David Kennedy reports:
''For years developers have tried to introduce a real-time strategy game that is compatible to anything other than PC. Developers run into the problem of not having enough controlling maneuvers or the buttons to make natural actions in the heat of battle. Enter developer Petroglyph Games and publisher Sega, making their attempt at the RTS genre with Universe at War: Earth Assault for the Xbox 360. It's a good attempt in giving Xbox 360 gamers a decent RTS…if you don't take into account the horrible frame rate issues and other imprecise aspects of gameplay.
I wasn't sure what to expect when starting up Universe at War but from what I had seen and read, it sounded like it had the potential to be a great real-time strategy game. It started off with a story line and then introduced to you how to play the game. Then it gave you some missions where you could only create so many units and had one objective. Then another mission where you could only create so many units and had one objective…then another…then another! For what feels like the first half of your life, you are stuck in a sort of tutorial mode where you can only create so many units and then complete your objective. For those looking for a full-scale domination of your opponents, you're going to have to play tutorial for a while.''