Hardcore Gamer: Just as Harmonix and Activision were smart enough to make sure their music games worked with the plastic instruments of their competition, the manufacturers of these VR devices should take care to create some parity with their competition. If any developer is going to take a risk and make something specifically for virtual reality, knowing it can be ported to all the available devices without too much trouble would likely go a long way in encouraging virtual reality development.
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Lol, maybe I'm becoming an old fart, but excessive violence in VR seems to bother me more than in flat games. Feels more visceral when you're looking a person in the eyes before mutilating them.
By no means am I trying to be a prude and saying these games shouldn't exist. I just play them more sparingly, need more breaks. I need some beautiful, refreshing & relaxing VR experiences too to balance them out so I don't feel so heavy.
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IMO, there's two that are better than all these (except maybe Beat Saber), Thrill of the Fight and AUDICA.
This is a really good point. If this becomes an HD DVD/Blu-ray situation where essentially the same product is nabbing up exclusives and studios and boxing the other out, it could be very dangerous for VR development and adoption.
It's simple VR headsets should not have been part of Consoles...Let it thrive on PC first and see how it goes. at least you would be working with technology that is not limited..
There are different phones, tablets, cars ect. this is a big industry that will have many diffrent areas for each company to go(not just games either). you could say the same about the gaming market :/.
And really some kinda HDDVD vs BLUERAY War would probably only bring consolidation and attention to the medium eventually.
I have my trust in Sony in that they are the ones that could bring this VR technology en-mass to the market. They have brought innovation to the industry before and they will succeed as in the past, they have an proven record to show. As for the rest I do not care.
Sony's got the tools and experience to succeed.
What needs to happen is all the VR companies need to settle on a single API for these VR headsets, otherwise developers aren't going to bother developing games for VR.