Twinfinite writes:
Unity has revealed more details about its upcoming build that will allow devs to publish their content for the PS Vita more easily.
Unity has shared a new tech demo that showcases what's possible in the latest version of the Unity 6 Engine, called Time Ghost.
Unity has announced that it's cancelling the controversial runtime fee, and going back to a seat-based subscription model for game developers.
I guess it bite them in the ass. Pretty sure it's still too late and those who were burned by it, will not come back.
Hmm.
They may just remain a company after all. They lost a lot of good faith with all this, however.
Jan 8 (Reuters) - Videogame software provider Unity Software (U.N) will target laying off approximately 25% of its workforce, or 1,800 jobs, the company said in a regulatory filing and internal company memo on Monday.
What a waste. And despite all of this cut and slash, their polices are doubling down on what led to all of this. They have committed themselves to bring a losing brand going forward. Good riddance. Maybe Microsoft will buy them out, they seem to have a lot in common.
Nice. Thanks to PS+ I now have a decent Vita library. But u know i wont mind some more... :)
I imagine this would help just about any Unity supported platform. It's incredible just how many games are being made on Unity at this point.
its piss me of its very limted you can't use post-processing effects neither occlusion culling and the publishing doesnt work even to make debug version you can't do it the server at sony are offline or i don t know what s going on there
The article is wrong about "full native access".
The original message says, quote: "Unlike the new PSM technology, ..." which means basically with the full Vita version that's what you get. The PSM version does not come with those tools nor PSN access - the Razor tools are part of Sony's SDK. You will need to be a registered PlayStation developer to get access to those. The PSM developer program does not include those.