120°

The Evil Within Preview | GameRevolution

"If this can't be classified as a spiritual successor to RE4, then I don't know what possibly could be. The gritty and grainy visual style looks so much like the GameCube classic it isn't even funny. (Which is good.) Plus, the game's protagonist, Detective Sebastian Castellanos, not only looks but also moves a whole lot like Leon S. Kennedy."

~ Alex Osborn, GameRevolution

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gamerevolution.com
knifefight4087d ago (Edited 4087d ago )

"...a spiritual successor to RE4,"

I'm listening.

randomass1714087d ago

Clenches it. This is going to be amazing.

NinjaRichParty4087d ago

This game has some real potential. It's on my radar for sure.

Dirtnapstor4087d ago

Mixed feelings...providing the story is well written/fleshed out, I'd be interested.

aLucidMind4087d ago

I keep debating on whether I should try this out when it releases. Tried Dead Space and couldn't get into it, same with Resident Evil. The older Silent Hills, I loved watching but hated playing because the clunky controls irritated me too much. Actually, most horror games wind up with me not playing beyond a couple hours at most out of boredom or frustration.

Anonymous20244087d ago (Edited 4087d ago )

Based on your feelings for those titles, I honestly think you'd be better off with sticking to Let's Plays or even other mediums for the horror genre. If for example you generally lack the patience and attention span to endure various game designs and mechanics used to purvey a sense of helplessness, something which is essential to the genre, then there's really not much of a point in bothering.

aLucidMind4086d ago (Edited 4086d ago )

I have plenty of patience and a fairly large attention span. I've got a library of well over 100 games from this generation alone, with the only genre not in my library being horror. I love survival games, it's just the horror genre itself that seems to disinterest me when it comes to gaming.

Also, I don't think having to fight the controls is a valid way of making the player feel helpless. Good narration and gameplay mechanics can easily do that. When the protagonist gets killed, I want to be able to actually say it was a mistake in the game that I could have avoided rather than it being due to a bad camera angle or bad controls. I don't want the game to be the one that screwed me over, I want to be the one that screwed me over if that makes sense.

What I think the main problem is, is that none of the games enabled me to use actual stealth (I love stealth-oriented games; I like to stalk and avoid my enemy if possible in games). It was generally just avoid the monsters as you stomped around, then haul ass because the protagonist is somehow shocked that screaming and running attracted monsters to his location lol.

Muzikguy4087d ago (Edited 4087d ago )

Resident Evil isn't exactly survival horror anymore unless you're talking before RE5. Dead Space IMO wasn't survival horror either. It was definitely a good game, more action though than horror. I understand where you're coming from about controls with these games but if you were to ask me, they need to be made that way. Gamers need a way to feel helpless or "scared" to make these games work. If motion was fluid and we were all over the place with twitch-happy COD like relflexes, then the whole game just lost it's horror appeal

aLucidMind4086d ago

I'm talking about pre-RE5. While I couldn't get into them, it was clear the game was getting watered down. RE5 and RE6 were extremely unappealing to me because of that.

That doesn't excuse clunky controls, however. The gameplay should never be twitch in these type of games; the protagonist needs to move methodically and cautiously. It wasn't so much moving slow that bothered me as I tend to do that in games anyway. Fallout, Elder Scrolls, and any other game that allows stealth are good examples I think. It was the fact that you were fighting the controls themselves rather than dealing with a true game mechanic.

TitanUp4086d ago

some previews are bashing the game because they say its not enough horror, well i would rather have weapon then to just run from things all day.

80°

The Evil Within Deserved More: A Great Horror Series Left Behind

The Outerhaven writes: While I hold Bethesda's The Evil Within series as some of the best Survival Horror games available, it's clear that Bethesda has no intention of revisiting the series. While Capcom is still working on its Resident Evil series, I look back at the now-dead survival horror series from Bethesda, wondering why the series was left wide open, and yet still not revisited.

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theouterhaven.net
SimpleSlave5d ago

An OK horror series left behind. It had some great ideas, but it never knew how to play to its strengths. Instead, it came out like just another RE4 clone.

I would love for a third entry to come out, but it needs to learn to lean in on the psychological aspect and move away from the generic "pew pew" ideology at the center of the gameplay loop. It doesn't need to abandon it; it just needs to put it into better context, is all.

Also, try a first-person perspective instead. Too many 3rd-person games with nothing to offer but an avatar taking precious screen space. At least make it an actual option and not that janky-ass mess the second game pretended to have.

Venoxn4g4d ago

Love both games, hope that we will get third game

gold_drake4d ago (Edited 4d ago )

i really didnt like the 2nd game.

first game was fantastic

120°

Tango Was Working On New Evil Within Content & Had 6 Months Old Hi-Fi Rush 2 Build Before Closure

Tango Gameworks was working on new The Evil Within content & had a 6 months old prototype of Hi-Fi Rush 2 in the works prior to closure.

