Are AAA games killing the industry? The example of Irrational Games

Mac Gamer HQ writes:
Most of you have heard about the shocking news that Ken Levine, the genius behind the Bioshock series, said he was burnt out creatively and that he is scaling down to himself plus 17 others (from over 200 people during BioShock Infinite’s development). I believe this is a symptom of the whole “AAA” issue in general.

Let me explain, the term “AAA” didn’t even exist until this console generation. Current games have reached complexity levels so high that if you want to make a genre defining game such as Bioshock infinite, you have to have a Hollywood blockbuster budget.

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