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Educating Players

Swen Vincke, head of Larian Studios & lead designer of the upcoming CRPG Divinity: Original Sin discusses the difficulties in trying to market a classic, complex roleplaying game to an audience (read: mainstream gaming media outlets) who have been trained not to think.

80°

Larian and FromSoftware Show The Secret To Making Good Games Is A Healthy Workplace

Danish from eXputer: "FromSoftware and Larian Studios have shown that a good workplace environment is what it really takes to make good games."

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OVERRIDER wants to bring your hoverboard dreams to life via new Kickstarter campaign

OVERRIDER is a new sci-fi roguelite about hoverboarding and smashing robots, and there's a Kickstarter campaign to help get it funded.

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rogueliker.com
100°

Larian Studios CEO Doesn't See GenAI Replacing Devs; Wants To Use It For NPC Dialogue

Larian Studios' CEO Swen Vincke recently appeared in an interview and clarified that he does not see GenAI as a replacement for developers.

melons25d ago

If you're hiring less writers to write the dialogue that AI writes instead...isn't that replacing writers?

bartfart25d ago

Exactly he doesn't see it replacing devs... Immediately mentions replacing writers hahaha

northpaws25d ago

It also means the same amount of writers can now produce more dialogues with the same amount of budgets, game development doesn't have infinite budget, AI when used correctly, can help generate some dialogues, and then still need writers to have another pass through to make sure those make sense in the game world.

MeteorPanda25d ago

Not really, its a different role. Now you're scripting ai on how they should respond, keywords, language, etc

If anything, you'll need to be a good script writer to direct ai npcs.

Its a new field for them!

anast25d ago

They'll out outsource that job.

anast25d ago

This is the thing. First AI will be used to get rid of all the low level repetitive task and as it evolves it will be used to get rid of more people.