It's not a slight at all on Blizzard. I think they've done a great job. But the fact that people want to play that kind of game is an opportunity to really deliver that level of polish and quality, and innovate in a few key areas, while they continue to innovate in a few key areas, too.
The article discusses a claim by an intellectual property (IP) expert that Nintendo likely does not hold patents strong enough to prevent the game developer Pocketpair from creating Palworld, a game that some believe resembles Pokémon. The expert suggests that Nintendo's legal challenges against Palworld could amount to nothing more than corporate bullying, as the patents Nintendo might be relying on are not robust enough to stand up to legal scrutiny. The situation could be seen as an example of a large corporation trying to exert undue influence over a smaller competitor.
Crazy how far they are willing to go over nothing rather than tell Game Freak to get their shit together and sort the quality of the mainline games out.
Personally I'd drop the two game bullshit, make a full on complete game, and take their time making the best game they can without relying on a silly battle gimmick they'll ditch after one game. Gimmicks out of battle is what they should be focusing on, beauty contests, berry making, secret bases, the underground, Seasons, events during day / night and post game content like travelling to a new location or something.
It's straight up bullying with mooney and using the government laws as a tool to do so. They should be fined.
Where does the time go?
Xbox discusses the brand licensing strategies connecting iconic video game franchises with the world’s most diverse fan base.
We asked MS, why are you so amazing and how do you come up with the ideas for creating such titles as Call of Duty and Elder Scrolls?
Well it is hard to be less innovative then WOW...
+sword and sorcery check
(traditional RPG world)
+bright images to focus on check
(humans are attracted like moths to bright lights)
+traditional RPG group check
(Fighter,healer,magicuser,thi ef)
+Levels check
(traditional method of monitering progress)
+small adventure with end boss Check
(traditional story method)
= WOW
A levelless game would be appreciated as would a more interesting story telling dynamic and the loss of the traditional party would be a good thing.