Having spent many hours playing Titanfall in the days preceding my introduction to Plants vs Zombies: Garden Warfare, jumping from Respawn’s high-tech, hyper-real finesse FPS into the clunky, chunky gaiety of EA’s cartoonish tower-defense-game-turned-shoo ter was quite the transition. One moment I was running around at high speed, bouncing off walls and leaping up buildings with agility and style, while blasting all and sundry with my arsenal of futuristic weapons and gizmos. The next I’m shuffling along as a plant, barely able to jump, shooting at stuff with a peashooter. Yes. An actual peashooter that shoots actual peas – very slowly.
Initially, I sneered. Compared to the likes of CoD and Titanfall, PvZ: GW feels dumbed-down. It has no style. No finesse. It’s an FPS-hybrid for people who don’t like FPS games. It doesn’t feel serious. It even feels stupid. A stupid game with stupid plants and stupid zombies. What was EA thinking?
I have no idea, but it’s a stroke of genius [...] and it’s really, really, really fun. I love it. I really do. But before I start counting the ways, let me give you a quick overview of the game itself.