310°

Here Is The Forza 5 Tech Demo Running On PC In DirectX 12, Powered By Nvidia's GTX Titan Black

Microsoft and Turn 10 Studios showcased earlier today a tech demo of Forza 5 running on the PC via its new API, DirectX 12. Well, time to take a look at what was shown. YouTube's channel 'Bright Side Network' has uploaded the video showing off Forza 5 running with constant 60fps at 1080p on the PC.

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Reverie9903703d ago

That's good and all, but what about showing it running on the machine it's actually available on?

Manic20143703d ago

It's an example of how the game can be ported easily within a month by a four man team with DX12.

2pacalypsenow3703d ago

the games are made on PC for xbox 1 , the only porting is the PC>XB1

abstractel3703d ago

@2pacalypsenow That's not quite how console development works. A lot of people seem to believe that developers develop on off the shelf PCs with similar specs and that was the case before the final devkits were available and there's some truth to it -- but it's not telling the whole story.

With console devkits you are using low level API libraries completely customized for that console, which is why console exclusives always look better than console multiplatform (and games like Titanfall appear in that category too since it's only multiplatforms).

This is why Ryse, Killzone and Second Son are the best looking games out -- and really even though they are early gen titles they rival the best PC has to offer because of this low level access (and other economic factors like needing to run on lower/mid spec PCs). It's not as easy as just turning a couple of features off and on.

Crysis 3 and Battlefield 4 are the only games to rival Ryse, KZ and Second Son. PC will eventually surpass but there are just so many factors to take into account that you can't make a statement like the one you did.

I've mentioned it before, but I've been in this field professionally for 16-17 years, I do know a bit what I am talking about.

abstractel3703d ago

To add some more food for thought, I do believe Xbox One will hit 1080p but it is an inferior machine to the PS4 and no low level API is going to change that as PS4 is constantly updating their libraries as well. Both consoles will get better looking games as time passes but one will remain a bit ahead. Whether you care about that extra "oomph" is up to you. But be aware that more power doesn't just mean better graphics.

kiz26943703d ago

I wouldnt say it shows it was easy to port, Lets face it, if you need to own a Titan Black to run it (which is like double the price of an X1) It doesnt really show much, if they had it running on a mid range graphics card, that would be impressive, but this just seems pointless becuase its running on one of hte worlds fastest graphics cards.

DevilOgreFish3703d ago

Microsoft - "console like optimizations using DX12."

PC is slowly stripping away the benefits of consoles.

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Muerte24943703d ago

So this is technically the Xbox One E3 demo!? Remember when the pictures showed a PC running Windows 7 and had a GTX ???

3-4-53703d ago

Forza 5 looks really good.

MasterCornholio3703d ago (Edited 3703d ago )

They should do an before and after with an Xbox One game.

For example:

Here's Ryse running at 900P at 30FPS with our previous version of DX. Now this is Ryse running at 1080P 60FPS with DX12.

Something like that would be great.

tudors3703d ago

Now your just talking sense mate ;)

ABizzel13703d ago

DX12 isn't really doing that, it's the fact that the GPU running these demos is 4x more powerful than the GPU in the XBO.

DX12 biggest upgrade is for low powered CPU's which is why some sites are saying it's a Mantle rip off.

Geoff9003695d ago (Edited 3695d ago )

You aren't going to see much of a difference between the two, what DX12 is all about is lowering the amount of CPU/ and in some cases GPU resources by using a resource table.

For instance you can have a tree change the location, the look of the tree and the colour pallet by using a simple code.

Think of it this way, like NAT (Network Allocation Table), each computer (node), is held in a table with it's address, the switch/router can be configured so that when a certain device comes online UPNP is enabled, or disabled, security features are enabled etc etc.

The same principle is being used here, the GPU can use a table of graphics textures, tiles etc and be told what to use, and where to put them within a level thus lowering the amount of overhead being used.

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Kayant3703d ago (Edited 3703d ago )

I still don't understand why they would chose to show the benefits of a DX12 and it's console-api elements on PC but using the single *most powerful* GPU on PC atm.

That doesn't make sense to me because the Titan is like 6x+ more powerful than the XB1 so they would have already had an easier time porting due to being less constrained power wise. Wouldn't using a mid-tier GPU make sense for this demo.

Or am I missing something here?

Edit -

@wtopez

That makes sense thanks for the explanation.

wtopez3703d ago

I think it was just meant to show how relatively easy it would be to port games from one platform to another with DX12. The fact that a group of only 4 people were able to port a chunk of Forza 5 onto a different system that has a completely different hardware set (even from different manufacturers) and that it ran stable is certainly promising.

The use of a Titan Black was probably to power through the lack of optimization a port like that would have, seeing that it was made in such a short time.

Geoff9003695d ago

Well most developers use more powerful GPU's, than what is available in PC market, or in consoles.

Debugging, testing, the SDK etc all have to be held in memory, and need to be fast enough to process the data.

Also this was to show how easily it was to optimize a game for DX.

jhoward5853703d ago

I agree. I want to see what DX12 can really do.Porting Foza from DX11 to DX12 and runing it on Nvidia's GTX Titan GPU doesn't mean a thing.

The coding language are very similar from one DX api to the next. DX9, DX10, DX11,DX12.

