Executive Lionel Raynaud says VR devices like Oculus Rift or Project Morpheus need to put up big sales numbers to be "viable for development
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Lol, maybe I'm becoming an old fart, but excessive violence in VR seems to bother me more than in flat games. Feels more visceral when you're looking a person in the eyes before mutilating them.
By no means am I trying to be a prude and saying these games shouldn't exist. I just play them more sparingly, need more breaks. I need some beautiful, refreshing & relaxing VR experiences too to balance them out so I don't feel so heavy.
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IMO, there's two that are better than all these (except maybe Beat Saber), Thrill of the Fight and AUDICA.
Ubisoft need to master gameplay before I get interested!
and after it sells 1 million units Ubisoft will be lagging way behind in good games for it thus cementing their B-list status as a publisher when compared to Nintendo, Sony, EA, Activision, Rockstar, etc.
Sometimes you gotta take risk to get ahead.
Seriously several OTHER big time publishers have already started releasing games with Oculus Rift support so it seems as if preperation for the O.R. is worth the small investment.
At least put a small team on it so that your company can gain some first hand knowledge and experience of the Oculus Rift, I'm sure some Ubisoft interns/modders would love to work on this.
http://en.wikipedia.org/wik...
Ubisoft should be careful of you say because it's going to bite you right back in the butt.
After selling 1m what next? Will we get really great games or shovelware i.e fighters unleashed and its amazing sequel fighters within?
Which if it is priced at 350+ dollars, still has the same VR issues, it won't.
Also apparently the price to develop is astronomical which is why you really are not seeing anything.