South Park: The Stick of Truth is the long awaited collaborative RPG from Obsidian Entertainment and South Park Studios written, voiced, and directed by series creators Matt Stone and Trey Parker. The game has been in development for over 4 years and has faced many development hardships including delays, and even a complete change of publisher.
Obsidian Entertainment has confirmed that Avowed targets 30FPS on consoles, making it yet another first-party release to follow the trend.
Another hit piece all AAA makers are going for this low fps do too lack of optimization.
That's just a lie. Sony and many other devs go for performance modes and are nearly always really really good. The majority of players, according to Sony's numbers, prefer Performance modes over standard modes by a large margin. You only need common sense to realise that's true. People like higher frame rates overwhelmingly.
That's why there was a big uproar when Starfield was targeting 30 fps. It was out of the ordinary. And they lied and said it wasn't really possible OR that it was a creative choice (take your pick), but we found out later it was all BS and that a 60 fps mode would be coming later. They just weren't good enough to do it for launch.
This game looks mid and they can't even get a 60fps version it seems like. If they don't launch with a 60fps performance mode or close to it, then that's truly pathetic imo.
Both star wars games dragons dogma 2 starfield foamstars redfall gotham knights to name a few only have 30fps modes.
There is no reason beyond bad optimization to only have 30fps but it's still a thing there is more out there even alot that got patched later.
Bloodborn can also be tossed on here such a shame that never got a 60fps patch
Its not a xbox problem but a AAA problem on all front's but like i said they do get patched for the most part quick edit i just looked jedi survivor did get the patch treatment so its a decent fps now.
"This game looks mid and they can't even get a 60fps version it seems like. If they don't launch with a 60fps performance mode or close to it, then that's truly pathetic imo."
What´s is truly pathetic is your entitled and ignorant remarks.
Avowed is a freaking true current gen open world action RPG game powered by UE5 5.3. By the time of its release, there won´t be a most technically advanced RPG in the market!
I though you folks would learn something about true current UE5 games and how hard they´re on consoles (even on PC) after the sh!t performance of Black Myth Wukong on PS5 which runs natively at 30fps and have to resort to third party FSR3 solution to achieve 60fps turning image quality in blurry mess!
No wonder why Game Science had to hide their game and did not sent any PS5 review copies for gaming media.
Most developers don´t want that sh!t for their games. Period!
Star Wars Jedi Survivor has a 60fps mode. Starfield even has one now.
Ha, and now even SW Outlaws has 30, 40, and 60fps modes.
Not having 60fps in Avowed is also worse due to the fact that Microsoft has been showing this game as 60fps every trailer they've put out.
Add to that - STALKER 2 is 60fps and only 60fps on Series X. How can a not-first party studio make a UE5 60fps open world title but an actual first party studio with all these internal resources, can't achieve the same *with the same freaking engine*
What? This just isn't true.
***dragons dogma 2 starfield foamstars redfall gotham knights***
One isn't AAA, one is also Xbox only, one does have a performance mode (Survivor), and one actually fits your argument but isn't representative of most AAA games.
Let's look at some other ones: Spider-Man all of them, Ragnarok, Forbidden West, Stellar Blade, FFXVI, NFS Unlimited, Returnal, all RE Remakes, every Sport Game, Hogwart's Legacy, Dead Space, and tons more.
Yes survivor has a 60fps mode. And in fairness, most games have 60fps modes which begs the question why Avowed -which is not that good looking-, does not have a performance mode.
On the other hand you could have used so many other games for this argument and you went for Cross gen games (Ragnarok, Forbidden West, RE Remakes) and sports games.
Demon Souls, Rachet & Clank, GT 7, A Plague Tale Requiem would have been better examples I believe.
But still I cant believe first party games are stuck at 30fps on Xbox
"Let's look at some other ones: Spider-Man all of them, Ragnarok, Forbidden West, Stellar Blade, FFXVI, NFS Unlimited, Returnal, all RE Remakes, every Sport Game, Hogwart's Legacy, Dead Space, and tons more."
How many true current gen UE5 powered games have you listed? I´ll tell you: Zero!
The vast majority are cross-gen games and the others are either AA or games powered by old gen tech.
It´s baffling that after 4 years, some of you guys still don´t get it that those consoles aren´t made to handle 60fps for all current gen games!
