You know a game has a stigma attached to it when the writers here at D-Pad were reluctant to take on Dark Souls II for review. I would like to think I’m made of stronger stuff, but the truth is that I drew the short straw. Don’t get me wrong, I love games that are challenging, as they often offer the most satisfaction and reward but the Souls series so far has been in an entire league of its own (I know a guy who snapped two discs in sheer frustration). For those of you who are unfamiliar with the Souls experience, it’s a grueling and challenging affair which requires the utmost patience.
Saad from eXputer: "I'm glad I don't have to choose between Square Enix, Atlus, and FromSoftware due to bad release windows and Shadow of the Erdtree."
What a word vomit, rambling, turd of an article that simply states the obvious. Classic exputer.
Danish from eXputer: "FromSoftware and Larian Studios have shown that a good workplace environment is what it really takes to make good games."
Danish from eXputer: "FromSoftware's unique approach to difficulty in their games allows players to customize their own experience, which is really cool."
"Souls Like" is a literal genre.
I'd just like to point out that Rise of the Ronin which recently released is in large part a Souls Like as is the upcoming Stellar Blade. And both games have 60 FPS.
More? Like every other game in the last
5 years has “Souls” elements or difficulty. I think we need to pump the brakes a bit Jesus they don’t all the the “grind or die”/“get good” mentality.