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'Elder Scrolls Online' PvP Player Limit Checks In Around 1500-1800 For Cryodiil Campaign

Without a doubt, Bethesda's Elder Scrolls franchise is still one of the biggest western RPGs on the market. Following the success of Oblivion and Skyrim, it only made sense that a massively multiplayer online entry would soon follow.

Examiner.com recently had a chance to sit down with ZeniMax Online Studios' Matt Firor, who acted as the director on Elder Scrolls Online, to ask about the game's development process. He let us in on the game's player limit.

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KrisButtar1732d ago

600 per alliance is pretty good

lemoncake1732d ago

Should keep me busy over the summer months and help maintain my vampire complexion.

zeuanimals1732d ago (Edited 1732d ago )

Why did they have to go and make an MMO? The ESO games are all about getting lost in the worlds, MMOs don't lend themselves to that very well. They should've just made a regular entry but with co-op/PVP elements.

Akuma071732d ago

Yeah I somewhat agree. I hope they will still continue to make single player Elder Scrolls games in the future.

xPhearR3dx1732d ago

@both of you.

It's made by Zenimax, not Bethesda. "They" (Bethesda) didn't create this game, and will continue to create the SP games we all know and love.

zeuanimals1732d ago

@xPhearR3dx:

Sure, Bethesda will continue to make them, but this game was costly as hell to make. Zenimax, the publisher, is gonna be bleeding money if this game doesn't catch on, and from what I've heard about the Beta, it's not gonna catch on. That doesn't bode well for the company as a whole, people are gonna get laid off, funding for other games is gonna be cut, etc. I won't bet on seeing a new TES game for a long time.

Also, this game had better not be canon. I don't want future games to reference the battles and crap that went on in the MMO because they completely butchered the lore for the MMO. Khajiits, Dunmer, and Nords forming an alliance just because they wanted unlikely alliances? Those races all have hated eachother from before the game's timeline takes place, but they want them to settle their differences so they could fight others? Why even? Why not team up with people you actually get along with to kill your nemesis rather than teaming up with your nemesis to fight people you have minor quibbles and bits with? And that's not even the worst part.

Major_Glitch1732d ago (Edited 1732d ago )

@zeuanimal I agree as well. However the idea of a proper mmo set in the Elder Scrolls universe does sound somewhat appealing.