iGR: "Naughty Dog designer Isabetta Silli took the stage to break down some of the level design techniques she implemented in the studio’s most recent release, The Last of Us. If you’ve played, you’ll recall what’s referred to as your graduation from the early tutorial phases, a larger area called “The Docks“. Isabetta remarked that she made the most changes to this particular level on account of it playtesting rather poorly. Players were dropping left and right due to their position at the outset of the encounter."
Neil Druckmann, the creative director of The Last of Us, is working on a new, unannounced game at Naughty Dog.
Wait I thought they cancelled a game? Or did they announce another project?
https://wccftech.com/naught...
Former Naughty Dog dev says Resident Evil 4 inspired Unchartted and even Gears of War, particularly the over-the-shoulder camera view.
It revolutionized third-person shooters, in a genius way that gives you full control of aiming.
I thought this was common knowledge. Resident Evil Revolutionised over the shoulder aiming in 3rd person shooters/action games
Influenced basically every third person action game made after it, GTA uses the over the shoulder perspective when shooting since the 4th installment, Red Dead Redemption 1 & 2 too and the Batman Arkham series has the over the shoulder perspective as the main camera throughout the whole game series.
Obviously there are a ton more examples but you get the point 🗿.
PlayStation - The Concert is a magical musical experience for fans of the brand.