GamersUnite looks at the necessary downgrade to the difficulty curve in games as the audience started to grow. Have we hit rock bottom with "pay to win" features like Angry Birds' Might Eagle or the Microtransactions available in Xbox One launch titles?
Why do games like Dark Souls 2 have to be considered for a niche audience?
What effect is "press start to win" having on younger gamers?
"Are Modern Video Games Too Easy"
Play Outlast on PS4 on hard and come back and ask that question.
Yes, and they are too long as well. Of course this is just my opinion, but I feel many games such as Bioshock Infinite, Last of Us, Tombraider would have been much better if they had condensed the stories and gameplay elements into a tighter package. Made more difficult AI moments such as the Bird in Bioshock and got rid of all the filler easy AI that is just there to add clock time.
Disagree. Maybe if you play on normal, some of the harder modes in games today are craziness. The flood on Legendary? That's hard, but awesome! What's wrong with making games accessible to everyone?
Easy? Sometimes, but if you want there are higher difficulties. I honestly think lazy implemented difficulties suck (most of the time depends on the game, eg Halo's legendary and heroic are how the game should be played especially COOP) but hey they are not always easy.
Too basic, oversimplified, lacking depth, and hand holding? Yes