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twistedvoxel.com
darthv72261d ago

...they didn't close, they changed owners. As far as i know HFR2 is still in the works.

Lightning77261d ago

Hifi 2 is still in development. The devs themselves said what they wanted to do with the sequel.

jznrpg82d ago (Edited 82d ago )

They closed then got new owners

-Foxtrot261d ago

The Evil Within Anniversary Edition?

Good God. We were robbed.

I would imagine they would have improved the graphics and animations to bring them more in line with the second game. Wishful thinking but it would have been really cool if they redid the voice lines from the first game aswell with the same actors from the second, I felt they had more personality in the sequel. The only person I thought gave it a bit more than the others was Jennifer Carpenter as Kidman but the sequels voice actress did a great job aswell.

Microsoft is going to do f*** all with the IP and we'll never see a second Ruvik and Seb showdown.

I hope Krafton goes back and gets it after Hi-Fi Rush 2 if it was only because they didn't want the initial purchase to get complicated.

Neonridr261d ago

I preferred the first game to the second to be honest.

-Foxtrot261d ago

I wasn't really making a point at what game was overall better, just the voices were so flat in the first one and it would be nice if the animations and the like would be improved upon.

FinalFantasyFanatic260d ago

I really got to get around to playing the first one, I really liked the second game.

Venoxn4g260d ago

It hurts so bad knowing that there might have been new content for Evil Within..love those games

CrimsonWing69260d ago

This is one of those things I’ll never forgive Xbox for.

127maXimus260d ago

What a stupid, short sided move by Microsoft. Comparatively it would have been cheap for them to hang onto their only Japanese studio, with actually good games that people want to play. I struggle to understand how Phil Spencer is still employed. At this point it is Kathleen Kennedy levels of failure.

BlackIceJoe260d ago

Well said about him being Microsoft's version of Kathleen Kennedy.

All he has been doing is to destroy Xbox and it is unbelievable he falls upwards.

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330°

Tango Gameworks employee shares pictures from the Xbox studio's final day

The Evil Within, Ghostwire: Tokyo and Hi-Fi Rush studio has closed its doors.

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videogameschronicle.com
Einhander1972371d ago

This shouldn't have happened.

Who's next..

JEECE371d ago

Ninja Theory, most likely.

tay8701371d ago

Ninja theory. Others will follow as well. The smaller studios MS owns should all be worried. Maybe MS will try and release some of their games day and date on ps5 to save some of these studios.

jznrpg371d ago

I can see Ninja Theory. At least Tango made a game that was reviewed well. Ninja Theory spent a lot of years to release a tech demo that didn’t do well at all.

repsahj370d ago

I get it that Hellblade 2 is a boring game, but I hope they are not the next to be closed.

ABizzel1370d ago

@repssahj

Ninja Theory is likely on the chopping block too. They released Bleeding Edge which bombed, took 4 years to release Hellbalde 2 which doesn’t seem to be doing well, and still have Project Mara in limbo. They’re high on the chopping block.

MS was likely expecting their God of War / Uncharted quality game from NT based on Heavenly Sword, Enslaved, DmC, and to an extent Hellblade 1, but NT hasn’t delivered since Hellblade 1 which was 7 years ago.

Sonic1881370d ago

And Obsidian after Avowed releases

+ Show (2) more repliesLast reply 370d ago
Petebloodyonion371d ago

I rarely agree with you but on this I do!

PRIMORDUS371d ago

3 trillion MS is worth, yet they do this, well Phil the shit bag did. No studio needed to be let go, when you are worth this much.

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anast371d ago

Sad, but I see characters and posters of either less than average or barely average games.

LoveSpuds371d ago

Have to disagree here duder, with respect. Evil Within was a good game and the sequel was fantastic, as was HiFi Rush. I'd concede Ghostwire was pretty average but regardless, shuttering a studio which just put out MS best game in donkeys years was complete shithousery on XBox' part.

Einhander1972371d ago (Edited 371d ago )

Microsoft paid 8B to buy Zenimax then fired well over 1000 people from Zenimax between the time they closed the deal and they announced these shut downs.

People talk about the 1900 they fired most recently, but that was only one wave of three sets of layoffs from their gaming division so far this generation totalling around 5000 people this generation. Not counting the dozen plus studios they canned last gen including Lionhead the original Fable developers.

anast371d ago

By every real metric HiFi was an average game. I don't see an Evil within poster in the thumb, which is a shame, because if they threw their weight behind that IP, they might have still been around.

LoveSpuds371d ago

I don't understand how you can say it was average in every metric when it garnered the reviews it did?

371d ago
Fonsecap371d ago

Working people paying the price for leadership bad decisions, so unfair...

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