100°

Exploring virtual reality on PlayStation 4 with Shuhei Yoshida and Richard Marks

Engadget interviews Shuhei Yoshida and Richard Marks on Morpheus.

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engadget.com
S2Killinit4109d ago

Oh man, just tell me where I can place a pre-order for Morpheus and I'm on board (:

starchild4109d ago

I'm getting one day one. I'm just very happy that VR is finally almost here. Both Oculus Rift and Son'y Morpheus project are awesome.

Pillsbury14109d ago

I keep throwing money at shuhei but nothing happens.

mark3214uk4109d ago

i dont think it will be launched this year does any else? theres a lot they wont to improve on it,they also mentioned no1 has dev kits yet so by the time they have them out i dont think we will see any games or demos at E3 apart from maybe the demos they have now

starchild4109d ago (Edited 4109d ago )

Sony have already said that it definitely won't come out this year. They even said so in this video.

mark3214uk4108d ago

o right i didnt catch that bit,thanks

DigitalRaptor4108d ago

They've confirmed it won't be until 2015.

I'm glad so. PS4 needs to shine to the strength of its games in 2014, and it gives this hardware time to iterate and improve.

Next year will be the time for these VR experiences to shine along with services like PS Now.

Menech4109d ago

I am just worried about the 90 FoV, most VR headsets are staying away from that narrow of an image, as it can cause motion sickness. Rift is currently working towards an FoV of 110 which most agree is the sweet spot for VR.

Although regardless I guess when creating a VR headset for a console you need to keep within the FoV offered by a HDTV, otherwise developers would have to put in a lot more work to support the headset.

younglj014109d ago

I have an strong feeling that Project Morpheus will be released with PS4 Home version....

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220°

Yoshida claims PS believes Xbox is their only competitor, truth is they don’t have one any more

Former PlayStation boss Shuhei Yoshida claims PlayStation still believes Xbox is their only true competitor, not Nintendo.

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videogamer.com
3d ago
Terry_B1d 12h ago

True, they have pretty different audiences..and some People just have both at home or a PS and a PC that emulates more or less everything from Nintendo.

Knightofelemia1d 10h ago

Xbox hasn't been a competitor since the XB360. Last generation and this generation Sony has been running circles around Xbox. As for Sony vs Nintendo Sony runs circles yes but I don't really see Nintendo as competition. Nintendo does their own thing and it works.

1d 9h ago Replies(1)
Lightning771d 5h ago

Details are important. Console sales yes. Overall games Xbox seems to be doing fairly well in that department.

LoveSpuds18h ago(Edited 18h ago)

MS were doing so well that they had to start selling their games on their main competitors system which in turn results in around 30% of each sale going to Sony as the platform holder.

I do think tjat MS' fortunes will improve now that they are actually selling games rather than giving them away for pennies on the dollar.

Something that occurs to me is that the more success MS published games have elsewhere, the more stark it will become that selling games is much more profitable than renting them. If that becomes highly noticable, I wonder what the shareholders (who ultimately run the show) will make of a service which has stagnated for years?

crazyCoconuts15h ago

PlayStation doesn't compete with third party games, they compete on consoles. They profit from third party games. If you're not comparing consoles there's no point in comparing.

drivxr1d 9h ago

Console wars are over.

Eventually, everyone else will catch up to this fact.

attilayavuzer1d 8h ago (Edited 1d 8h ago )

I think it's all PS fans have left at this point. Console wars were always a competition for fourth place behind Nintendo, PC and mobile. If Xbox evaporates into a hybrid virtual platform, then PS will be perennially left in last place.

Christopher1d 8h ago

Strange, I recall all those FCC documents and witness testimonies saying the exact opposite... Guess Microsoft doesn't know what it's talking about?

PanicMechanic21h ago(Edited 21h ago)

Great analysis. Just joking.

Pretending like companies give a f about where they “rank” against each other is just super retarded. This isn’t the World Cup.

