The “Violence Prevention in Pennsylvania” report by the Joint State Government Commission’s Advisory Committee on Violence Prevention admits that “a direct causal link between violent video games and violent behavior has not been established to date,” but it perpetuates the scapegoating of video games through logical fallacies, guilt by association, inaccurate paraphrases, false equivalencies and the blatant omission of the reasoning of one of its own members.
This witchhunt is no different from when comic books were the cause of all teen violence, then Dungeons and Dragons, then Saturday morning cartoons, then Heavy Metal or Rap music. Unstable individuals are unstable. It doesn't matter if they're into Call of Duty, Gwar or My Little Pony. Videogames aren't the cause of mental health issues, but examining how the mental health system in the US is failing people would make too much sense, wouldn't it now?
Poverty is also a major, known factor when looking at violent crime statistics, but I guess it's easier to point at the videogame boogie man (despite the amount of studies that exist that conclude there's no link) then to actually deal with societal problems. God forbid politicians actually start addressing real problems...
where are all the reports that link owning a gun to shooting somebody with a gun?