240°

Digital Foundry vs. inFamous: Second Son

Last week's release of inFamous: Second Son kicked off a fascinating debate about the nature of next-gen gaming. How can a cutting-edge piece of software that breaks so many technological barriers fail to review as well as less advanced titles in the PS4 line-up? Our take on the situation is pretty straightforward: Sucker Punch has created a breathtaking sandbox that is worlds apart from its inFamous predecessors, but the fact that the gameplay hasn't moved on by anything like the same degree has created a curious disparity in the overall experience. It's a game where the lack of balance continually satisfies the senses but always leaves you hungry for something different, something more.

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eurogamer.net
Jdoki4077d ago

I really hope the sequel to inFamous SS has much more destructible environments.

That would really elevate the game and make the player feel more super powered.

Stapleface4077d ago (Edited 4077d ago )

Definitely. I didn't like being able to shoot, well pretty much everything but the DUP structures and vehicles in the game, and nothing happens. I understand not everything can be destructible. But there needs to be more than there is.

I_am_Batman4077d ago

And it'll still look weird whenever you'll face an undestructable object. We've reached a point in games where everything that doesn't seem to follow the laws of simple physics, we know from real life, doesn't seem right.

However it is simply impossible for a game designer to give the player so much freedom. First of all it wouldn't make sense as the player could destroy objects and buildings that are important for the plot. But beside the logical conflicts it's impossible hardware wise because every single building would have to have an interior. Also it depends on how realistic the destruction is processed. A very realistic simulation in a detailled world could bring pretty much every availiable hardware to it's limits.

Jdoki4077d ago

I normally wouldn't argue with Batman :), but...

Developers implementing more destructible environments sounds much more 'next gen' to me than simply higher res / more impressive graphical effects.

And whilst I know very well the additional effort this would take, my view is that if this gen wants to be remembered as something other than the 'previous gen with better graphics' it needs to do much more.

If I had a choice between the bells and whistles that the DF article explains for inFamous, or a game that had less fanciness but mirrored the action at the end of the Death of Superman comic (for example) - I know what I would choose.

NeoTribe4076d ago

They would have to tone down the graphics dramatically to input full destruction. Im upset you cant throw cars into the sky anymore like you could infamous 2.

incendy354077d ago

Good article. Effects are awesome but the gameplay is nothing special. Would have loved it if they created an advanced physics system where Delsin could manipulate physical objects similar to the gravity gun but in a much larger scope. Also wish the pedestrian AI had played a much bigger part in the game, where saving lives was a primary objective during combat. For example, you should could use physics powers to save a falling citizen from a collapsed building while also fighting off bad guys. That would have made you feel so heroic.

Bathyj4077d ago

If you think that the gameplay hasn't moved on at all with the speed and ease of movement that neon and power 3 provide you and the way you can use that in combat, and the emergent gameplay options that come with the destructibility of the environments then maybe fast action superhero games just arent for you.

incendy354077d ago

Games have been doing this for a long time though. Crackdown had very similar gameplay in a large sandbox world. And Ninja Gaiden nailed the quick movements decades ago. Actually I have some major issues with the movements in the game, made no sense that some curbs auto stuck Delsin while others did not. Drove me crazy. They need to patch that. Also the physics for jumping on objects was so off.

Moe-Gunz4077d ago

For the series the gameplay has moved on. That is what Bathyj is saying. I had no issues with movement. The only area they messed up for me is climbing, but then again climbing isn't as important as it was in 1 & 2.

1nsomniac4077d ago (Edited 4077d ago )

Article seems to suggest that collecting shards spoils the game... It's collecting the shards that give you additional powers, moving the game on & making the game more exciting!

It also says the hidden cameras & the like missions spoil it & I think these missions break the game up really well. Also goes on to slate Alan Wake & its light/shooting mechanics which again I thought was 1 of the best games of the last generation.

Some very strange comments by the Digital Foundry folks in this one in my opinion.

Stapleface4077d ago

It the repetitiveness of the "missions", not to mention the length. Do any of the inFamous side missions take more than 30 seconds to complete? Not that I remembered. Now the shards are understandable, that's the source of your powers. It wouldn't make sense to have a bunch of different sources.

Kayant4077d ago (Edited 4077d ago )

Hmmm... What's with the criticizing of the story and gameplay in a tech/performance analysis? Reading back recent DF analysis this was never discussed.

OT - It seems to handle demanding situations quite well but when ultimate moves are used framerate can drop below 30 but it comes back up quite quickly.

The game really is a work of art. I love the lighting and particle effects, reflections. Man I need to get a PS4 :p.

Edit - I do agree with the suggestion of a 30fps v-sync option like in KZ:SF for people who are sensitive to juddering.