Tell me, how does “PC” compete against a brand like PlayStation? It just doesn’t make sense at all. What you just said, is complete and utter nonsense

BlaqMagiq113h ago

I don't think PS cares about being in this so-called "last place" you came up with when they're making profits hand over fist.

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Destiny10801d 9h ago

microsoft wanted to crush sony into dust and they had the money to do it, but with such weak leadership it was always going to fail

Reaper22_1d 8h ago

Had the money? They still have the money but the industry has changed since xbox 360. Microsoft is the number one publisher in gaming. I'd hardly call that failing.

IRetrouk1d 8h ago (Edited 1d 7h ago )

The industry hasn't changed though, just ms, Microsoft was the no1 publisher for a month in december 2024, the actual no1 for fy2024 was tencent if game sales are all that's being counted.

Profchaos1d 7h ago

Money doesn't mean you'll be successful large corporations have entered and failed before like Nec

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40°

The 7 Best VR Mech Games

Love rampaging across the battlefield in a giant war machine? Here are The 7 Best VR Mech Games for Meta Quest, PSVR 2 and PCVR.

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xrsource.net
220°

Shuhei Yoshida warns subscription services could become 'dangerous' for developers

'If the big companies dictate what games can be created, I don't think that will advance the industry.' -Shihei Yoshida

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gamedeveloper.com
Sonyslave322d ago

🙄 same guy who said 80$ is a steal lol and according to him M$ shouldnt put good on a services🤣 wtf

Obscure_Observer21d ago

Talks about "innovation" while all his previous company is focused on is GaaS and Remasters. Smh.

This guy is a walking contradiction.

pwnmaster300021d ago

This makes no sense at all.
What does his PREVIOUS company have to do with him and his statement??
Did he have a say on what they are doing? Could of sworn that was Jim Ryan’s fault?

Outside_ofthe_Box21d ago

"This guy is a walking contradiction."

The irony

Profchaos20d ago (Edited 20d ago )

Yet he was In charge and led the PlayStation to overtake xbox

Console VR was birthed because if him he pushed the whole psvr project if that isn't innovative then what is.

Doesn't matter how many alts you use to try and constuct ab alt narrative shu is highly respected in the industry and has done as much for gaming as some of the best names in the industry

Obscure_Observer20d ago (Edited 20d ago )

@Profchaos

I don´t care what he did in the past.

Sony didn´t cared for him either as he was forced to accept a role as CEO of Indie games or get out! After everything he done for the company.

https://www.eurogamer.net/f...

I been seeing LOTS of innovative day one games on Gamepass (Including Clair Obscur) and all I´ve been seeing for Playstation first party @Full Priced is mostly (but not only) GaaS and Remasters. Deny all you want, that´s the truth.

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XiNatsuDragnel21d ago

I can agree with that on some level

robtion21d ago

Subscription services are absolutely awful. They have essentially destroyed the movie industry and unfortunately gaming may be next.

In the long term you will end up needing 10 different subscriptions and the prices will keep going up while the quality keeps going down.

MrDead21d ago

Subscription services have f***ed the movie industry and it's work force, caused massive studio buyups by companies like Disney consolidating huge parts of the industry under one roof and have creatively sterilised the IP's they've gobbled up. The same thing is happening to gaming, MS being the main greedy piggy.

goken21d ago

Well… if you’re talking about the US movie industry, then I couldn’t agreed with you more.
But the movie industry isn’t just the US. For some other countries, it’s been considered good. Like where i am, the movie industry here used to be terrible, now it’s a bit less terrible. Mostly this is because in the past movies only can make money mostly on it’s cinema run, but now after the cinema run they can get some funds from the subscription services. Which helps significantly.
But these movies mostly suck due to the low budgets and general lack of talent lol

Vits21d ago

I get what he's saying, but I don’t think we need subscription services to see a lot of the problems he's pointing out. All we really have to do is look at the gaming industry over the last two console generations. Even without subscriptions, the big AAA publishers have already been moving in a direction where almost every game feels like it's built from the same template. It’s all about streamlined, safe design choices that are meant to appeal to the widest possible audience. At this point, you could probably ask an AI to make a AAA game from a certain publisher and it would spit out something pretty close to what they’re actually making.

