380°

GDC: 'Plot is Highly Overrated' in Games, Says Devs

IGN: "Today at GDC, Riot Games’ Narrative Lead Tom Abernathy and Microsoft Game Studios’ Design Lead Richard Rouse III gave a fascinating 25 minute-long speech entitled “Death to the Three Act-Structure.” Within that presentation, the two industry veterans talked a great deal about game narrative, touching on some of the finest examples in recent memory, from Uncharted 2: Among Thieves and Portal to The Last of Us and Fallout 3.

But they also talked about what extensive research has shown: that plot itself doesn’t resonate with a majority of players."

Snookies124108d ago

Plot driven games can be masterpieces if done right. However, with that being said... Please don't try to shoehorn a plot into something unless it's really thought out. Some games don't need a plot, and often times when they're forced it just brings the game experience down with it.

ArchangelMike4108d ago

Exactly. Games like Mass Effect have great gameplay, but tying it all together is an excellent plot. The huge furore over the Mass Effect 3 ending proves beyond a doubt that gamers care... I mean, gamers damn well care, about plot!

alexkoepp4108d ago

I agree, if your game is not trying to tell a story, than the plot is not important.

Conzul4107d ago

Yeah. Story is important.

But I do agree that the Three-Act structure should go byebye in games.

cleft54107d ago

If your plot is terrible yes it is highly overrated. But when a plot is well done it elevates amazing gameplay to a whole other level. Look at The Last of Us, Uncharted, Tomb Raider, and Mario. Yes, I said it, Mario. A plot doesn't have to be super deep it just has to serve the game and help move the pace along. Mario games have incredibly simple plots, but it gives context to what you are doing and adds a lot of character to the story. Plots are essential to good games and games without them are less for it.

ABizzel14107d ago

The only devs who complain about plot being overrated are the devs. who can't write a good story to save their lives.

If storytelling and presentation aren't your strengths then you better make sure your game is insanely fun to play and/or offer tons of re-playability.

Bimkoblerutso4107d ago (Edited 4107d ago )

While I totally agree with the idea that not every game needs a story, to say that it does not RESONATE with gamers as much as gameplay is completely off-base. When it has been done right - as in the case of games like Bioshock, The Last of Us, The Walking Dead - it "resonated" enough with us that those games have become some of the most celebrated in the industry.

I suppose plot-driven games will never push COD numbers, but the actual gaming community (as in, the people who play games other than competitive shooters and Madden) absolutely love a good plot as much as they love high quality gameplay, our favorite games being the ones that include both.

+ Show (2) more repliesLast reply 4107d ago
DeadMansHand4107d ago (Edited 4107d ago )

Agreed. What hooks me more into games are three things; Game play, characters and ambiance. Honestly, I couldn't tell you the story of 90% of the games I have played. I can recite the basic narrative and whatnot,but I am not one of those people who can go on about the entire cannon of Metal Gear Solid and Elder Scrolls. What makes me really member those games are the game play, voice acting (characters) and atmosphere. Portal 2 is a perfect example. I can't tell you what I did except for stopping a crazy computer woman from killing me but I remember all the levels and Wheatly completely. It was so much fun to open portals and do puzzles and listen to Wheatly that it's one of my top favorite games.

badz1494107d ago

this is so classic. when you can't do it, downplay it! nice one! /s but seriously, speak for yourself!

if anybody thinks that all games should just be mindless actions and sequences with no need for any story, you're just stupid! sure, some games don't need a good story to be enjoyable like Mario or Zelda with their beyond abused "save the princess" story, but those games still have plots. Even Angry Birds have plots and what THAT tells ya? it means, you can only do so much in designing a game without the help of plots.

for example, Dead Nation looks like a mindless zombie shooter game but it has plots to help motivate players to move forward without making them feeling stupid that their character goes out of his/her way just to fight countless waves of zombies instead of staying at a safe place. the story and the plot help the game moves forward and giving players THE reason they are doing what they are doing!

in TLoU for example, if there's no plot, who in the right mind would be stupid enough to go outside the safe zone risking to be infected? and why would anyone be bothered to feel associated with a stranger in a world where humans are facing extinction and it's about the survival of the strongest? it just doesn't make sense and I'm not sure many would have want to play a game that mindlessly put you into action WITHOUT telling you why.

Over are the days where gameplay alone is everything. gaming is no longer just a hobby. it's a medium for people to tell stories, send their messages to others and letting people be immersed in the world they created and I don't think it can be done without a plot. but coming up with a good one at that, THAT's a different story!

