"Imagine Me is the sort of game I’d expect myself to have made back during my early days as an indie dev. Not because of its ideas, its art style, or anything to with the direction of the game, mind you. I see my fifteen year-old self making something like this because it would probably take me three weeks to put it together. Yet apparently this game took three years and over five thousand dollars from Kickstarter to make. Perhaps that Kickstarter money was to pay a ransom for the dev team and they’ve only been getting back each staff member one year at a time. Except there’d still be more time to make something better than this confusing list of questions and unfulfilled promises."
Julie Morley writes: "Imagine Me was funded on Kickstarter about three years ago and in March, KinifiGames released the Steam Early Access version. Imagine Me is a platform adventure for Windows, Mac, and Linux available on Steam that will eventually be released on Nintendo WiiU; overall it's an invigorating platform journey full of bugs, challenges, and tons of retries that was a unique experience.?
GameZone: "Developer KinifiGames has hit the Steam Early Access scene with its debut title Imagine Me. I've played the game a few times since its March 14 arrival, and in that time, it's gotten a number notable updates. The project has gone from a basic platformer with a brief tutorial to a slightly trickier platformer with a better tutorial and a some procedurally generated content. The story bits are also being fleshed out, making the whole thing feel just a tad more complete."
Twinfinite writes, "Imagine Me is an action-platformer that focuses on air-based physics. Your character will be jumping and leaping through levels and it is up to you to control him through the air. The controls are responsive and after a few attempts you’ll be accustomed to the physics and flying through the air with ease. Spikes and pits are your enemies and will do all they can to prevent you from reaching the final door."