In the year 1981 a decision was made which would forever alter the face of video games as we know them. A young gorilla named Donkey Kong was throwing wooden barrels at a spunky little plumber named Mario. What happened next influenced the level design and gameplay of most FPS and adventure games since.
Footage and several pieces of concept art have been discovered for a Dungeons & Dragons open-world RPG reportedly cancelled last year.
Shift Up is reportedly working on a Nintendo port, following the recent Stellar Blade PC release.
Not shocking it was announce as a multiplatform game before Sony threw money at them.
I thankful for PearlAbyss(korean dev) rejected sony cash for CrimsonDesert, so everyone can enjoy their game.
With a requirement for an 8-core CPU at a minimum, plenty of Steam users are going to be left out by Borderlands 4's system requirements.
So it's roughly equivalent to Doom The Dark Ages (which has one tier higher CPU minimum but one tier lower GPU minimum)
But it looks like how it does. Getting this game day one is certainly gonna be a choice regardless of price.
So the minimum is a system that is comparable to the PS5 and Series X, while the recommended specs require a high end PC containing an RTX 3080 or better. I understand making the best game you can possibly make, but we don't have access to PC GPUs like we did in the past. The game will have an uphill battle.
ill wait half a year to a year before i get it.
im a fan, but i know the games are ... riddled with bugs and glitches whenever they launch
Lol
He's talking about games where you single handedly wipe out platoons of enemy soldiers like a walking tank, and he's worried that exploding barrels defy logic?
I do hate getting killed by exploding barrels in BF4, at the same time I find myself laughing at it a little every time it happens. Classic.. I think to myself.
i love when enemies stand next to a barrel especially if the game has a high level of gore.
im fine with the exploding barrel i dont care if it would happen in real life or not its a game i dont want everything super realistic.
The exploding barrel is a FPS staple. Along with crates, it just wouldn't be the same without them. Many games make variations to the barrel. But I'm having trouble thinking of a shooter that doesn't have some sort of "container" that explodes to devastating results.
I just finished a play through of Second Son (goody two shoes this time round) and while there were no exploding barrels the ammo crates were their spiritual equivalent. Extremely handy for taking down some of the tougher baddies.
I can't see devs ever not including some sort of "exploding barrel" equivalent in shooters. They just offer too many gameplay opportunities for such a simple mechanic.