Now, about the whole “walled garden” thing... that’s not some future problem, it’s already here. Consoles have always worked like that. Their entire business model is based on controlling what gets released on their platforms. Sure, maybe they’re not as locked down as the extreme examples people bring up, but the end result is similar. If you’re not making the kind of game the platform holder wants, you’re probably not getting through the door. We’ve seen it with Sony, Nintendo, Microsoft, even Valve does this in its own way with Steam. So yeah, the issue isn’t new or exclusive to subscription services.

Would a subscription-only future make that problem worse? Sure, it definitely could. But I don’t think we’re heading in that direction anytime soon. Unless physical hardware truly becomes a thing of the past and everyone switches to streaming games, I just don’t see subscriptions becoming the dominant model. They’ll stick around as an option, but I doubt they’ll take over completely.

Now, what will take over completely is digital media, and that’s a whole different issue that’s going to hit us a lot sooner. PC and mobile are already basically 100% digital, and that makes up around 70% of the gaming market. The remaining 30% is consoles, and even there we’re seeing the shift. Sony’s removing the disc drive from boxed consoles, Nintendo is releasing just one super expensive 64GB cartridge for their new system, which means almost all third-party publishers will end up going digital and Microsoft is mostly digital already. You either get a digital-only or a physical box with disc that only acts as a activation key. So yeah, that future’s already knocking on the door and the damage will be enormous.

CrimsonWing6921d ago

Right, because then you can’t sell individual games at $80, which is an incredible value for the consumer!

BLow21d ago (Edited 21d ago )

I find this statement quite telling. Apparently a certain fan base wasn't buying games at $60 or $70 dollars either. That's why the Gamepass model exists with day and date. What was the excuse then?

We as gamers want it all but don't want to pay for anything. Well, I take that back. A good chunk of them. You don't have to buy a game at $80. Wait for to go down in price. Most gamers have a massive backlog. Play those games until the one you wants drops and n price. Simple

goken21d ago

I never buy any games at full price, it’s up to the consumer to wait for a price cut.

Generally I don’t buy above $10, normally around $5. So don’t agree with 80 70 60? Just wait a bit

CrimsonWing6920d ago

Totally fair if that approach works for you, but the flip side is that some dev studios do rely on full-price sales to stay afloat—especially smaller or AA teams. The ‘just wait for a sale’ mindset can really hurt games that aren’t backed by massive budgets or publishers.

It’s also kind of a bummer to finally see a game release you’ve been hyped for, only to feel like you have to wait another year or two just to get a decent discount.

That said, I think the deeper issue is with bloated dev budgets. It’s wild seeing games like First Berserker or Expedition 33 launching at $50 while still managing to look great and make a profit. Meanwhile, some AAA studios say $70 isn’t enough to break even. That raises real questions about where the money’s going and whether the pricing problem is actually a budgeting problem.

thorstein20d ago

To me, it depends on who made it and who will profit.

I bought No Man's Sky back in 2016. They gave me all updates, PSVR,PS5, and PSVR2 versions all for free.

That makes it worth every dollar I spent. Same with Balatro, Stardew Valley, Dave the Diver etc.

Chevalier21d ago

Yeah weird it's like a certain fan base that doesn't buy ANY games and their sales cratered that was why prices has gone up to $80...... hmmm...... they've the same one that has tried to buy up the industry and now has to release games on competing platforms to be viable now...... but you know the studio/company slipped my mind

goken20d ago

You have a point on the bloated development budgets.

I mean look at black myth wukong’s $80m budget vs the $150-200m (possibly more) budget of concord.

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