Darryl Linington from ITF Gaming writes: It has been a good a good 6 months since the launch of the PlayStation 4; however, the launch games are still sitting at a rather high price. This brings me to my question… Isn’t it time for a price drop Sony?
Hey Survivors! Tymon here, your favorite Dying Light Franchise Director.
It's been an absolutely wild month here at Techland! We're in the thick of what I'm calling the "Summer of Dying Light," delivering updates and big news across all three Dying Light games. Just a few weeks ago, we dropped the first gameplay for Dying Light: The Beast, revealed its release date, and kicked off pre-orders (if you haven't seen it, check out my last dev blog). I'm incredibly proud of what we're building with The Beast - it’s the culmination of more than 10 years of experience in open-world survival horror!
But here's the thing: we never forget where we came from. That's why, this week, we're not just looking forward - we're rolling out significant updates for both the original Dying Light and Dying Light 2: Stay Human. We promised to support our games for a long time, and we're committed to continuing that support, right through and beyond the launch of Dying Light: The Beast.
RAIDOU Remastered: The Mystery of the Soulless Army revamps its combat, adds voice acting, and brings this forgotten Atlus RPG back to life.
Square Enix president Takashi Kiryu discusses the dropping player count of Final Fantasy XIV and the numerous projects of YoshiP.
Looks like Square Enix is self-aware but still stuck in place, they see the player drop and apologize for the bugs, but nothing really changes. Shame, FFXIV used to be the gold standard
My entire free company has stopped playing. The writing has consistently gotten worse and the content is sparse and lacking; unless you are a hardcore player there's very little for you to do. They are over-catering to the people who will grind three+ times a week on a single fight for multiple months when the playerbase by large doesn't want that sort of content. Square needs to dedicate more resources to the game instead of wasting them on mobile and other live service slop.
The biggest factor for me is the way they butchered job design over the years , the casualization and over simplification really hurt a good chunk of enjoyment I used to have . Jobs lost any form of complexity and just became " press glowing button" DDR style for fighting where the gameplay loop is a about the 2 minute burst window . They removed most DoTS, timer mechanics , cast times, pets, RNG ect and all around homogenized everything . When you try and can cater to everyone ... you cater to no one .
Ive seen all of the launch games selling from $20 on up at different retailers. Most of them are selling at $39.99 on a daily basis. Even the digital games have been lowered in price at times. I bought Tomb Raider and Thief from the PSN Store for $29.99 each. Other games Ive seen from $39-$49.
So, unless you've been living under a rock for a while. Almost all of the launch games have been lower than retail price on almost a daily basis at most websites. Especially Amazon.
wellfare gamers at their best
hoping sony will start trying to compete with steam on the sales front.
ive seen killzone:sf for about $40. then again used on amazon sometimes goes for cheaper
I think Darryl needs to direct this article and their older, non-launch games to Nintendo and their eShop prices for the Wii U and 3DS