You know, as important as it is to have games taking inspiration from classic literature, philosophy and the human spirit, sometimes it's nice to hear a developer say you know what, screw it, we made this game because we were playing two other games that were awesome.
So it is with Jetgetters, a game that's got me interested because it sounds like it's coming from the same place the once-excellent Battlefield Heroes did: breaking multiplayer shooters down to their essence, a simple hook (or two), then replacing ruined alleys with bright, colourful arenas.
Only this time the use of hooks is a little more literal.
It's a well-timed act of goodwill, in this time when crowdfunds have faced increasing skepticism.
Nice of them to refund everyone's money back. Problem is the platform the game releases on may not be what everyone was hoping for. Guess we will find out more.
Not everyone would give the money back. Some would just say "tough luck." This shows that there's at least some Kickstarter users that care about their backers.
That sucks. I wasn't going to get it, but I respect this team for giving money back when they had no legal obligation to do so.
Generally speaking I tend to blame idiot "investors" when their poorly-advised donations fail to yield results, but even so it's nice to see such a profoundly... honest? kind? honorable? developer.
What's the right adjective? I'd go with 'honorable,' but having marathoned DS9 last week the word just has too many Worfish connotations for me right now.
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Anyway, this KS news still fails to top the story of the woman who ran a kickstarter campaign and then, through each subsequent update, revealed a compelling story of paranoia and mental illness culminating in outright psychosis and homelessness.
Twinfinite writes:
"Devoun got his hands on JetGetters from tinyBuild and just had to ask a couple of questions on this upcoming, Battlefield and Just Cause hybrid."
It was only eight days ago Alex Nichiporchik, co-founder and producer at TinyBuild Games gave his remarks about his troubles with his Kickstarter campaign. The issue has been quickly resolved now.
This may be the first kick starter I support, I'd love to get this on my console of choice...
The link to the alpha demo is available on the site to download. Gamepad is an option. The game is fun and he music is more fun.
"JetGetters is a game that hasn't really been done before. We're not trying to follow a trend, or have any proven examples of similar games. Just Cause 2 is a single player game (with a fun yet hectic multiplayer mod), meanwhile Battlefield 3/4's crazy stunt moments are done by accident. Nobody really designed a game around stealing each other's jets mid-air. It's also a big game with lots of 3D animation/modeling/rigging work." Sounds fun.
JetGetters is a cross platform multiplayer on PC, Linux, Steambox, and Mac. The game cost around $20 on release but it $10 on it's kickstarter.
$51 nets 10 copies of JetGetters Steam key (crazy), JetGetters Soundtracks, JetGetters Closed Beta Test Access, behind the scenes look at JetGetters pre-production, early prototypes, concepts, a digital hi-res poster, and 7 other games...
No Time to Explain (out now)
Not the Robots (out now)
SpeedRunners (out in Early Access)
Spoiler Alert (coming this spring)
Fearless Fantasy (coming this spring)
BitBrawlers (unannounced)
Lovely Planet (unannounced).
JetGetter has about 20 player matches with 4 Jet classes: Scout, Heavy, Daredevil, and Support with 4 gameplay modes: Team Deathmatch, Heist, Kill the Rabbit, and Airship.
They expect a 6 month dev cycle for the game, so launching around this Holiday Season. This is of course optimistic and can shift. With the closed beta though, they expect to start that as early as summer. They want to showoff the game with glory at PAX Prime.
Personally, I'm gonna buy the $51 bundle and sell the other 9 copies for like $5.
It looks fun. What do you think?