320°

Sony’s Morpheus VR Headset for PS4 Has Three Different Processors, Could Still Get an OLED Screen

The official spec sheet of the prototype of Sony’s Project Morpheus virtual reality headset mentions the “processor unit” that you’ve seen in the form of a black box cabled between the PS4 and the headset itself. SCE Worldwide Studios President Shuhei Yoshida and Senior Director Richard Marks explained exactly what it does, also mentioning that Sony hasn't decided yet between an LCD panel and an OLED panel for the final version.

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dualshockers.com
PoSTedUP4105d ago

colors popping like my vita, mmm hmm. Yes Please!! : D.

thereapersson4105d ago

I have a Sony NEX-6 camera and the OLED electronic viewfinder is so nice and vibrant. I hope Sony chooses OLED for Morpheus.

PoSTedUP4105d ago

indeed. KZ:M is a dark and gritty game, the deep contrast and super blacks make my eyes melt, couldnt imagine what itd be like without oled.

it would most deff add to the immersion in P. Morpheus.

N4g_null4105d ago

They better not go cheap on this!

amnalehu4105d ago

OLED and 100-120 degree field of vision please! Do it once... Do it right!

Hicken4105d ago

I agree with you. I'm not particularly hyped for Morpheus, but if they're gonna do it, they might as well do it big.

webeblazing4105d ago (Edited 4105d ago )

so they still playing catch but theyre innovators of vr lol. love sony but every other headline contradicted itself. im glad theyre doing vr but they havent announce anything that OR didnt in the last year.

even the price point seems like a copy and paste

Tatsuya 4105d ago

Still trolling SONY articles I see, you are a desperate butthurt Xbots/PC Fool. Anyhow, I pity you lol, I can understand your pathetic desperation :)

webeblazing4105d ago (Edited 4105d ago )

trolling im speaking common sense everything sony announce OR did before and announce last year. that why small companies dont last in the US. he said give use something that rift already have and i stated what it is. theyre playing follow the leader. just like ms always do. people seem to be so set on give sony credit on thing OR been doing (not you amnalehu) but to point it out im a troll. im one of the biggest sony supporters. been a sony fan since the walkman than ps. i dont even own a xbone or xb360, people on this site know how i feel about paying for mp. i dont blindly ignore the work other due. yall do that why it annoy yall and yall hype up sony like they shown us some different give credit to the little man.

giving credit to the little man, that everybody seem to be giving to sony, and stating they didnt put in the work, equal to me being a xbot and pc fanboy lol. yeah i see that i see why walmart make soo much money. i see why small businesses go out of business.

theyre not even in it for the money, but people cant give them their credit due. this site is ran by sony fanboys, and im ashamed to be a sony fan. even when OR devs said their concerns fanboys bashed them, later sony said a statement that agreed. what the fanboys did? act like it never happen and agreed with sony. huh lol. what lol. give credit wheres credit due.

not trying to acknowledge a company that growing in our country is only gonna hurt us.

thejigisup4105d ago

I find your post incredibly hard to read.

DeadIIIRed4105d ago

If I was to tell you to name an MP3 player would MPMan be the first thing to pop in your head or would iPod?

OR has done great things and will most likely continue to do so, but innovation is not an isolated practice.

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minimur124104d ago

What's the FOV on a human, its gotta be more that 180, maybe something like 210, imagine a VR headset with that, if I ever use this I'm more likely to move my eyes first and then move my head (twisting on trampolines have forced me to do this, I have no idea if normal people lol

Pillsbury14105d ago

I have no doubt that Sony engineers will get this right when it comes out.

Naga4105d ago (Edited 4105d ago )

My doubts reside in whichever department will ultimately determine the price of this piece of tech. It's one thing to say it's "affordable". It's quite another to demonstrate exactly who they were saying could afford it.

PoSTedUP4105d ago

they said they wanna hit the $250-300 price range, so id say for the people who have that kind of money.

king_george4105d ago

Im so damn hyped for this. Sony are gods when it comes to hardware so you already know this thing is gonna be built really well too

specialguest4105d ago

Oled would be very nice, as long as it doesn't add too much to the cost. We need VR to sell as many as possible and a $300 or below is the sweet price spot. The more it sells, the more devs support we'll get to ensure it is more than a passing fad (which I don't believe it is).

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40°

The 7 Best VR Mech Games

Love rampaging across the battlefield in a giant war machine? Here are The 7 Best VR Mech Games for Meta Quest, PSVR 2 and PCVR.

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xrsource.net
220°

Shuhei Yoshida warns subscription services could become 'dangerous' for developers

'If the big companies dictate what games can be created, I don't think that will advance the industry.' -Shihei Yoshida

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gamedeveloper.com
Sonyslave317d ago

🙄 same guy who said 80$ is a steal lol and according to him M$ shouldnt put good on a services🤣 wtf

Obscure_Observer17d ago

Talks about "innovation" while all his previous company is focused on is GaaS and Remasters. Smh.

This guy is a walking contradiction.

pwnmaster300017d ago

This makes no sense at all.
What does his PREVIOUS company have to do with him and his statement??
Did he have a say on what they are doing? Could of sworn that was Jim Ryan’s fault?

Outside_ofthe_Box17d ago

"This guy is a walking contradiction."

The irony

Profchaos16d ago (Edited 16d ago )

Yet he was In charge and led the PlayStation to overtake xbox

Console VR was birthed because if him he pushed the whole psvr project if that isn't innovative then what is.

Doesn't matter how many alts you use to try and constuct ab alt narrative shu is highly respected in the industry and has done as much for gaming as some of the best names in the industry

Obscure_Observer16d ago (Edited 16d ago )

@Profchaos

I don´t care what he did in the past.

