150°

'Without Far Cry 2, there would be no Watch Dogs’: Ubisoft Montreal on Watch Dogs

Edge: "There are systems governing traffic flow, morality, the way witnesses react, the way police pursue, how NPCs treat suspicious events, and how those same characters react to car crashes or a drawn gun. There are systems governing the salary, career and clothing of every civilian in Watch Dogs’ Chicago, and ones governing the way those people behave when protagonist Aiden Pearce interrupts their daily routines."

Read Full Story >>
edge-online.com
Yi-Long3663d ago (Edited 3663d ago )

Watch_Dogs actually reminds me a whole lot of the very first footage that came out for Splinter Cell Conviction, where Sam Fisher looked like a hobo and was on the run.

After the negative feedback 'Hobo Sam' got, Ubisoft kinda went back to the drawing board with that one, but perhaps some ideas and certainly a bit of that look transferred over to Watch_Dogs.

Derekvinyard133663d ago

This was a good read, at least they understood where far cry 2 went wrong. I personally didn't hate far cry 2 it had some nice ideas but was disappointing in a lot of areas

ironfist923663d ago

Im surprised that Watch-Dogs isnt a Tom Clancy game, given the relevant themes found in the Tom Clancy Series.

I suppose The Division is sorta like Watch_Dogs

lets_go_gunners3663d ago

Funny cause I hated Far Cry 2 XD. Worse 30 dollars ever.

WeAreLegion3663d ago

As long as it doesn't play like FarCry 2, I'm happy.

joab7773663d ago

I just hate repetitive zone clearing like in Far Cry 3 and Infamous 2nd Son. At least Black Flag had different things and naval battle. But the same repetitive actions over and over to clear a zone is horrible.

OhMyGandhi3663d ago (Edited 3663d ago )

I disagree.
Clearing outposts in Far Cry 3 was some of the most fun to be had in a videogame. So many options.
I absolutely treasured them, and hated it when all were "cleared" of baddies.

ironfist923663d ago

There's an option to reset the outposts I'm pretty sure, so you can enjoy liberating outposts once more.

spicelicka3663d ago

Farcry 2 i agree with, specially because they reset every time and you couldn't travel properly without being constantly interrupted by them.

Farcry 3 though, did it right. I loved the different approaches you could take, it felt great killing everyone with stealth without ringing the alarm, or shooting a tiger cage with a sniper and watching it clear everyone out. Farcry 3 was just a brilliant game, i was so mad that just because it was released in December they didn't include it in the VGAs and a lot of other awards.

Salooh3662d ago (Edited 3662d ago )

All of them have repetitive things. But i prefer Second son repetitive stuff :P . If you remove them then the game will be empty. They all need to find other stuff to make us feel like we explore not finding the same stuff.

However , loved the paintings in Second son especially the cats :D . It have it's own feeling :P

Inzo3663d ago

Loved FarCry 2! If you in SA you would understand.

Show all comments (17)
50°

Cord Smith on the dreamy world of indie game Always In Mind

Cord Smith, the former director of marketing for Compulsion Games' well-known title We Happy Few, has gone through quite a change since leaving the studio. This is represented by his new indie platformer Always In Mind, which takes players into a bizarre dream world full of fantasies inside the head of a little boy named Teddy. Sector got the chance to ask the industry veteran a few questions about his inspirations for the game.

50°

No Rest For The Wicked Early Access PC Requirements Revealed

The outerhaven writes: The No Rest For The Wicked PC requirements have been released ahead of the game hitting early access. Is your PC up to the task of playing the game?

Read Full Story >>
theouterhaven.net
50°

Dragon’s Dogma 2: How to Restore Your Health

The Outerhaven writes: Learn how to restore health in Dragon's Dogma 2 with our detailed guide on effective healing strategies for you and your pawns.

Read Full Story >>
theouterhaven.net