Final Fantasy had long been a fan favorite for those who owned an NES or SNES. Squaresoft had planned on releasing a Final Fantasy game on the N64 but later changed it's tune and switched to releasing their subsequent sequels on the PS1.
Wasn't this posted already?
A little late to worry about this. Maybe cause the the amount of space.
4CDs vs 180 cartridges. what's best for the publisher??
Original FF7 looked NOTHING like the end version. They actually almost went with the traditional route of their previous installments.
I have the episode of Edge where this was discussed. Basically Nintendo wanted to use a cartridge with a custom chip and a ton of ram built in and it was going to be really expensive ($150-$200), Square just went with the safer/easier option.
I swear this is one of the most rehashed segment of gaming history ever. Theres like an article every other week that explains why FF7 didn't release on the N64.
This was posted about two days ago, I commented on it but now my when I try and check my comment it leads to the pending stories page. Very strange.
"This was posted about two days ago, I commented on it but now my when I try and check my comment it leads to the pending stories page." That typically means the article was deleted. Can't tell you why it was deleted, but thats what that indicates.
The CG scene would have been too expensive. Would have required too much RAM.
It needed more space on the cartridges... Like a lot more space.
thats what i was thinking. wasnt the game 3 or 4 discs on ps1. how much memory do cartridges hold compared to dvd discs? would it need multiple cartridges? if so then cost would have been a huge factor.
It is all explained in the article.
Which is why I hate articles like this. One that suggest that putting FF7 as it is known now was a viable first-run option.
What's the point of this when we allll already knew the answer? Cds = cheaper to produce than cartridges Cds = more disc space than cartridges
FF7 was my first and Favourite video game experience ever :D i remember staying up all night playing this game :D
Nintendo was problematic and Square didn't like it, so they prefered Sony. Besides, how could they fit a 1.3 GB game into 4~64 MB cartridge?
Garbage. Sales are always the factor. Playstation expanded the market far more than anyone imagined. Anyone who thinks cartridges played a factor in anything may as well believe the world is flat. Money. That is it.
What kind of repercussions would they have to do to fit the game on much smaller and more expensive cartridges?
Would not having to put the game on more cartridges have cost them more money anyway. So it does fit into the "Money. That is it." Statement?
@tehpees3 You can tell you wasnt around or buying your own games in the 8bit and 16bit eras.
Would have been worse if they went with what is now known as Xenogears as FFVII.
that time n64 was weak compare to og ps1
Hardware i am not sure of, but between rpgs jumping ship to sony and it having more adult oriented games. It caused me to drop nintendo in a heartbeat.
I thought it was common knowledge why it wasn't on the N64. The opening cinematic alone would've filled a cartridge. Heck, Squaresoft heavily advertised that fact all over the place.
It would have been 22 cartridges to fit the whole game!
I used to own an N64 and those cartridges were incredibly expensive compared to PSX games.
The cartridges had RAM and other chips inside. You would only need to add more and more RAM to the cartridge, not have more cartridges. Cost of production/retail was the only limiting factor.
Resident Evil 2 on N64 has to reduce the FMV's to fit two CD's worth of content on a cartridge. I can't imagine getting FF VII on a cartridge. Stupid article.
Had Nintendo only gone with optical media instead of cartridges, what would the world look like today?
if Nintendo went with CD during the N64 era, it would mean that they went with Sony. and the thing wouldn't be called N64 but Play Station. so...technically, FFVII will still be on Play Station but with Nintendo on board!
One thing is for certain. There would have been no original Playstation launched when it did. As Sony were partnered with Nintendo to produce a CD add-on for the SNES it is arguable whether Sony would have struck out on their own so early. The singular fact that Nintendo ditched that partnership and the add-on is the reason we have the Playstation hardware today. It is possible the Sony partnership was similar to Microsoft and Sega for the Dreamcast (a toe in the water for Microsoft). But either way, it would have meant Sony were later to the console party and may have found the landscape very different.
I believed there were a few reasons why Nintendo chose to stick with cartridges. First and foremost was privacy, Nintendo would not stand by to give a chunk of their profits lay waste to privacy due to the cd format. That was the public statement. The underlying reason was actually greed and proved to be Nintendo's downfall eventually for introducing a new and fearsome competitor into the market. Nintendo wanted complete control it had enjoyed during the nes and snes era with the cartridge format. Developers had to play with Nintendo's rules in order for them to publish their games through cartridges. Nintendo would not stand by to lose some of that power due to the ease of distribution that discs would achieve. Add in the fact that Nintendo disliked paying royalty fees to Sony per discs sold Nintendo ultimately pulled the plug on the Sony experiment and the rest is history. There were rumors also back then about Nintendo pulling out with their collaboration with Sony because they found out Sony secretly wanted to use Nintendo as a stepping stone into the console gaming industry and would eventually build their brand by piggybacking with Nintendo. Sony eventually went all in with PSX and is the powerhouse it is today because of a little help from ff vii.
How many disks did FF7 used? And how much information can an N64 cartridge hold?
The ps1 was NintendoCD player but that idea was canned. FF7 was on 3 disks. still own it.. works on ps3
Three 650MB discs vs one 64MB cart explains it all
Final Fantasy VII would have been made very differently on N64. That much is certain. I wonder how it would have turned out.
Thankfully we will never find out.
Such a stupid question in so many ways!
