Dark Souls 2 - how From Software and Namco are courting a wider audience

Dark Souls' greatest triumph was always its fairness. Yes, it was hard, but if you paid attention you could beat it - and if you failed it was probably your own fault, a few dementedly unforgiving boss battles aside. Dark Souls 2 will be a little more transparent in its dealings with the player, according to Bandai Namco producer Takeshi Miyazoe, without sacrificing the capacity for enigma that saw its predecessor become such a cult hit.

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iDadio2188d ago

Cannot wait for this game, I hope they don't tamper with the difficulty as in all honesty it wasn't that hard till ng+.

Kyosuke_Sanada2188d ago

Just don't go overboard on the invitation because you will lose footing from the community that gave you a place to stand on.

ravinash2188d ago (Edited 2188d ago )

The reason why the game did well was because it was hard but rewarding.
If you play around with that, you more likely to lose the fans you have than gain any new followers.

Captain Qwark 92188d ago

one flippin weeeeeeeeek!!!!!!!!!!!!!!!!! :)

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