IGN: "Today at GDC, Riot Games’ Narrative Lead Tom Abernathy and Microsoft Game Studios’ Design Lead Richard Rouse III gave a fascinating 25 minute-long speech entitled “Death to the Three Act-Structure.” Within that presentation, the two industry veterans talked a great deal about game narrative, touching on some of the finest examples in recent memory, from Uncharted 2: Among Thieves and Portal to The Last of Us and Fallout 3.
But they also talked about what extensive research has shown: that plot itself doesn’t resonate with a majority of players."
With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.
It was worrisome to begin with.
It's a niche genre with only a handful of hits that can stand the test of time.
Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.
Helldivers 2 manages just fine…
Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.
Make so much content that you can drip extra content for years, and the game already feels complete without them.
Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.
Nameer from eXputer: "Some exceptions aside, I don't think the battle pass is a net positive for gaming with how they're implemented in most live service titles."
I like the way Helldivers 2 does battle passes. It allows you to make purchases on each level of the battle pass and gives you the option of choosing which item to unlock first. The more purchases you make using medals the further you progress. There is no timer and you can earn medals towards purchasing stuff via personal orders and Major orders.
I haven't played much live service games that have battle passes but I remember some games that have battle passes where you progress through it linearly using an exp system. What makes it really bad is that the battle pass will have like 50 or more levels with the cooler stuff being closer to the end. They also have an in-game shop that sells exp boosters so you can reach the end of the pass before it refreshes. Everyone ilse will have to grind their way through.
battle pass in fortnite is perfect; buy one and it buys the rest for every other season as it gives you more money than the first cost. so 8.50 and season ends with you getting 13.00, it pays for the next and you have some pocket change to save up for cash shop. All of which is optional
Sony is taking actions as video by Moore’s Law is Dead, has been issued with a copyright claim.
And people say it's all fake because Sony haven't said anything 😂 conveniently forget the PS4 Pro was only announced 2 months before release.
Just announce it already! I want to preorder one asap. But in reality they don’t want to lessen PS5 sales until Pro is ready to launch so I understand the business part of it. September is probably when they announce it with an early November launch like the PS4 Pro
I would take that video and upload a torrent of it, fuck that copyright bullshit. If your going to do something that has a chance of being taken down, make a torrent first share it. Then Sony or any other company is helpless and you can laugh in their faces, taunting them to try to take it down 🤣
As much as the PS4 Pro didn't represent a major % in the playerbase, announcing a 'better' model will hinder sales from the 'base' model. They are right, business-wise.
Plot driven games can be masterpieces if done right. However, with that being said... Please don't try to shoehorn a plot into something unless it's really thought out. Some games don't need a plot, and often times when they're forced it just brings the game experience down with it.
*popcorn*
I highly disagree myself. But i'm in the minority. The fact that Uncharted is so highly praised proves it. The plot itself is abysmal at best. But people still love the story. Characters and acting are more important than a good plot to most people. Which is fine, just...not for me. I like a good plot with twists and turns, unpredictable and many elements etc. That's for gaming at least. In TV and movies plot has always been extremely important. Game of thrones proves that as a recent example.
This is the most bullsh*t ridden article/speech. It basically proclaims that "plot means nothing in a game".
Plot is everything in a game. Games are mostly driven by plot. Wait, let me rephrase that - QUALITY games are driven by plot. The reason that almost everyone they supposedly asked couldn't remember the plot of their favorite game is because their favorite game was probably a game like CoD or Battlefield - best selling games whose story lines mean nothing. I, for one, extensively remember the plot line and lore of franchises such as Infamous, Mass Effect, Bioshock, The Witcher, The Last of Us, Uncharted, etc.
(Either that, or Microsoft made all this up because they're jealous of Sony, who has a high number of games with excellent plots, whereas the best selling games on Xbox are anything but story driven, à la CoD, Titanfall, Plants VS Zombies: GW, etc... /s)
so less plot and more dumb linear storys with nothing conflicting and far less intricacy. k got it, my brain is far too slow for teh plotz anyways.. /s
i stopped reading at "MS Game Studios".
i personally love plot driven games, prob. also coincides with why i read books with good plots. a games story doesnt need a plot for me to enjoy it, but history has proven for me that almost all of my favorite story driven games have big plots, and are huge franchises.