50°

Unity Provides More Details For Free PSM Build Option

Twinfinite writes:

Unity has revealed more details about its upcoming build that will allow devs to publish their content for the PS Vita more easily.

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twinfinite.net
Aghashie4096d ago

Nice. Thanks to PS+ I now have a decent Vita library. But u know i wont mind some more... :)

randomass1714096d ago

I imagine this would help just about any Unity supported platform. It's incredible just how many games are being made on Unity at this point.

Axonometri4096d ago

Correct you are... Unity has made itself known that is for sure. Looking forward to expanded library.

blackbirdi4096d ago (Edited 4096d ago )

its piss me of its very limted you can't use post-processing effects neither occlusion culling and the publishing doesnt work even to make debug version you can't do it the server at sony are offline or i don t know what s going on there

Ju4096d ago

The article is wrong about "full native access".

The original message says, quote: "Unlike the new PSM technology, ..." which means basically with the full Vita version that's what you get. The PSM version does not come with those tools nor PSN access - the Razor tools are part of Sony's SDK. You will need to be a registered PlayStation developer to get access to those. The PSM developer program does not include those.

100°

Unity shows what's possible in Unity 6 with the Time Ghost Demo

Unity has shared a new tech demo that showcases what's possible in the latest version of the Unity 6 Engine, called Time Ghost.

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dsogaming.com
Jin_Sakai276d ago

You never see anything close to these tech demos in actual game releases. More fluff than anything.

Playstati0n274d ago

How does it feel to not be in the sequel to your own franchise? Their virtue signal will cost them sales

Yi-Long276d ago

I think Unity exposed themselves last year, and IMO any developer should just stay away from them completely.

isarai276d ago

Exactly my thoughts, they killed so much interest in their engine since doing that. Godot looks like it's rising to take it's place as the indie darling game engine.

Palitera274d ago (Edited 274d ago )

In its current pace, Godot would need decades to reach Unity's current state. Almost no studios use it. For hobbyists, it's a valid option, though.
Gotta be real about it: Unity was and will continue as the market leader for small studios. There's no competition in this sense.

Palitera274d ago

The thing is: there's nothing even remotely as good as Unity for small studios game development, even if you consider the company's disgraced trust.

So, sure, it's your opinion, but most professionals have not and will not leave Unity.

And Godot is a hobby project in comparison, not even an option.

victorMaje274d ago (Edited 274d ago )

The thing is: this is the kind of comment Unity was getting when it was up and coming.
I remember when I started learning Unity it was looked at with disregard, this is where Godot is now, remember this, in a few years, Godot will get there.

plmkoh274d ago

@victorMaje

I hope you realize how ridiculous your comments sounds when you suggest "Waiting for Godot" is an option.

It made me chuckle for a good 20 seconds.

victorMaje274d ago

@plmkoh

Haha I’m not suggesting to wait for it. I’m saying with all the updates (each one better than the previous one) Godot will get where it needs to, to be considered more than just a hobby engine.
In fact it can already do a lot, it’s all about how you approach the problem.

Palitera273d ago

PlayCanvas, Babylon, Defold, Cocos Creator etc.
This generic statement of "it's not as great as Unity YET" could be applied to any other engine (no offense to these mentioned great engines).

The fact is: it is a hobby engine, almost no studio is using it. As much as I'd like to see Unity fall, it's not happening at all. There's simply no competitor.

+ Show (1) more replyLast reply 273d ago
Sonyslave3276d ago

You might see this type of graphics on ps 15.

80°

Unity Is Cancelling Controversial Runtime Fee

Unity has announced that it's cancelling the controversial runtime fee, and going back to a seat-based subscription model for game developers.

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insider-gaming.com
boing1286d ago

I guess it bite them in the ass. Pretty sure it's still too late and those who were burned by it, will not come back.

TheNamelessOne286d ago

Hmm.
They may just remain a company after all. They lost a lot of good faith with all this, however.

80°

Exclusive: Unity Software cutting 25% of staff in ‘company reset’ continuation

Jan 8 (Reuters) - Videogame software provider Unity Software (U.N) will target laying off approximately 25% of its workforce, or 1,800 jobs, the company said in a regulatory filing and internal company memo on Monday.

anast534d ago

They wanted everyone to move to Unreal 5 and GoDot 4.

UltimateOwnage533d ago

What a waste. And despite all of this cut and slash, their polices are doubling down on what led to all of this. They have committed themselves to bring a losing brand going forward. Good riddance. Maybe Microsoft will buy them out, they seem to have a lot in common.