Irishguy954108d ago

I highly disagree myself. But i'm in the minority. The fact that Uncharted is so highly praised proves it. The plot itself is abysmal at best. But people still love the story. Characters and acting are more important than a good plot to most people. Which is fine, just...not for me. I like a good plot with twists and turns, unpredictable and many elements etc. That's for gaming at least. In TV and movies plot has always been extremely important. Game of thrones proves that as a recent example.

BitbyDeath4108d ago (Edited 4108d ago )

"The fact that Uncharted is so highly praised proves it. The plot itself is abysmal at best."

"I like a good plot with twists and turns, unpredictable and many elements etc."

So first you say you don't like the plot of Uncharted but then you describe the plot of Uncharted and say you like it, have you played Uncharted or did you change your mind half-way through writing?

-Alpha4108d ago (Edited 4108d ago )

*Vague Spoilers for LoU/UC*

Uncharted's storytelling isn't exactly top-tier. It's everything else around it that is: Cast, voice acting, dialogue, humour... but the story being told isn't itself tied together in that same way. It's sort of expected with a game of its nature.

Honestly, if there is any comparison, look at the Last of Us. Fantastic storytelling all around. You connect with the characters completely differently, and the storytelling elements/characters are much more stronger with their actions. When Drake gets injured, torn apart or flat out shot in the contexts of the story, it isn't told with the same power of what you see happen in the Last of Us.

It's like The Avengers vs. The Dark Knight Rises. Avengers is really fun to watch, but you wouldn't exactly say it's storytelling at its finest.

BitbyDeath4107d ago

***Uncharted 1 spoilers***

C'Mon, so you expected Sully to be still alive after getting shot and later on didn't wonder if he was conspiring with the bad guys?

Or how bout the undead guys, surely you could not have predicted they would have been in the game?

The game isn't just a straight up treasure hunt, it had a lot of plot twists and various unpredictable elements.

OrangePowerz4107d ago

So Indiana Jones 1-3 have an abysmal plot as well if you think the Uncharted plot is horrible?

spicelicka4107d ago

I agree with that. Characters are most memorable, prime example is Far cry 3. Games have maybe up to an hour of cutscenes spread over an 8 hour campaign, it's hard to remember what happened when you look back in a year.

This is why halo's story is brilliant to me. The plot itself is not that memorable, it's the characters, atmosphere, music, ambiance, but most importantly, the real story is the backstory and it's not even told in the game itself. The universe and it's history is so deep and it's all explained in books and other media. That is why before playing a halo game, I already know what the story will be like and spend more time focusing on characters.

Conzul4107d ago

Game of Thrones is little more than a soap with dragons.

+ Show (1) more replyLast reply 4107d ago
GusHasGas4108d ago (Edited 4108d ago )

This is the most bullsh*t ridden article/speech. It basically proclaims that "plot means nothing in a game".

Plot is everything in a game. Games are mostly driven by plot. Wait, let me rephrase that - QUALITY games are driven by plot. The reason that almost everyone they supposedly asked couldn't remember the plot of their favorite game is because their favorite game was probably a game like CoD or Battlefield - best selling games whose story lines mean nothing. I, for one, extensively remember the plot line and lore of franchises such as Infamous, Mass Effect, Bioshock, The Witcher, The Last of Us, Uncharted, etc.

(Either that, or Microsoft made all this up because they're jealous of Sony, who has a high number of games with excellent plots, whereas the best selling games on Xbox are anything but story driven, à la CoD, Titanfall, Plants VS Zombies: GW, etc... /s)

PoSTedUP4108d ago

with ya' 100%. especially your last bit, that is really what it seems lol.

MelvinTheGreat4108d ago (Edited 4108d ago )

I never understand why almost everyone in this site believes MS is some evil money grabing company. You are making yourself look like a fanboy. To think that MS would waste time and money on an article as trival as this is pathetic. YOU are the problem with the gaming community. Shame on you. Oh ya, one of the best selling games on the 360 (halo 3) sold more than any ps exclusive. Dont get me wrong sonys titles are amazing, but people like you make me cringe.

GusHasGas4108d ago (Edited 4108d ago )

Microsoft wouldn't have wasted time on the article. They didn't write it. They did write the speech that was held publicly, in front of many at GDC, and shared through articles like this, though.

By the way, forget the whole fanboy part, and and realize that yes, plot really DOES matter in games, and whoever MS "tested" clearly were somewhat out of their minds.

Also notice how i said "/s" after my fake rant.

