The goal in each of echochrome's stages is to guide your mannequin through the environment, collecting four echoes scattered throughout the stage. If two distinct pathways appear to be touching when you rotate the camera angle, then they are, in fact, touching. If your mannequin falls through a hole, it will land on whatever appears beneath it. With three minutes to complete each level, echochrome's challenge lies not only in deducing the correct path for the mannequin to follow, but also in thinking and executing quickly. The mannequin never stops moving unless you press the triangle button to pause the action and think, but even then, the clock doesn't stop. To compensate for the fact that the camera angle doesn't turn as quickly as you'd like on some occasions, pressing the square button quickly aligns any adjacent paths so that pixel-perfect accuracy is not a necessity for success. Although the challenge can occasionally become frustrating, the short time requirements make echochrome ideal for quick play sessions.