EA's Matt Prior tells Gamereactor: "From comparable previous event titles, the biggest thing is we've spent a lot of time making this a distinct and complete game. We've packed lots in there, because the World Cup is an important tournament and we wanted to make sure that we did it justice."
Eurogamer interviews EA Sports about FIFA 20, covering everything from microtransactions and pay-to-win mechanics to Volta mode and more.
FIFA's Matt Prior: "There is a blanket approach to how people react to MTX (microtransactions) even though they are all very different and FUT ends up in the same breath as those which are blatantly pay-to-win. We end up being tarred with the one brush when you are talking across the whole board."
Asking as their are genuine ways to attain paid for content in game I'm cool with it. Pay walls however are not cool, aesthetics aren't an issue for me either!
C'mon broski you should clearly know that EA is to p2w your soccer games.
Lootboxes = not cool.
Well he is right in the fact that the current reactionary outrage towards microtransactions paints pretty much everything with one brush. I am just not so sure Fifa Ultimate Team deserves to be part of the exception. It is arguably one of the beacons witin the industry, when it comes to profits. It is arguably the example that has forced many developers to adopt some sort of random element microtransaction.
I do think a discussion can be had about the potential value of a loot box though. People are quick to point out the gambling aspect and the anti consumerism that comes out of not being able to purchase what you want.
In the process however, random elements are of themselves being thrown out with the bathwater. Gambling or not, random elements is an important part of creating excitement within game design.
Pokemon and Magic: The gathering might be hawkish in their monetization models (the equivilance of real world loot boxes). Playing on the excitement one gets when one opens a new pack of cards. Yet that feeling itself is not the issue and one should be concious of how it is obtained and how it is a feeling that will be hard to generate in the climate we might be looking forward to.
Licensed games have a habit of being average, forgettable titles curtailed by the expense of their origins. World Cup and UEFA titles are no different with the majority sinking into the oblivion of the middle-ground. There are some exceptions though - here are the very best and very worst World Cup video games.
I've a soft spot for the 2002 world cup game mainly because it was the last time we graced the competition with our presence