Sony didn´t cared for him either as he was forced to accept a role as CEO of Indie games or get out! After everything he done for the company.

https://www.eurogamer.net/f...

I been seeing LOTS of innovative day one games on Gamepass (Including Clair Obscur) and all I´ve been seeing for Playstation first party @Full Priced is mostly (but not only) GaaS and Remasters. Deny all you want, that´s the truth.

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XiNatsuDragnel17d ago

I can agree with that on some level

robtion17d ago

Subscription services are absolutely awful. They have essentially destroyed the movie industry and unfortunately gaming may be next.

In the long term you will end up needing 10 different subscriptions and the prices will keep going up while the quality keeps going down.

MrDead17d ago

Subscription services have f***ed the movie industry and it's work force, caused massive studio buyups by companies like Disney consolidating huge parts of the industry under one roof and have creatively sterilised the IP's they've gobbled up. The same thing is happening to gaming, MS being the main greedy piggy.

goken17d ago

Well… if you’re talking about the US movie industry, then I couldn’t agreed with you more.
But the movie industry isn’t just the US. For some other countries, it’s been considered good. Like where i am, the movie industry here used to be terrible, now it’s a bit less terrible. Mostly this is because in the past movies only can make money mostly on it’s cinema run, but now after the cinema run they can get some funds from the subscription services. Which helps significantly.
But these movies mostly suck due to the low budgets and general lack of talent lol

Vits17d ago

I get what he's saying, but I don’t think we need subscription services to see a lot of the problems he's pointing out. All we really have to do is look at the gaming industry over the last two console generations. Even without subscriptions, the big AAA publishers have already been moving in a direction where almost every game feels like it's built from the same template. It’s all about streamlined, safe design choices that are meant to appeal to the widest possible audience. At this point, you could probably ask an AI to make a AAA game from a certain publisher and it would spit out something pretty close to what they’re actually making.

Now, about the whole “walled garden” thing... that’s not some future problem, it’s already here. Consoles have always worked like that. Their entire business model is based on controlling what gets released on their platforms. Sure, maybe they’re not as locked down as the extreme examples people bring up, but the end result is similar. If you’re not making the kind of game the platform holder wants, you’re probably not getting through the door. We’ve seen it with Sony, Nintendo, Microsoft, even Valve does this in its own way with Steam. So yeah, the issue isn’t new or exclusive to subscription services.

Would a subscription-only future make that problem worse? Sure, it definitely could. But I don’t think we’re heading in that direction anytime soon. Unless physical hardware truly becomes a thing of the past and everyone switches to streaming games, I just don’t see subscriptions becoming the dominant model. They’ll stick around as an option, but I doubt they’ll take over completely.

Now, what will take over completely is digital media, and that’s a whole different issue that’s going to hit us a lot sooner. PC and mobile are already basically 100% digital, and that makes up around 70% of the gaming market. The remaining 30% is consoles, and even there we’re seeing the shift. Sony’s removing the disc drive from boxed consoles, Nintendo is releasing just one super expensive 64GB cartridge for their new system, which means almost all third-party publishers will end up going digital and Microsoft is mostly digital already. You either get a digital-only or a physical box with disc that only acts as a activation key. So yeah, that future’s already knocking on the door and the damage will be enormous.

CrimsonWing6917d ago

Right, because then you can’t sell individual games at $80, which is an incredible value for the consumer!

BLow17d ago (Edited 17d ago )

I find this statement quite telling. Apparently a certain fan base wasn't buying games at $60 or $70 dollars either. That's why the Gamepass model exists with day and date. What was the excuse then?

We as gamers want it all but don't want to pay for anything. Well, I take that back. A good chunk of them. You don't have to buy a game at $80. Wait for to go down in price. Most gamers have a massive backlog. Play those games until the one you wants drops and n price. Simple

goken17d ago

I never buy any games at full price, it’s up to the consumer to wait for a price cut.

Generally I don’t buy above $10, normally around $5. So don’t agree with 80 70 60? Just wait a bit

CrimsonWing6916d ago

Totally fair if that approach works for you, but the flip side is that some dev studios do rely on full-price sales to stay afloat—especially smaller or AA teams. The ‘just wait for a sale’ mindset can really hurt games that aren’t backed by massive budgets or publishers.

It’s also kind of a bummer to finally see a game release you’ve been hyped for, only to feel like you have to wait another year or two just to get a decent discount.

That said, I think the deeper issue is with bloated dev budgets. It’s wild seeing games like First Berserker or Expedition 33 launching at $50 while still managing to look great and make a profit. Meanwhile, some AAA studios say $70 isn’t enough to break even. That raises real questions about where the money’s going and whether the pricing problem is actually a budgeting problem.

thorstein16d ago

To me, it depends on who made it and who will profit.

I bought No Man's Sky back in 2016. They gave me all updates, PSVR,PS5, and PSVR2 versions all for free.

That makes it worth every dollar I spent. Same with Balatro, Stardew Valley, Dave the Diver etc.

Chevalier16d ago

Yeah weird it's like a certain fan base that doesn't buy ANY games and their sales cratered that was why prices has gone up to $80...... hmmm...... they've the same one that has tried to buy up the industry and now has to release games on competing platforms to be viable now...... but you know the studio/company slipped my mind

goken16d ago

You have a point on the bloated development budgets.

I mean look at black myth wukong’s $80m budget vs the $150-200m (possibly more) budget of concord.

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70°

The 7 Best VR Fitness Games

Looking to get a sweat on with a new VR workout game? Check out our recommendations for the seven best VR fitness games!

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xrsource.net
gamerz21d ago (Edited 21d ago )

IMO, there's two that are better than all these (except maybe Beat Saber), Thrill of the Fight and AUDICA.