Avowed is an open world RPG running on one of UE5´s latest builds 5.3. So at least you have something *equal* to compare in terms of technology you´re really talking about apples and oranges here.
***How many true current gen UE5 powered games have you listed? I´ll tell you: Zero! ***
Need help moving that goal post?
But since you asked: Immortals of Aveum, Remnant 2, The Lords of the Fallen, Robocop: Rogue City just off the top of my head.
You good now? Want to move that goal post again?
***On the other hand you could have used so many other games for this argument ***
I used recent games (some being current gen only) when the argument was just that no one is doing it anymore because 60fps isn't worth it. That's just not true. End of argument unless you want to move a goal post, but that means you admit your original argument was bad to begin with.
@Christopher
"I used recent games (some being current gen only) when the argument was just that no one is doing it anymore because 60fps isn't worth it. That's just not true."
I said people are wrongly mistaken when they expect ALL current gen games to run at 60fps on consoles, especially those UE5 ones.
You might have forgot but that impressive PS5 real-time UE5 demo was running at 30fps. Heck, even The Matrix Awakens demo runs at 30fps on both SX and PS5. It was all written on the wall and yet entitled gamers will act all shocked and surprised when 30fps for those UE5 games on console is the rule, not the exception.
Go ahead check tech reviews for UE5 games that you mentioned and will find out how "smooth" are the 60fps performance modes for those. Some dropping all the way to 20´s.
So yes, in some cases it´s simply no worth it. Too many compromises. Developers wants their games to look amazing and run smooth. Especially first party developers which pressure and demands for quality are even higher.
Game Science which is a third party developer tried and they couldn´t achieve 60fps on PS5 and Black Myth Wukong is a 30fps UE5 game. Brute force shenanigans to achieve 60fps did nothing but turn performance mode in a sub 720p blurry mess. Game developers don´t want that for their games. Fact.
What I´m saying here is that ALL developers wants their games to look amazing with flawless smooth performance, but when it comes to consoles and their vision for their games, it will simply won´t work in most cases when comes to UE5 games development, especially if they want their game to have all of the UE5´s feature sets available.
Most entitled gamers will simply label them as lazy and call it a day, when they have absolute not clue what they´re talking about and/or what current gen game development challenges entails.
*** I said people are wrongly mistaken when they expect ALL current gen games to run at 60fps on consoles, especially those UE5 ones. ***
No no no.
What you replied to what someone saying no one was doing it anymore. My reply, proving that wrong, is what you replied to. And what did you say?
*** How many true current gen UE5 powered games have you listed? I´ll tell you: Zero! ***
You are wrong.
*** The vast majority are cross-gen games and the others are either AA or games powered by old gen tech. ***
Doesn't matter! Wasn't a part of the argument and why I said you're moving goal posts from just_looken's original comment. Perhaps you want to address that since that's what my comment was addressing? Maybe?
*** It´s baffling that after 4 years, some of you guys still don´t get it that those consoles aren´t made to handle 60fps for all current gen games! ***
Again, I literally proved you wrong in my original comment (Returnal, FFXVI) and to my previous comment (all games mentioned).
---
So, to reiterate: *** I said people are wrongly mistaken when they expect ALL current gen games to run at 60fps on consoles, especially those UE5 ones.***
No, that's not what you said. Stop changing your argument. Start by making better ones to begin with.
And, let me clarify, "built to handle 60fps" is a dumb dumb thing. Do you know how you build it to handle 60fps? You tone things down. You reduce or disable RTX. Boom, more frames. You use dynamic resolution/scaling. Boom, set a frame limit and adjust it to meet it.
Supporting 60fps is possible. Now, do you want to move this argument to "consoles aren't made to support 4k 60fps w/RTX?" Is that what you want to talk about? I mean, most PCs aren't made to handle that either, but it would be a better argument than "not built to handle 60fps" when that's something that the PC market knows very well can be adjusted by... adjusting those things I mentioned. It's normal. Why wouldn't it be on consoles?
The problem with Xbox? Microsoft 100% doesn't want to show people how much it would take to play a game on Series S at 60fps for these games we're talking about. They don't want that visual criticism. It's not an issue for the Series X or the PS5. It's an issue for the Series S. Microsoft can't have their games shown playing at 60fps on that machine, because it would look noticeably bad.