EX.Xbox was running a modified version of DirectX 8.1 and 9 came out in 2002. Xbox 360 used a modified version of DirectX 9 and DirectX 10 came out in 2006. So, it's not that surprising.

JBSleek3703d ago

It means alot. This demo really has gone over your head. It was to show how porting can be done easily it wasn't shown to show the power of this API or at least this demo wasn't.

jhoward5853703d ago (Edited 3703d ago )

@JBSleek

What you fail to relize is that the x1 hardware was speciaclly design to run on DX11 api, not DX12.

So DX12 can't be the full version. Its possible that MS modified DX11 and called it DX12 just like theyve done in the past. Its just that simple. Porting it over to PC is nothing new.

The API need to be created before the hardware in order to get the fullness of GPU/CPU. You will never get the fullness doing it the other way around.

Geoff9003695d ago (Edited 3695d ago )

Xbox uses DirectX 3D a custom subset of whatever DX that is available.

The Xbox 360 used DX3D 9.0, however they did some modifications to the subset that allowed it to use some of the DX3D 10 features.

In this instance, DirectX 12 is a more optimized version of DX11, and the Xbox One is more than capable of utilizing some if not all of it's features.

I think you need to comprehend that hardware is hardware, but with firmware/software it can always be changed, tweaked, updated, modified, and even deleted.

Software is what tells the hardware how to perform tasks, how data is managed, which pipes to go down, etc. You can always make changes to it.

corvusmd3703d ago

Ah, so close...I thought it was gonna be direct feed.

3703d ago Replies(1)
Aces173703d ago

How can anyone be surprised? EVERYTHING is demoed on PC first.

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260°

DirectX 12 Agility SDK Announced and Released Today by Microsoft

At GameStack Live, Microsoft announced and released the new DirectX 12 Agility SDK, which delivers DX12 Ultimate features to a larger base. There will benefits for Xbox, too.

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wccftech.com
Orchard1115d ago

Pretty cool. Should help devs adopt more modern rendering techniques on both PC & Xbox rather than have to target old versions to cover the majority of their users.

Sayai jin1115d ago

I saw a report that the new Windows update causes a performance decrease in gaming performance.

1115d ago
90°

NVIDIA GeForce 451.48 WHQL released, adds full support for DirectX 12 Ultimate graphics API

DSOGaming writes: "NVIDIA has just released a brand new driver for its graphics cards. According to the release notes, the NVIDIA GeForce 451.48 WHQL driver adds full support for the DirectX 12 Ultimate graphics API. Additionally, this driver supports Hardware-accelerated GPU Scheduling when used with the Windows 10 May 2020 Update."

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dsogaming.com
1414d ago
280°

Windows 10 May 2020 Update available for download, features WDDM 2.7 & DirectX 12 Ultimate support

DSOGaming writes: "Microsoft has released the highly anticipated May 2020 Update for Windows 10. This Update brings support for both WDDM 2.7 and DirectX 12 Ultimate. Moreover, it packs some Xbox Game Bar improvements."

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GaboonViper1443d ago

Here comes another feature update that resets my settings.

Profchaos1443d ago

If it doesn't delete your files ala 1809 consider it a minor victory

1nsomniac1443d ago

I’ve noticed they do this as well.

I wonder how they legally get away with stealthily resetting all the privacy settings to allow tracking and monitoring without notifying you. It was only by chance I noticed it last time.

1442d ago
Unspoken1442d ago

Any software you use does this unfortunately.

1nsomniac1442d ago (Edited 1442d ago )

I think you’re misunderstanding what happens. All your windows settings remain untouched, it doesn’t change any of your settings accept Those related to your privacy. So all those privacy settings you agreed not to share during the installation and other privacy terms that you agreed not to share, within the privacy options page, even your offline linked windows accounts. It secretly enables all of those options without notifying you that it’s changed your selected options that both parties had agreed to. I don’t think they’ll be allowed to continue to do that under GDPR laws so we’ll see if it happens again. However unfortunately for me being in the UK, we won’t have GDPR laws for much longer after we leave the EU.

Hakuoro1442d ago

Gahl1k

The term "willingly" is questionable at best...

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1442d ago
AuraAbjure1443d ago (Edited 1443d ago )

Crash restart lockup repeat. Windows. Wonder what will happen to people who take health advice from its creator.

Edgelordsupreme1443d ago

PEBCAC

I don't have any problems, so the issue is probably someone who thinks Bill Gates has anything to do with the development of Windows in its current form.

Tacoboto1443d ago

"My PC sucks" = "Bill Gates' billions and billions of investment in vaccines and cures will kill you"?

1442d ago
BigTrain1442d ago

Crash, the END. That's what'll happen.

Asuka1443d ago (Edited 1443d ago )

As a note: WDDM 2.7 requires you to have updated drivers (which currently no official WQHL driver w/ support is available for Nvidia yet. Only development branch 450.xx). Also you need a 7th gen or newer Intel CPU w/ igpu, or a 10 series or newer Nvidia GPU, or latest AMD offerings.

WGAF1443d ago

Last time I update, the ethernet driver wasnt available so no matter what (even factory reset) I can't go online. The only way to update is to go online lol. Well I always wanted an offline laptop, so I guess got what I wish for :/

Fishy Fingers1442d ago

Use wifi (or tether to the device your posting from now) and download the driver.