Online only titles are difficult things to get right. On first looks, it should be oh so simple; there’s no campaign to bother with and no story to write. All you need, at least for first person shooters, are a load of guns, a load of maps and a load of people playing.
In a market as oversaturated as that of the first person shooter, in a world in which a million and one gamers will try to convince you that Call of Duty is “utter shit” (come on internet, stop being so silly), for any first person shooter to stand out, to have any chance whatsoever of being noticed amid the endless sea of triple A competition, it has to be either, a) technically fantastic or, b) rife with new and exciting ideas. Rekoil: Liberator, well, that’s neither.
Isaac Wagner: "We present here before you Episode 32. In this powerful entry in the acclaimed Hidden Audio Log franchise we discuss such pressing topics such as Marilyn Manson's name, why some games get a subtitle, the dark implications of The Castle Doctrine law in the United States, and other such nonsense. But before we dive into news in the video game industry, we talk about the games we've played, including: Rekoil, The Castle Doctrine, Broken Age Act 1, and a bunch of old games."
We Got This Covered wrote:
Back in the early part of the 2000s, you couldn’t shake a stick without hitting some new first-person shooter title. Sure, there were your Halos and Battlefields, but let’s not forget about all of the Delta Forces, Soldier of Fortunes and numerous other shooters that flooded the marketplace. However, with rising development costs becoming a serious concern for the industry, the shooter market has been whittled down to essentially only the most elite of franchises. Looking to get a piece of that action, though, are 505 Games and Plastic Piranha with their fast paced arena title, Rekoil: Liberator.