Tru_Ray4108d ago

I couldn't disagree with your post anymore. I will probably get crucified for this comment, but I think that the plot of the Uncharted series is completely secondary to the great gameplay mechanics, enjoyable banter between Drake, Skully, and Elena, and the exceptional graphics.

What I remember most about the Uncharted series are the spectacular set-pieces (the "train" level in Uncharted 2 comes to mind). Maybe I am crazy, but when I play games my primary objectives are to master all of the gameplay systems and beat the game quickly. If the game has a great plot AND great gameplay then I am all for it. But I have played and enjoyed plenty of games with great gameplay and absolutely garbage plots (KZ: SF and ACIV are some recent examples).

Tru_

PoSTedUP4108d ago

"i never understood why everyone in this site believes MS is some evil money grabbing company". ROFLL, 'Nuff Said.

OrangePowerz4107d ago

You lost me when you bought up Halo 3 one of the worst games in the series and a big disappointment after Halo 1 and 2.

+ Show (1) more replyLast reply 4107d ago
PoSTedUP4108d ago (Edited 4108d ago )

so less plot and more dumb linear storys with nothing conflicting and far less intricacy. k got it, my brain is far too slow for teh plotz anyways.. /s

i stopped reading at "MS Game Studios".

i personally love plot driven games, prob. also coincides with why i read books with good plots. a games story doesnt need a plot for me to enjoy it, but history has proven for me that almost all of my favorite story driven games have big plots, and are huge franchises.

Show all comments (74)
40°

Find or Be Found: Making Burglary Horrifying • VGMM

Find or be Found puts players in the roles of desperate thieves robbing haunted houses, with one player infiltrating the building while their partner guides them remotely through cameras and a radio. The twist: you're not just avoiding security systems, but supernatural monsters that want you dead

Read Full Story >>
videogamesmademe.com
290°

The Real Enemy of Gaming Isn’t DEI. It’s the CEO

From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.

Read Full Story >>
rushdownradio.net
jambola5d ago

maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad

senorfartcushion4d ago

This is very much a “dummy who volunteers themselves to the middle” comment.

The real enemy is a common phrase, people use it all the time.

Calm down.

jambola3d ago

i'm very calm
you seem very upset however

Notellin3d ago

You don't seem calm at all. Don't take this so seriously, you seem desperate responding to others defending your opinion that lacks any value or critical thought.

jambola3d ago

stop projecting
i'm not desperately dong anything, i'm tapping at keys on my keyboard bud

PapaBop3d ago

It's not like kids show with one bad guy? I present to you.. Bobby Kotick

ABizzel13d ago (Edited 3d ago )

DEI was never the problem and it was an ignorant take to begin with.

DEI is why games like Kena Bridge of Spirits, South of Midnight, and Ghost of Tsushima exist.

DEI is why we have a huge resurgence in Japanese, Chineses, and Korean developers producing games like Stellar Blade, Black Myth, and why Nintendo & Sony exist.

DEI is why more and more games have HUGE accessibility options with both Sony and MS fully behind this.

DEI was never a bad thing, the entire purpose of DEI is representation of all people, genders, disabilities, etc…

The problem was people used DEI as a default derogatory term to describe what they believed was forced representation, which allowed colorist, racist, sexist, misogynist, homophobic, and xenophobic fools to run away with the negative DEI narrative.

jambola2d ago

you don't get to decide other people's motivations
sorry to break it to you

ABizzel12d ago (Edited 1d 23h ago )

To each their own, however, nothing you said invalidates why some people take offense to DEI incorrectly.

+ Show (1) more replyLast reply 2d ago
Sciurus_vulgaris5d ago

Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.

Killer2020UK3d ago

The fact that they also rarely have any real expertise in game development compounds things. They'll look at what's been successful elsewhere, lack the knowledge to properly understand why they have been successful and then force a team to 'reproduce' their badly interpreted idea of that success.

We see it so often with sequels to games that were successful too. The team are left well alone, they have a break through hit and all of sudden the money men descend on the IP and completely railroad the dev team's ideas. Usually winds up being 'make the same game but MORE'

LoveSpuds3d ago

This is true throughout all of the corporate and public sector organisations to be honest. CEO's generally move amongst the corporate world without any need to have experience of a particular industry, they simply need to rely on their senior leadership credentials. A CEO of a retail giant will just as easily transition to a CEO role in the energy sector for example.

Not defending CEOs here to be clear, I think it's a huge part of the reason the western world is so fucked up. CEOs don't need to care about the sector they work in, in fact it's better if they don't care if they want to screw everyone to make profits.

