100°

The high-stakes of Project Morpheus: The mainstream doesn't need Motion Control 2.0

Save/Continue writes:

"We were always headed here right? Whenever the question was asked in years gone by “Where do you see games being played in X years time”, more often than not the respondents would bounce up and down proclaiming virtual reality as the savior of videogaming as we know it and that we should forgo our fleshy digits and mustached plumbers in favour of some Lawnmower Man styled utopia.

As it turns out though, it seems like the farther away we get from our trusty control pads, the harder it is to get player control right. After all, nobody wants console VR to be the second coming of motion control; especially Sony who last night unveiled Project Morpheus, their attempt at bringing virtual reality to the burgeoning, PlayStation 4 owning masses."

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Sidology4107d ago

Sony seem to know exactly the direction the PlayStation 4 is taking and the proper moves. So far, things have been sluggish, but nothing done with the platform has been "incorrect" as far as being of particularly low quality.

I'm positive on Morpheus.

Bitsnark4107d ago

Indeed. The pro-active approach they took with the architecture of the PlayStation 4 and their courting of the indies, certainly enables me to put more faith in them than the Sony of 2011 and earlier :)

Rainstorm814107d ago

Motion control 2.0......isn't that what kinect and move are for.

Morpheus success is dependent on how many games will take advantage of it......I can't imagine playing a 3rd person game with it

Bitsnark4107d ago

Yeah, I don't see third person titles being a natural fit for the tech either. First person efforts will be what will serve as the optimum showcases for the tech I reckon.

(And I pulled '2011' out of a rabbit hat :) )

curtis924107d ago

"motion control 2.0"

Only not at all. This isn't some gimmicky wave your arms about like a fool and have less control with games. This is an immersive experience that PUTS you in the game, while not taking away your control. It's an experience enhancer, not a control detractor.

TheBrit4107d ago

So let me understand this, combine Sony's new VR with the eye and move - hmmmmm, walk into room (gaming wise) while you are holding your play-station move stick in your hand, see a sword, pick it up and start moving (GET THIS STRAIGHT RIGHT NOW <<FRANTICALLY MOVING>> your arms around as you hack and slash at a VR character - you obviously are not thinking ahead as to how the games will suddenly make your realize you are playing a different kinect game.

But I am thinking this will be ok opposed to frantically moving around with the kinect. Yup

NeoTribe4107d ago

Just because your hands are involved does not mean there the same thing. Kinect and vr are totally different things. Im more interested in the field of view it offers for games and movies rather than frailing my arms around like an idiot. Well have to wait and see.

TheBrit4107d ago

p.s yes for the first few years it will be gimicky.

Akuma074107d ago (Edited 4107d ago )

This kind of article just reminds me how stupid people are.

For starters, the industry don't need no saving, and secondly VR is NOT new technology, it was invented over 20 years ago. There was a MUCH more immersive form of VR in video arcades back then, I remember seeing the gloves, boots and VR headset in the arcade and marveling at the people playing it.

So saying we were always headed here, or VR is the saviour of gaming, is not correct at all, gaming is and always will be what it is right now, playing video games on your TV. Not until we reach full VR (ala Sword Art Online) will VR take over.

I mean, didn't the recent console launches prove ANYTHING to ANYONE?!?!?!?!?!?! Microsoft tried to change the game, they tried to usher in new technologies and change the face of the industry for EVER, and how did the market respond? By boycotting their product, and instead supported the competitor, who was marketing a typical games console, with nothing revolutionary. Doesn't that teach us that even now, in the modern world, at the end of the day, people just want to sit back and play games with a controller in hand on their TV.

Experiences like Kinect, Move, Virtual Reality are all great, and I am sure they will all be fun things to use every now and then, but they will never replace typical gaming conventions. Not until true VR is created.

We also need to look into the possible health affects of VR. Many people can't play things like Rift for too long because it causes them to have headaches, how can a product like that ever take over the industry?

smashcrashbash4107d ago (Edited 4107d ago )

Whatever.People are always crying about giving every gimmicky thing Nintendo or Microsoft pull out of their @$$es a chance.So why can't we give the VR a chance and see what Sony does with it? If it fails it fails and that's that.No one is holding a gun to your head and forcing the helmet onto your head.We listened to (and still listen to) how creative and wondrous and great Kinect was and Microsoft did jack with it.In fact we are still listening to how great the next Kinect COULD be.But when it's turned around we are already trying to find excuses and problem before the helmet is even finished or see what it actually can do.

Show all comments (12)
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gamerz21d ago (Edited 21d ago )

IMO, there's two that are better than all these (except maybe Beat Saber), Thrill of the Fight and AUDICA.

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Abriael18d ago

Literally, the vast majority of these games aren't flight simulators. Don't write about what you don't know.