"Hardcore."
This one word has generated countless debates in the realm of video game culture. Obviously, the biggest issue is that it's a very subjective term; nobody can agree on an exact definition. That being said, regardless of your definition, chances are, you will label the recently released Dark Souls II as a "hardcore" title. In other words, only the core gaming crowd will be interested.
Dark Souls 2 remains a divisive entry in the landmark RPG franchise, but Hidetaka Miyazaki believes it led to the success of Elden Ring.
DS2 was fine. While there was a bit of recycling assets or ideas for bosses, it was a bigger more open Dark Souls. The Fume knight boss is one of the hardest bosses in the series until Sekiro and Elden Ring were released.
The problem with Dark Souls 2 was the same problem when a different director takes over for a sequel to an outstanding movie. It typically (there are exceptions) doesn’t have the feel and vision of the previous movie.
I wouldn’t say Dark Souls 2 is terrible. Had Dark Souls 1 never been a thing and we got this, I think it would have been praised more. The problem is it didn’t have the Miyazaki touch to it and felt pretty derivative. The soundtrack is a banger though.
I like DS 2, might even be my favorite of the 3. But it's a hard sell, there's so many obscure things you need to do to make it an enjoyable experience. So always find it hard to recommend, but it is worth the trouble.
TheGamer writes, "Some weapons resist the test of time."
The Nerd Stash: “Whether you’re here to gloat about your victories or to see what the fuss is about, we present to you the hardest bosses in the Souls series.”
Idk it has a gun that locks into the opponent and AI that's brainless so you tell me.
Primarily casual with core elements.
TitanFall is fun for casuals, but the more hardcore players will easily rise to the top. I played a couple capture the flag matches against some really well organized teams. The Titan varieties, the complex map layouts, and the pilot maneuverability made for some really interesting strategies.
It's like chess, easy to learn, but it will take a while to master. It's easy to dismiss it as some purely casual experience, simply because casuals are having fun with it. But if you give it time, you'll start to see the nuances and appreciate the balance.
Casual
I've played a few games of TF and I'm not sure what I think yet. I do like the game play mechanics, the wall running, double jumping to get to higher ground... it's refreshing in the day of military shooters. I'm not sure how "casual" it is. It's only been out a few days and once people figure out strategies and those strategies spread, it'll be more competitive.