GhostScholar3d ago

Companies don’t hire executives to break even. If the goal is breaking even then why start the company in the first place.

Soy3d ago

That's understood; it's getting record profits and expecting to always beat those record profits, and seeing anything less as a total failure. Then they lay people off and raise prices to reach those record profit levels again, just to sate shareholders. It's setting expectations way too high just to spike share prices, then inevitably falling short. It's feeling entitled to being more successful than everyone else. It's the CEOs doing all this to boost their own bonuses.

ABizzel13d ago

Growth benefits the company’s profits and therefore the company’s stock if publicly traded, which pleases the shareholders making them more and more rich, which is why Growth is always at the forefront of the vast majority of any publicly traded company.

More growth = More Money and the people at the top want all the money they can get. I can’t really blame them anyone would love to see their profits go from tens of thousands to hundreds of thousands, to multi-millions it’s almost like a gambling addiction.

But it also goes to show someone how morals can go out the window for a lot of these people, and how amazing some CEOs are when they catch this early and provide a balance solution that takes complete care of their employees across the board while keeping the business sustainable IE: Insomniac Games ALWAYS on the best places to work list. The rest of the industry could learn.

jambola5d ago

honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it

TiredGamer4d ago

I think the reality that we don't want to convince ourselves of is that without the rise of "horse armor" and DLC, game budgets would have essentially stagnated (smaller teams/smaller games), or game prices would have risen much more dramatically than they have. There was an incessant drive for bigger worlds, infinite detail, and hundreds of hours of "gameplay" over the last two decades, that while perhaps a natural evolution of things, needed a suitable funding stream to accomplish.

HyperMoused3d ago

What...CEOs make tens of millions and that doesnt include SLT etc etc...we now have multiple editions of games, in game currency, MT's, battle passes.....and what do we get..worse game than what was coming out 20 years ago....dont drink the cool aid, its this nickel and dime crap that is absolutely leading us to gaming destruction.

senorfartcushion4d ago

This is the worst possible answer to this conundrum. Blaming the masses is blaming the only people who are constantly “told” to buy.

Consumers are the only ones not to blame here. People make their own choices all the time. Disney movies are bombing and DEInis being blamed. Has that been enough to put Disney out of business? No and it never will.

Christopher4d ago

Disagree. Businesses are able to do what they do because people are bad consumers and don't think critically about purchases. Disney got away with doing shit stuff for years and it's just the last year where people got tired of it. It's not like it didn't work for 5 years or so for Disney to do the things they've done. They'll just move onto another way to get people to see movies and it will be just as bad but more profitable until people wake up and realize it.

TiredGamer3d ago

Consumerism drives business behavior. It's not so much "blaming" as it is observing behavior. The point I'm making is that the direction that games have gone are driven by the spending. Consumers are spending on DLC and they are driving the expectation of more glitz and padded out (lengthier) games. If they continue to pay, they will continue to drive that direction until a threshold is reached that forces a change in behavior.

senorfartcushion3d ago

Corporate advertising is the most powerful force on the planet.

This is N4G for god sake, every day there are arguments between people who are Team Xbox and Team PlayStation because they’ve been convinced that having an identity built on paying money to Sony and Microsoft matters more than having one as individual gamers who can play whatever they want.

And THEN we get to the corporate advertising part: to play whatever you want is to sink MORE into the advertising pits, making it so that you can more than one specific product.

jambola3d ago

ah you're right
they were told to buy it, it's clearly impossible to avoid that
if enough people stopped supporting, it would stop
disney not stopping would only be because enough people didn't stop

+ Show (1) more replyLast reply 3d ago
victorMaje4d ago

Agreed. I’ve been saying for years, announce you won’t be buying the upcoming game because of the practices of the previous game, then you only have to stick to your guns once, see how quickly things change for the better.

We have to unite in what we shouldn’t purchase.

jambola3d ago

just imagine a world, fifa came out worse, nobody buys the next one until they see proof it's better and stick to it
or games being forced online for single player and nobody buys it
things would change so fast

HyperMoused3d ago

Just like scooby doo, you have shown us the real monsters are us

+ Show (1) more replyLast reply 3d ago
Inverno4d ago

Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.

coolfool4d ago

I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.

Show all comments (51)
80°

Silly Polly Beast: A Silent Girl's Fight for Freedom • VGMM

Play as Polly, a silent girl on the run from her dark past in this neon-soaked psychological horror shooter.

Read Full Story >>
videogamesmademe.com