. Great linear game engine, but I question its utility in an open world. Naughty Dog's engine, I suspect, is very similar, where its limitations become clear in an open world setting.

126d ago
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70°

It's Unfortunate Bethesda Couldn't Appreciate The Worth of Arkane

Rather than letting it do what it did best, Bethesda forced unwanted projects upon Arkane, driving its founder away and eventually leading it to its doom. It's a cruel tale indeed.

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tech4gamers.com
RaidenBlack160d ago

Could've downsized Austin and let them make a experimental AA title

GhostScholar160d ago

I mean to be fair redfall was good awful

Knushwood Butt160d ago

Crap leadership.

Happens all the time.

Somebody high up probably got a promo though.