Stapleface4077d ago

You know, I'd have to agree, I thought this was a tech review and not a whole game review. It's a beautiful game especially this early on in the consoles life. I do agree that they should have locked it at 30fps, or at least make that an option for the users. But that's not a super huge big deal. The game is beautiful, I don't think anyone can argue that.

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70°

Unique PlayStation Games Where You Sweep Through Enemies Like They're Nothing

Huzaifah from eXputer writes, "My favorite type of genre in games is when enemies are merely animal fodder in the eyes of the protagonist's sheer power."

190°

inFamous 3: Is PlayStation Working On A Second Son Sequel?

Fans of the action-adventure franchise have been eagerly awaiting news of a potential sequel to one of the best games on the PS4.

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fortressofsolitude.co.za
-Foxtrot311d ago

They really need to

Go off the evil ending off Second Son

Delsin absorbs all those powers

Revealed he’s the real Beast and John in Infamous 2 was just an anomaly created by timelines being messed with by Kessler.

Cole vs the Real Beast

gold_drake311d ago

quite honestly, i dont remember a whole lot about 2 amymore, but i absolutely hated the guy in second son haha.

chicken_in_the_corn310d ago

It would make more sense to go off the evil ending of 2 and the good ending g of SS where Cole is The Beast.

Cacabunga309d ago

Doesnt make any sense calling second son 2 as infamous 3..

OtterX310d ago

Ha, yea Delsin was obnoxious.

I wouldn't mind another new character, but somehow bring Cole into the story.

We can just pretend like Delsin never existed. :)

thejigisup310d ago

Everyone that age is obnoxious. It's been years and is like to think delsin has grown

neutralgamer1992310d ago

Until we wait for a potential new entry it would awesome to have infamous collection for PS5

RaidenBlack310d ago

Umm ... how about this?
First we get the Tushima sequel(coz its most rumored)
Then a new Resistance (need new PS SP FPS)
Then a totally new IP (new IPs are always interesting)
And then a new inFamous?

Pepsi_Man3000310d ago

resistance is insomniac I think

xHeavYx310d ago

Can we also get a complete remaster of InFamous 1 and 2?

fr0sty309d ago

Gimme a new Warhawk and MAG while we're at it.

DivineHand125310d ago

I had a great time with the second son. Never got to play the originals and hope they get remastered one day.

DazaMc310d ago

The graphics were amazing, I got the platinum on that one. Very good.

ChasterMies310d ago (Edited 310d ago )

If I had a choice between another Infamous game and another Spider-Man game, I choose Spider-Man. Sony should spend its resources on its winners.

Tacoboto310d ago (Edited 310d ago )

Infamous was such a winner its studio was given the freedom (after 3 titles + their expansions) to do a new IP with GoT, just like with Sly Cooper before infamous.

I'd welcome a 4th title even more than another Spider-Man, it'd be exciting what they could do with new powers fit for the hardware outside the limits of a licensed superhero game.

jznrpg310d ago

Spider-Man is guaranteed and is made by Insomniac so why not both as Sucker Punch would make Infamous.

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110°

How Does inFAMOUS Second Son Hold up 10 Years Later?

inFAMOUS Second Son was one of PS4's best exclusives, but does it hold up a decade later?

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gamingbolt.com
Deeeeznuuuts499d ago

100%, locked 60fps and still look great all these years later, same with the expansion, definitely worth a look if people haven't played it yet, not the best games ever made but a good experience, hopefully a new infamous gets released

KwietStorm_BLM499d ago

Never was my favorite infamous, but it was definitely a graphics showcase early on PS4. Still plays well with the unlocked frame rate.

SDuck499d ago

Still remember getting hyped about this game nearing release. Funny because I never even got a PS4. Jumped from PS3 to PC so I never played it ahahaha

OmegaSoldati498d ago

Its a good game. But thats it. Congratulations you made the best choice. I dream to have a great PC one day.

jznrpg309d ago

@OmegaSoldati I’ve had a few of the highest end PC’s and they’re cool for about a year then they aren’t the highest end PC anymore and not as cool. It’s way overrated imo.

Profchaos499d ago (Edited 499d ago )

Graphically It's a absolutely stunning game that still holds up today.

Didn't have all that much depth to it forcing you to play though twice for a platinum trophy a good and bad run it was a little disappointing how similar those were Delsin would be like I'm not doing that for you in a cutscene but the cutscene would play out and force you to do it anyway just as you would of in a good run

I did like the story however it got a lot of complaints back in the day people hated playing as Delsin instead of cole despite Coles story being wrapped up.

Overall though the map wasn't overly saturated with useless points of interest there was some collectibles and things to find but nothing compared to a Ubisoft game.

I think it was a good game if a little hollow I've played it through around 4 times now since it's so short.

Also it's DLC was great a full story expansion

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