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2014 FIFA World Cup Brazil - An Interview With Matt Prior | Gamereactor UK

EA's Matt Prior tells Gamereactor: "From comparable previous event titles, the biggest thing is we've spent a lot of time making this a distinct and complete game. We've packed lots in there, because the World Cup is an important tournament and we wanted to make sure that we did it justice."

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gamereactor.eu
130°

The big FIFA 20 interview

Eurogamer interviews EA Sports about FIFA 20, covering everything from microtransactions and pay-to-win mechanics to Volta mode and more.

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eurogamer.net
110°

FIFA's Matt Prior on Loot Box Controversy: "Tarred with the One Brush"

FIFA's Matt Prior: "There is a blanket approach to how people react to MTX (microtransactions) even though they are all very different and FUT ends up in the same breath as those which are blatantly pay-to-win. We end up being tarred with the one brush when you are talking across the whole board."

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elitegamer.com
ChristianReggieWait2120d ago

Asking as their are genuine ways to attain paid for content in game I'm cool with it. Pay walls however are not cool, aesthetics aren't an issue for me either!

XiNatsuDragnel2120d ago (Edited 2120d ago )

C'mon broski you should clearly know that EA is to p2w your soccer games.

Lootboxes = not cool.

lociefer2119d ago

At this point fifa should be f2p

RabbitFly2119d ago

Well he is right in the fact that the current reactionary outrage towards microtransactions paints pretty much everything with one brush. I am just not so sure Fifa Ultimate Team deserves to be part of the exception. It is arguably one of the beacons witin the industry, when it comes to profits. It is arguably the example that has forced many developers to adopt some sort of random element microtransaction.

I do think a discussion can be had about the potential value of a loot box though. People are quick to point out the gambling aspect and the anti consumerism that comes out of not being able to purchase what you want.

In the process however, random elements are of themselves being thrown out with the bathwater. Gambling or not, random elements is an important part of creating excitement within game design.

Pokemon and Magic: The gathering might be hawkish in their monetization models (the equivilance of real world loot boxes). Playing on the excitement one gets when one opens a new pack of cards. Yet that feeling itself is not the issue and one should be concious of how it is obtained and how it is a feeling that will be hard to generate in the climate we might be looking forward to.

XiNatsuDragnel2119d ago

But pokemon and magic aren't equalvent it's spinning, something flashy opening that promotes a certain feeling of GAMBLING. Plus you owned those in rl rather than the fear of losing them.

RabbitFly2118d ago

People that try to excuse Trading card games as not being the equivilant of loot boxes are people that do not understand their own stance.

They are the same thing. Anyone that wants to pretend otherwise, must have jumped on to the bandwagon without actually thinking about what that means.

There is no way you can make the argument that digital loot boxes is more like gambling than trading card games. It is the opposite way.

When you buy packs in a trading card game. You have a chance of gaining something with real world value. The most expensive magic cards sell for up to $20 000.

Now this is also true for some loot boxes where you can trade the digital assets. Like CS:GO, however not true for most loot boxes that only give account unlocks that are cosmetic.

Both markets themselves to kids as well.

I am not personally so against loot boxes and the purchase of someting featuring random elements. But if we as a soceity and a consumer class is going to go there. We cannot do so with such a clear cut double standard. So get your priorities straight.

Either you are against the purchase of something with random elements or you are not. Because don't come here arguing that something which actually worth something, somehow makes it less like gambling.

Because, nothing could be further from the truth.

XiNatsuDragnel2118d ago

@RabbitFly

Sadly you don't understand kids aren't going to get addict and willing to spend thousands of dollars to do it on cards, since either A) it's harder because of distance and likely to get caught B) If this was popular instead of lootboxes it won't happen because they clearly tell you what you're getting which it's good. Lootboxes doesn't that clarification and tries to special FX effects to make you feel good about do it. While, magic/pokemon in irl don't have that music to encourage them to go further. While, I do agree the concept is the exact simple, and way they excute it is completely different.

80°

FIFA World Cup Video Games - Best & Worst

Licensed games have a habit of being average, forgettable titles curtailed by the expense of their origins. World Cup and UEFA titles are no different with the majority sinking into the oblivion of the middle-ground. There are some exceptions though - here are the very best and very worst World Cup video games.

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elitegamer.com
Telford912165d ago

I've a soft spot for the 2002 world cup game mainly because it was the last time we graced the competition with our presence

PrimeVinister2165d ago

I remember Roy Keane walking his dog to death mainly.

ChristianReggieWait2165d ago

The South Africa one is terrible. And I don't play or like Football...