IGN: "Today at GDC, Riot Games’ Narrative Lead Tom Abernathy and Microsoft Game Studios’ Design Lead Richard Rouse III gave a fascinating 25 minute-long speech entitled “Death to the Three Act-Structure.” Within that presentation, the two industry veterans talked a great deal about game narrative, touching on some of the finest examples in recent memory, from Uncharted 2: Among Thieves and Portal to The Last of Us and Fallout 3.
But they also talked about what extensive research has shown: that plot itself doesn’t resonate with a majority of players."
Find or be Found puts players in the roles of desperate thieves robbing haunted houses, with one player infiltrating the building while their partner guides them remotely through cameras and a radio. The twist: you're not just avoiding security systems, but supernatural monsters that want you dead
From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.
maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad
Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.
honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it
Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.
I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.
Play as Polly, a silent girl on the run from her dark past in this neon-soaked psychological horror shooter.
Plot driven games can be masterpieces if done right. However, with that being said... Please don't try to shoehorn a plot into something unless it's really thought out. Some games don't need a plot, and often times when they're forced it just brings the game experience down with it.
*popcorn*
I highly disagree myself. But i'm in the minority. The fact that Uncharted is so highly praised proves it. The plot itself is abysmal at best. But people still love the story. Characters and acting are more important than a good plot to most people. Which is fine, just...not for me. I like a good plot with twists and turns, unpredictable and many elements etc. That's for gaming at least. In TV and movies plot has always been extremely important. Game of thrones proves that as a recent example.
This is the most bullsh*t ridden article/speech. It basically proclaims that "plot means nothing in a game".
Plot is everything in a game. Games are mostly driven by plot. Wait, let me rephrase that - QUALITY games are driven by plot. The reason that almost everyone they supposedly asked couldn't remember the plot of their favorite game is because their favorite game was probably a game like CoD or Battlefield - best selling games whose story lines mean nothing. I, for one, extensively remember the plot line and lore of franchises such as Infamous, Mass Effect, Bioshock, The Witcher, The Last of Us, Uncharted, etc.
(Either that, or Microsoft made all this up because they're jealous of Sony, who has a high number of games with excellent plots, whereas the best selling games on Xbox are anything but story driven, à la CoD, Titanfall, Plants VS Zombies: GW, etc... /s)
so less plot and more dumb linear storys with nothing conflicting and far less intricacy. k got it, my brain is far too slow for teh plotz anyways.. /s
i stopped reading at "MS Game Studios".
i personally love plot driven games, prob. also coincides with why i read books with good plots. a games story doesnt need a plot for me to enjoy it, but history has proven for me that almost all of my favorite story driven games have big plots, and are huge franchises.