Obscure, who gives a shiny shite about games being on UE5 if they don't look any better? Stop making excuses for them.
@Christopher
"Again, I literally proved you wrong in my original comment (Returnal, FFXVI) and to my previous comment (all games mentioned)."
I mentioned those games. AA and old gen tech won´t stress those consoles like an UE5 powered game will do. Facts!
"Again, I literally proved you wrong in my original comment (Returnal, FFXVI) and to my previous comment (all games mentioned)."
I said *ALL* games and those games that you mentioned aren´t nearly as demanding as an UE5 feature rich game like Hellblade II, you can´t spin facts.
"And, let me clarify, "built to handle 60fps" is a dumb dumb thing. Do you know how you build it to handle 60fps? You tone things down. You reduce or disable RTX. Boom, more frames. You use dynamic resolution/scaling. Boom, set a frame limit and adjust it to meet it."
Easier said than done. I think you missed my point where I said:
"Brute force shenanigans to achieve 60fps did nothing but turn performance mode in a sub 720p blurry mess. Game developers don´t want that for their games. Fact."
This is not PC gaming where you simply disable shadows among other features and go on without it. In console development when the compromises becomes greater than gains, developers will simply drop the performance mode because "it´s not worth it".
"I mean, most PCs aren't made to handle that either, but it would be a better argument than "not built to handle 60fps" when that's something that the PC market knows very well can be adjusted by... adjusting those things I mentioned. It's normal. Why wouldn't it be on consoles?"
Because console development is a completely different beast. In Black Myth Wukong tech review by DF, Alex mentioned that Game Science has no experience with console development. Reason why the PS5 version turn out into a mess, in comparison with the PC version.
Like I said, easier said than done.
"The problem with Xbox? Microsoft 100% doesn't want to show people how much it would take to play a game on Series S at 60fps for these games we're talking about."
Dude, nor MS or Sony or even Nintendo has a *say* on how a game developed by its studios is supposed to run and/or look. That´s totally on the developers description. That´s what they call "hands free approach". Look it up!
"Microsoft can't have their games shown playing at 60fps on that machine, because it would look noticeably bad."
Your claims are false. Proof that they are false is the fact that Bethesda just released a 60fps performance mode on Starfield for the Series S, just like Redfall last year.
If MS really didn´t want to show the S running games at 60fps due poor image quality, they would never allow its developers to work on a 60fps mode for that console in the first place.
You can´t dispute facts with FUD.
Gotham Knights? Wasn’t that game universally panned for its empty open world etc? Like Suicide Squad? Except Suicide Squad actually DOES 60fps. 😇
Obscure, you can't scream facts while rambling while you move goal posts just to try and make some sort of point no one but you is discussing, let alone proving you false on your own arguments, and expect us to take you seriously.
You're just wrong. UE5 or not, there are current generation AAA games that prove your claims to be false. About the only thing we'll agree on is that some developers are more familiar with consoles than others, but the argument isn't about the capabilities of developers but their focus, and I've more than showed 60fps is being supported and can be supported.
is frame rate a parity requirement? I didnt think it was. There are games that run at 60 or higher on X but only 30 on S.
Not likely. If it were, then there would be more games that the X would have to run at 30 because the S does.
That and shit optimization
But on this site we burn the xbox praise the P
the admin even defending it everyone knows redfall launched at 30fps not till few months back got 60fps patch
Hogwarts is now a ps 60fps game like really? that unoptimized dumpster fire nvm walking away
No it's just Microsoft stuck at 30 fps, all of Sony's first party, second party and major third party (timed) exclusives offer a 60 FPS mode.
“all AAA makers are going for this low fps do too lack of optimization”
This is 100% not true.
I’m sorry is everyone just gliding over the shitty excuse they’ve given here
"It’s a first-person, single-player game. You don’t necessarily need that 60 frames[...]that allows us to get a lot juicier with VFX & lighting & all this other stuff".
They are telling us what we don’t need…
Its like oblivion and Skyrim... both of which were fine as they were. For me, 60 is required for fast paced games, shooters and action games are generally fast paced. Adventure and RPG... not so much.
This generation is probably the first generation since the ps2 that's had predominantly 60fps games
https://www.howtogeek.com/t...
