Front Towards Gamer's Dylan Tierney takes a look at how Bioware can improve upon their stellar sci-fi series' multiplayer.
One of the best things about the Mas Effect series is the companions you meet along the way. So here is a tier list of all the companions from Mass Effect!
To think that Bioware at some point was capable of doing games like this, you see those characters and remember them like good old friends, and now check ME Andromeda, Anthem, Veilguard etc and wonder what the hell happened.
RPGs are often huge, sprawling endeavours. With limited playtime, we have to choose wisely, so here's the best western RPGs available today.
"I started playing games yesterday" the List... Meh!
How about a few RPGs that deserve some love instead?
1 - Alpha Protocol - Now on GOG
2 - else Heart.Break()
3 - Shadowrun Trilogy
4 - Wasteland 2
5 - UnderRail
6 - Tyranny
7 - Torment: Tides of Numenera
And for a bonus game that flew under the radar:
8 - Banishers: Ghosts of New Eden
Based on one narratively fitting ending in Mass Effect 3, Prothean squadmate Javik is highly unlikely to return in the next Mass Effect game.
He was one of my least favorite characters. I wish they would have done the Proths different.
How to improve Mass Effects multiplayer: Don't include it at all, or distance it as far as possible from the single-player compaign.
Mass Effect is and always will be a singleplayer experience to me.
ME3's multiplayer felt really tacked on and pointless, and the requirement of having to play hours and hours of multiplayer just to get the best ending in the singleplayer was my least favorite part of ME3. (Even more than the ending themselves.)
Long story short, you can include some multiplayer if you want, but keep it the heck away from the singleplayer campaign by all means.