Frostbite Technical Director Johan Andersson had words of praise to share recently for the toolchain available to PS4 developers to compile their code and more, defining it "superb" in a conversation wit SN Systems Optimizer Team Leader Greg Bedwell, that is working on it on behalf of Sony. He also mentioned that the studio attempted to use SMAA T2X on the PS4 version of Battlefield 4, but it was considered too costly.
Cheaters & hackers have been causing grief on Battlefield 1, Hardline & BF4 servers, with nonstop DDoS attacks among other things. Unfortunately, EA has remained silent about it.
if this happened in 2042, they'd have something to say. which is weird, considering battlefield 1 has more players on steam right now.
Its so obvious that EA is doing this or hired ppl to mess up the games so that we’d be forced to have just 1 Battlefield working.
Honestly it’s probably the devs themselves. They did an update to bf4 way back that kinda made assault rifles doo doo in hopes that people would flock to BF1 cuz BF4 was too perfect
The shooter genre is one of the most beloved videogame genres in the gaming community, and rightfully so. From DOOM Eternal to Battlefield 4, passing through The Outer Worlds, the Xbox Game Pass has a lot to offer when it comes to amazing shooter experiences. Come check out some great shooter games available on Xbox Game Pass!
There's a bunch of great shooters on gamepass; both legacy and new.
A recommendation I have is a work in progress preview title called Anacrusis. It's a lot of fun, and has a cool aesthetic.
KeenGamer: "Sometimes a game starts out as a buggy mess and we all just stop and think, “that definitely could have spent a bit more time in the oven”. This is the case for these 5 games which infamously marked their place in recent game memory."
I have no idea what that is.
With how many technical problems BF4 had on any platform I'm almost certain that they could've implemented SMAA T2X on PS4 if they didn't rush the game out to compete with CoD.
Oh look, I guess the PS4 can still compete against cloud power and DX12 ;)
It only means that powerful hardware is the most important not the API itself.. Because if you have a powerful console like Ps4, any API like PSSL or even DX12 would further enhance the system and it's capabilities..
Not the ridiculous power of the clouds gimmick that only minor consumers can accommodate but majority of the users are still using not-so-fast internet..
this makes me hopeful that DICE will optimize Star War Battlefront a lot better than they did Battlefield 4 for the PS4.