I posted this a while ago but it got diss-allowed
I thought it interesting personally. Exactly what you said
@purple you should repost that it's absolutely a valid opinion article id approve it
wasnt the series console marketed as a 60fps standard and eats monsters for breakfast, the worlds most powerful console ?
Sony apologists are all over you Just_lookin! Yikes! Pay them no kind... They're just gonna bash the game until Microsoft announces it on PS5 and then it'll be number one on their charts...
@just: “Another hit piece all AAA makers are going for this low fps do too lack of optimization.”
Nah don’t worry they’ll fix it for the PS5 release 6months later 🤷🏿
@obscured: “What´s is truly pathetic is your entitled and ignorant remarks.”
If you’re entitled to your pathetic, ignorant and idiotic remarks why should you complain about other people choices.
Xbox SS is the problem developers have always create for the lowest console then upgrade graphics for the others otherwise all games on SX would run flawlessly.
exactly all games launch 30fps with a broken or no performance mode then later patch it this is not a xbox issue its a AAA issue.
True that has become the wii u of the bunch or the wii they need to just admit that then cut support.
You can't cut support of a console that the overwhelming majority of the Xbox Series players use. Series S accounts for 70 % of the Series S/X console sales.
That makes no sense... performance is not a required parity feature. The game will likely work on steam deck and that is below the SS in terms of performance.
starfield did not get 60fps patch till later because they were trying to get it to run on series s look at dev interviews.
The steam deck is like a pc you can change anything to make it run you can not do that on a series s it requires alot more workers to tinker to get it too run or cutback the scope of the game that is the difference.
Better have that much more impressive physics ai or w/e to make up for it. Not even having the option should mean there is something impressive baked in that can't be scaled.
"Get it on PC or PS5 pro."
Nice try, but PS5 Pro will do no better than the Series X ou even the PS5, my guy.
Do your homework
"I did, It'll be better on PC and PS5 pro."
You did not. Actually you have no idea what you´re talking about.
Otherwise you would know that both base PS5 and PS5 Pro has the same damn processor, which wouldn´t do sh!t for higher framerate performances.
Again, do you homework. You´re spreading false information here.
Stop getting your fanboy panties in a twist.
PC>PS5 Pro>PS5>then the xbox's
It'll run better on PC PS5 Pro and going by this entire generation standard PS5 will perform better then both Xboxes.
You'll get over your denial one day.
34TF vs 11 and PSSR. Yeah it'll do no better at all. That'll only be true on CPU based gamed and those are very minimal
"PC>PS5 Pro>PS5>then the xbox's"
I knew you couldn´t refute valid arguments without resort to some typical fanboy card sh!t. We´re done here.
LMAO!! You calling someone a fanboy is just like the pot calling the kettle black.You're the poster child & the epitome of a XB fanboy.
@Elda
"LMAO!! You calling someone a fanboy is just like the pot calling the kettle black.You're the poster child & the epitome of a XB fanboy."
It´s a known fact around here, so no offence taken. Thanks for your feedback though.
Like I said, stop living in denial
"We're done here"
I was done after my first statement, the fact you can't handle or disprove anything I said is even more more telling.
Just calm down and disconnect for the evening.
Dudes like a pantomime villain, just here to drive traffic n traction because these hot takes are so fake it can't be real
He has a point he didn't dispute with facts. He just lashed out. Obscure is correct again
That’s unfortunate & a shame. In any case we all know this is due to the Series S hardware.
This is very bad. Most people like myself will right off the game because it is not at a playable framerate.
The thing is it got delayed, they need to work on 60 FPS mode during that delayed time. I doubt they'll be as to fix it in time.
Another 30fps from a MS game. There's no excuse on how you slice MS has a serious problem that's just sad. They lied about everything especially their hardware this gen. They can't help but lie and deceive.
I feel like anything using UE5 this gen is gunna have real issues hitting 60FPS on consoles. That seems to be the theme I’m seeing. The consoles can’t seem to have their cake and eat it too, if you want Nanite, Lumen, or ray tracing, 60FPS doesn’t seem to be on the table this gen. Not unless FSR 3.whatever or the rumored PSSR make a difference later in the gen. We shall see I guess. I’d almost rather see highly polished and performant UE4 games this gen, cuz it seems like only people with beefy ass PCs can really appreciate the new UE5 tech AND get acceptable performance.
its looking like xbox is incapable of running any of its AAAA games above 30fps
i do remember, hogwarts was 60fps on PS5 but only 30fps on xbox
Forgot the S at the end. It was never a next gen console and we all knew those specs would hamstring the X.
