The next major version of Microsoft's DirectX API will be unveiled at GDC 2014 on March 20, according to the company's DirectX developer's site.
Need dat Maxwell gpu already!
Gtx 860 sounds good right about now :)
Sweet. Wonder how it will perform.
What is Direct x12 for ?
Haters gon hate, but once that XO 'powah' gets tapped... Good things happen. devs haven't even tapped kinects power. The good shit is about to begin. Its a great time to be a gamer. Glad I'm gaming on the Xbox one. Where everything is convenient @gentlemen. People like him never get banned let me elaborate. I'm not a sucker for games and games alone. I enjoy games, but if technology exist to make said game much better beyond imagination.. Then that's the side I'm on. I'm sure every Xbox one owner loves how can start an online match, go do something else and have the game keep notifying you when matches are available. How Kinect works fluid as ever if you're in the right environment and operate like a normal person. IQ about 10 here people. Kinect, in my mind, hasn't even been used as part of gaming yet. The games for Kinect in the past are nothing more than tech demos for this Kinect. If I was running Microsoft, would I talk about the games coming for Xbox and Kinect.. No. I'll simply sit back and launch Fortaleza in 2014 to work with Kinect. And bring 3D and motion in the living room within a 1 year span with the big guns yet to release. I'm someone who tend to believe the obvious. A Microsoft leak came out last year detailing Microsofts plans through 2015. So far, they're panning out as planned. I believe sunset overdrive utilize this technology and the game will be played on, and around the tv. Is it farfetched? I'm a sucker for these things and Microsoft is the only company presenting everything and making it work smooth. Anyone else excited?
TBH directx 12 for xbox one could mean big things if they truly are able to replicate mantle.
I'm trying to get a explantation for this currently. http://i.imgur.com/47E11wI.... Microsoft is hiding something from the public. The x box 1 photo shows a second layer the PS4 doesn't have. This may turn out to be evidence the x box 1 is actually far more powerful than the PS4. Why Microsoft has not revealed it not sure yet? The x box 1 is stacked with two dies , thats what is looks like currently. "A12 40" and "A12 41" on x box 1 A12 41 on PS4 its missing the A12 40
@KNWS I can't, in good conscience, watch you waltz into the slaughter. Edit that comment before the onslaught of ridicule comes.
@KNWS Just, please.............. don't talk about power. The PS4 is more powerful, just leave it at that. Stop hoping for "extra power" that doesn't exist. The XBone is good without the "hidden power".
I never understand why people think this applies that much to consoles. Nor why anyone mentions Mantle in the same breath as consoles. Mantle exists to try and improve the performance of PC games by reducing the CPU overhead of the API. Allowing lower level access to PC hardware, reducing driver overheads. Consoles don't have the same large API/Driver overheads like PC does. Consoles already allow very low level close to metal coding. Mantle means nothing for consoles that already achieve what Mantle's primary aim is by their very nature. Xbox One uses a superset of DirectX 11.2 as it's API. DirectX 12's aim for PC is to imitate what APIs like Mantle on PC are trying to accomplish, low level access to PC hardware. Much better performance for PC where the API has always stood in the way of higher efficiency. For consoles, it doesn't really apply or mean anything. Especially if the API calls for specific hardware implementation, DirectX12 graphics cards for example, then it is unlikely either PS4 or Xbox One would have that hardware because they were designed essentially more than a year ago. Could Xbox 360 utilise all the features DirectX 10 introduced? No, because although some features were integrated into the machine, it never had all the hardware that met full DX10 spec. The specs can change quickly before being finalised. All DirectX12 means is that future PC games utilising it will be able to run even faster and exploit more performance of the hardware than they would on current more 'bloated' APIs. Developers on Windows are going to have an unprecedented level of hardware control, much closer to the idealised console environment than they have ever had before.
This has nothing to do with the consoles - the Xbox One has it's own api targetted at the fixed hardware in the system. Also, well said @vulcanproject .
Urgh... A new DirectX which will make every single GPU out today worthless -_- @dazzrazz Your asking for a ban, I swear...
Eventually in NEW games, yes. But not for quite a while. Direct X 11 is now four and a half years old in hardware terms (Radeon 5870 launched September, 2009) and even now only a very small number of games actually require it. By the time something like Direct X 12 is certified, the hardware is out, and games arrive that will only work with DX12 hardware it'll hardly matter like it does now with DX11 only games. That situation is years and years away.
Which is fortunate, because I'd probably get a right funny look from the mrs if I replaced my £700 worth of graphics cards 3 months after buying them :)
The x1 has directx12? @dazzrazz really dude?
It shipped with DX11.1 and 11.2, but it is DX12 "Ready". Whenever MS decides to release the Software. 11.2 just came out for Windows 8.1 and the new X1 SDK's that Devs got a few weeks back have it installed with the Tiled Resources and new 32mb 1080p frame buffer. Not sure when DX12 would come out, but probably not until next year TBH? Personally, I wish MS and Sony would allow AMD to release their MantleAPI software on both next gen systems to squeeze out more power!
"Personally, I wish MS and Sony would allow AMD to release their MantleAPI software on both next gen systems to squeeze out more power" Neither console needs Mantle though. They already have their own low-level API's providing near-full hardware access and control. The whole rationale behind Mantle was to bring some form of console-esque API control back to the PC where abstraction penalties, driver and api overheads are much higher.
Nice..I will definitly be paying close attention to this at GDC. Pc games are going to get a major face lift and does anyone know if this will be compatible with the xbox one? I hope it is though..would mean great things for the console.
Microsoft has a really good OS team so I wouldn't be surprised if they could fit this into the X1s systems. No way in hell they wouldn't prep it for this since they released X1 last year and Direct X12 will probably hit next year.
Could there be a method in MS's madness and why they have the architecture set up for the X1 as they do? Will DirectX 12,if true, have any huge impact on the Xbox One's performance? Going to be very interesting road to E3 my friends.
Insider thuway stated black tusk studios have had alot of the x1 software for a long time i wonder if they had any of directx 12 features
This is big gaming news for me can not see it being as big a jump from dx9 to dx10 but hey you never know , first time I seen dx11 in motion was so clean and detailed cryengine 3 just got even better. .
Reference Quote of Microsoft's quote from the article: "However, you asked us to do more. You asked us to bring you even closer to the metal and to do so on an unparalleled assortment of hardware. You also asked us for better tools so that you can squeeze every last drop of performance out of your PC, tablet, phone and console. Come learn our plans to deliver." CONSOLE it is for X1 as its the only console that's uses Direct X
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