Drew Koehler of Cross Console Gamers writes:
What is a video game? Some say it's entertainment while others will tout it's artistic sensibilities. Some will say it's a way to let loose and some will say it's a way to compete. Be that as it may the question comes up "is a games content important?"
If it is solely for entertainment purposes does the content matter? If a game is in fact artistic then is the message just as important as the playability? Should a casual game have a sense of morality and is there such a thing as an immoral game?
Who doesn't love a good challenge? If everything was easy, there would be no joy in getting it done. In the realm of video games, the late 1980s and 1990s were the perfect era of "get good" gaming with multiple big-named titles that put a player's skills to the test. The Super Nintendo, one of
In a major crackdown, Italy's financial police have dismantled a ring trafficking counterfeit vintage video game consoles, highlighting a severe issue within the gaming industry. The operation underscores the industry's failure to preserve classic games, driving gamers toward illegal alternatives as legitimate options remain scarce and prohibitively expensive.
Even if they do crack down all a person needs is an Everdrive and a regular old school machine. Or modify a disc based console that has a dead laser to boot off an SD card. Some of those illegal devices look neat and some of them are just plain crap.
What a stupid thing to be wasting time, money and effort. Aren't these guys literally drowning right now? Maybe y'all should focus more on that instead trying to stop people from playing old games no longer being sold.
Fallout content creator The Storyteller has passed away after a year-long battle with cancer, reveals daughter.
Gamers want games to reflect real life more and more, so yes
I like the moral choices over having something shoved down my throat.
That's a good point. Let me make the choice rather than have you make it for me.
I see what you're saying. I personally like the moral choices and I think it adds depth to the customization. Personally for me though in Mass Effect if I went Renegade I would usually cringe at my choices. I really enjoy seeing how it changes the story, but I'm not like that in real life. I've never stolen, I've been in fights, but usually only to defend myself, and I'm generally nice to people. The moral choices in games might have a deep psychological meaning if we go in to the base choices people make vs. choices to see the differences, but other then that I feel like its just a customization. As far as the question your article goes off of.
I'm going with yes, because with this more customization, the story is not linear, and in some cases we may get to see a picture of ourself in the character. Good read overall though.