30fps is garbage, I dont care what your argument for it is.
60fps should be the minimum standard by now even on consoles.
I don’t even buy 30fps games anymore and haven’t for years. I have enough 60fps games in my backlog that I don’t have to settle.
Good on you, I may also boycott 30fps
I played miles morales on balanced mode which was fluctuating arround 48fps (when you press source select on tv remote in showed the live fps) which was interesting, if you switched to 60fps crowd size of npc reduced draw distance reduced etc
I wasn’t happy with either. Ps5 pro to the rescue.
Kinda have to hand it to developers though, rather than making a simple game that COULD run 60fps they dream big and end up with 30fps
Alas I don’t think this will change as power increases, developers will just push more
Still don’t explain how shooters, racing games and fighting games just feel better at 60.
Ultimately I appreciate the option, when an option is given. Pick your poison and all that. Buddy of mine plays quality mode (30fps) exclusively and it makes me nauseous whenever I watch. I don’t know if it’s the judder or what? But I can’t hang.
Not a big deal, I'm still gonna play. 4k 60 is lowkey ruining games.
I'm sure they'll get it up to 60fps later on with a patch, like other games have done recently.
30FPS now that's progress LOL. The future of tech, instead we are going backwards haha.
A gray cloud loomed over this year's big summer game showcases: Over 16,000 game developers have lost their jobs since 2023, many of whom were casualties of success at companies that reported huge profits this year. One of the largest cost cutters has been Xbox, which in January cut 1,900 jobs at Activision Blizzard and in May shut down four studios: Tango Gameworks, Arkane Austin, Alpha Dog Games, and Roundhouse Games. The closure of Tango was taken especially hard, as the studio was still basking in the light of Hi-Fi Rush, a critical and commercial success by all of Microsoft's metrics.
I mean, you should be. Because we now know and understand that even if Avowed is a hit it doesn't mean the studio is safe.
I hope that they're able to buy out their own Studio, like Toys for Bob's did, maybe some of their IPs as well, and go the Larian Studios route instead. We still need a sequel to Alpha Protocol after all. So here's hoping for the best.
Listen to your leaders, rather, good luck!
Ok, fair enough.
As much as we all want another Alpha Protocol only Sega can make that happen.
Honestly, it would be pretty cheap to get the IP rights from Sega. They've done nothing with it and weren't interested in a sequel. But I'd be fine with just a spiritual successor that builds on what they were trying to do with AP.
@Einhander19721h
It's all good.
But to be fair, while SEGA does own the IP and Published the game, it was Obsidian who created the IP and helped bring it back from the dead. So it's only fitting that they should be the ones to work on a proper sequel. And hopefully with a proper budget this time around.
My point is that I want them to stick around for this to happen. But on the current position they're in, things are bleak is all I'm saying.
"As much as we all want another Alpha Protocol only Sega can make that happen."
Not really. If Xbox really want Alpha Protocol, all they have to do is to pay SEGA for its licence and give it to Obsidian or any other Xbox first party or third party to do it, just like Nintendo did with Bayonetta.
na this team tossed out the outer worlds grounded that both made money and they have outer worlds 2 on the back burner sense 2021
https://www.pcgamer.com/the...
I really just want a third Pillars of Eternity game. Not impossible under ms, but seems more and more unlikely with MS's new focus on high impact titles.
Of course they're gonna feign confidence. They're about to release a game so they wanna look strong as possible. I know for a fact they're deathly afraid, I would be to and they absolutely should be.
I'm afraid for them right now. MS can't be trusted.
Keep supporting MS people and Xbox, they clearly do not care as you can see with all these closures. You want to hurt Xbox and MS just boycott their next console.
Sony has closed down more game studios this generation than the number of new IPs they've created
If we boycott everyone that closed down studios we wouldn't own a PS or Xbox, and would only play indies on Steam.
If we boycott and let them know the reason why they would have to listen. Stop closing game studios they should have never been closed to begin with. I keep saying this but MS is worth 3 trillion!! They do not have to close anything. They will make money no matter what even without closures.
'' You want to hurt Xbox and MS just boycott their next console.''
