Hang on... Is Titanfall really breaking Forza 5 online?

Word on the street is a little game called Titanfall came out the other day. If you're one of the many Xbox One owners, there's a good chance you've already started playing it--or at least, you've tried. Our pals over at CVG have reported that many users faced connectivity issues with the online-only game following Tuesday's launch.

Read Full Story >>
The story is too old to be commented.
Kingthrash3601680d ago

wow that is food for thought.
what happens when multiple games use the cloud system at the same time? like next year when a ton are on the same cloud would that effect the online play?? hmmmmm.

phantomera1680d ago (Edited 1680d ago )

it will be the fine lol. azure is doing much heavier things than games, like something called twitter , which has over 640 million active users, millions of tweets per second.

not to forget it also powers over 200 million people on windows 8 and over 400 million that use skydrive.

rodiabloalmeida1680d ago (Edited 1680d ago )

I really REALLY hope that it does not turn to be true. Really. I don't know much about the cloud tech that powers the Xbox One. But it seems the console is heavily dependent on the cloud computing. The cloud must be capable to handle the load always. Or I fear for the future of Xbox one.

LGM3131680d ago

Looks like it is a sunny day, not enough clods over ms.

Bonkerz1679d ago

I did not even need to look at the author, i already knew it was Maria lol.

Hicken1679d ago

Maria wrote this article? And the one over at CVG?

stuna11679d ago

This does bring up a valid question! Dedicated servers are just that! Servers dedicated to a specific game/application.

Call of Duty has servers that are prioritized for the purpose to support online muliplayer components tailored to its own unique attributes for it fanbase.

Battlefield 4 also has its own servers specifically tailored to it's gameplay.

Need for Speed, Killzone 2/3, Halo, Gears of War, Socom, plus a hell of a lot of others! Etc.etc. etc.

The difference being that these games I mentioned were separate from each other! No contacts or interference possible.

Microsoft Azure network is totally the opposite from what they are saying! Everything is hosted through their Azure network or "Cloud", which means everything is connected. So it would stand to reason that resources will be taxed at different levels dependent on what games are being played and how many people are playing those games.

The more reliant games get on this reliance of the "Cloud" and the more games that are released that supposedly take full advantages of the "Cloud", the more opportunity that will arise where resources to other games will suffer!

I think all Microsoft did was make 1 gigantic server instead of a whole lot of smaller servers, but the question will arise at some point, just how effective is their solution to handling different information from different games, requiring different resources.

Clown_Syndr0me1679d ago

Coincidence, besides Forza has been fine all week for me? But games always have problems these days anyway.

Show all comments (11)