100%!! But to be fair, most gamers around the planet can see right through MS's BS and most don't care about xbox so no need to tell them what it's obvious. We can safely say that they've been ''boycotting'' the green brand for a long, long time. The proof is in front of everyone's eyes every time their hardware sales figures are published.
If you just push that thought further...most of the world already passively boycotts Xbox
Glad someone gets it. What is doom and gloom going to accomplish for the studio? Nothing. That's why he said what he said.
This is a spiritual or philosophical statement from the developer. Being worried is in itself a negative feeling that isn’t healthy. Live fully in the present moment and accept what comes. Reality is all about impermanence and the law of nature (transient).
Personally, it’s an industry I’m slowly backing out. When it comes to wholesome practices and quality life, video games fit into the “I can live without this”. Given how employees life is (generally), how they are treated, and contributions to personal health .. it’s nice to have video games in the right moderation but I equate it to other industries how the ethics of the operation is lacking at the expense of “at all costs”. The extremity of that idea is demonstrated from top of the hierarchy down. Maybe some of us care, many of us don’t, and some feel it’s pointless due to the insignificance at the microscopic level (what is the value of a singular action against millions). Only we can choose and control our own action.
I'm not worried at all. Obsidian are are awesome devs and I'm looking foward to Avowed.
Exactly, there's no point to be worried. Anyone that knows business know layoff happen and for a variety of reason. I been laid before and saw it coming before I received the news.
Microsoft got obsidian way before all the other acquisitions. They arnt going anywhere.
If you work in the gaming industry and your parent company acquired a ton of studios and then started shutting them down like Embracer and MS has and if you are being honest you would say you are afraid, worried etc. Nobody knows who will be next and one game can break you. Even if it’s a good game but it doesn’t do well that could even break you like it did for Tango.
That’s a lot of pressure to have put on you.
Of course they have to say we have nothing to worry about and everything is rosy.
This is why I will discourage my children from it. Most things for entertainment is difficult to stabilize a life. Stick with mediocre and jobs that are needed, not desired. What ppl need can be stable. What people want is fickle and always changing. High risk, high reward. Low risk, stable. Maybe it’s too uninteresting for some, even most, but this can be changed with practice, with healthy mindset.
“You do the things you have to do in order to do the things you want to do.” The Great Debaters (2007)
Obsidian was bought independently. Tango was purchased as a result of the Bethesda purchase. Big difference.
Tango were based in a territory that MS historically hasn't been able to crack. If Phil Spencer came out to say very publicly that Xbox can't beat PlayStation, he sure as hell doesn't think they can do well in Japan. One studio there making niche games isn't going to change that. (That doesn't mean I agree with ruthlessly closing them but sadly, business is business)
Lets face it, they acquired Bethesda for that sweet FO76 and ESO revenue, Bethesda Game Studios and the idtech engine.
“I’m” is very telling should have said “we’re” if he was thinking about the people under him.
U got millions and a golden parachute of course u not worried.
Of course the CEO isn't worried about the closing of the company. Because they will be the only ones with a definite chance at a reassign with in the main company. How about they ask this same question to the employees.
Tomorrow will be fine for you. It's the launch month of Avowed and every month after that you should be concerned about. I'm sure Tango felt just as confident as you.....you know, with all the praise and congratulations they received from Greenburger and Sarah "Hands" Bond. Avowed looks generic as fuck and will have zero impact.
I feel like interview questions like this are click bait.
Like his bosses are still MS right now, and he wouldn't want to scare any devs or workers at his studio. Honestly to expect any other answer from him would be very foolish.
Over the last 25 years, there has been a fair few South Park games, and here GameSpew has ranked them all from best to worst.
We are going to see a lot of crap South Park products since they sold out to paramount years ago. It's their IP they can sell out, of course; it just means the quality of their show has tanked and other products as well. Nevertheless, they put on excellent musicals, but those haven't been sold to a mega corporation.
They said awhile ago that Ubisoft holds contract rights to the main flagship South Park games. So like stick, fractured and phone destroyer.
Snow Day was handled by THQ and Question and is a random spinoff. Hopefully Ubisoft is cooking something.
Loved the RPGs but never played the others. Have to track them down. Still not sure about Snow Day though.
Good read. Like the idea being a love letter to the fanbase.
However it does make me question if the game is good on its own merits alone or if it needs the South Park license to be worth a spin?