Devs and publishers didn't want the high risk high cost and low storage of cartriges. Its a major reason ps1 dominated. Third parties flocked to Sony and CDs because it was far more profitable to release 25cent CDs than 8-12 dollar cartridges. Unsold games cost a lot less. It signaled the beginning of the end for Nintendo 3rd party support. In fact, 3rd parties wanted Nintendo to fail, it was much more profitable and far less costly making ps1 games. They all banded together in hopes that ps1 would have a much larger user base/market.
I don't think it's so much, they wanted nintendo to fail, in so much as sony wasn't being as heavy handed as nintendo and offered a better alternative platform to release on. Given the wii u 's current third party support, i almost don't doubt that the treatment of 3rd party devs by nintendo from the earlier yrs is haunting them still.
There's no why about it. catridges just didn't have the space to accomodate the mountains of fmv involved in FFVII,its the same reason MGS went to the PSone. Nintendo's idiotic decision to stick with cartridges cost them big time.
But the Nintendo fanboys will still defend that decision, like Nintendo was just being the "creative genius" they are, and how cartridges made loading very short. Nintendo going for just bare minimum graphics with the Wii U will, and already is, biting them in the butt.
Say what you will, loading times were practically non existing. And that brought a better experience imo. Yes the cartridges limited the amount of game data. Yes it pushed developers away. But don't be knocking on one aspect of the N64 that was a major plus. "Nintendo going for just bare minimum graphics with the Wii U will, and already is, biting them in the butt." Highly irrelevant.
I can understand why they chose catridges, from a technical standpoint they are better than CDs, but there was just soo much more you can do with optical media, and its a hell of a lot cheaper too. As far as the WiiU is concerned.The graphics are fine. SM3DW for example is one of the prettiest gamesi've ever played and it rocks a solid 60fps, which imo is far more important than some nicer lighting or tesselation. The porblem with the PS$/xbone compared to the WiiU and the graphics argumentas far as i'm concerned is that they have failed to show thus far, that all that extra horse power is actually needed or beneficial to the actual gameplay experience. we're yet to see a game that couldn't have been possible on the 360 or ps3 from a gameplay perspecitvie. Graphically the order would never look as good on the ps3, but i bet it would play the same. The wiiU proves its credentials as soon as you turn it on and then don't have to turn the TV on as wellif you don't want to and that you don't have to pause the game to look at a map or switch weapons. Thats something you don't get right out of the box on any other machine.
@wheresmymonkey "we're yet to see a game that couldn't have been possible on the 360 or ps3 from a gameplay perspecitvie. Graphically the order would never look as good on the ps3, but i bet it would play the same." With the Wii, you really can't compare it to the Wii U since the leap to HD is huge. But you basically contradicted yourself with the second sentence. I could say the same for some Wii U games *Ahem* "Graphically, New Super Mario Bros U and Donkey Kong Country Tropical Freeze would never look as good on the Wii, but I bet it would play the same" "The porblem with the PS$/xbone compared to the WiiU and the graphics argumentas far as i'm concerned is that they have failed to show thus far, that all that extra horse power is actually needed or beneficial to the actual gameplay experience." Better hardware = Able to do more things in a game. The Wii U has been out for over a year now, and is slightly stronger than the PS3 and Xbox 360, but it has yet to prove it. The PS360 will no doubt be able to run W101, SM3DW, DKCTF, but like you said, less detailed... And lower framerate. Naturally, as time goes on, developers are able to maximize the consoles that previous gen consoles won't be able to run them. The Wii U has been out for 16 months, and X is looking to be that title. Likewise, the PS4/Xbone have been out for only 4 1/2 months, and it seems titles like KHIII and FFXV will be the games that the Wii U won't have the power to run. "As far as the WiiU is concerned.The graphics are fine. SM3DW for example is one of the prettiest gamesi've ever played and it rocks a solid 60fps, which imo is far more important than some nicer lighting or tesselation." You're perfectly entitled to your opinion. I would also prefer higher FPS. But I am also fine with people wanting their games to look as realistic as possible in exchange for 30 FPS. "The wiiU proves its credentials as soon as you turn it on and then don't have to turn the TV on as wellif you don't want to and that you don't have to pause the game to look at a map or switch weapons. Thats something you don't get right out of the box on any other machine." I get dragging and dropping weapons, as it's faster than pressing left or right or up or down looking for the right weapons, but the map? Pressing start is the same as looking down at your Gamepad! Both still waste time. Plus, it's not a feature exclusive to the Gamepad. The DS and 3DS does it, and no one's touting it off as the most imaginative thing ever. Tales of Xillia does looking at maps fast and easy. Just press Square, look at the map, and press Square again. No lag or delay or loading. An instant map that takes the same amount of time as looking down at your hands to see where you are. The Zombi U praises with the Gamepad... Dead Space did that way before with just a normal controller. I'd say it's even better having to look at your TV than looking down. One side of the screen is you focused on finding the right medkits and whatnot, while the other side is completely free, so if you see something moving, it gives you a rush to hurry up.
Lack of storage medium capacity. PSX's cd can store up to 700mb so yeah..
It probably take 10 cartridges to make FF7 on N64
Resident Evil 2 was on two CDs yet Cap com was able to squeeze it into one cartridge with storage capacity of 64 megabytes without removing anything. 1400 MB game was squeezed in a 64 megabyte cartridge....
Why is this being asked now? It's well known that Nintendo ditched the CD add-on for the SNES. Which they were partnered with Sony to produce. Sony picked up the ball and took that tech as a starting point for the original Playstation. When they were hawking the PSX round to developers like Square - the masses of capacity offered by CD's was appealing, and would allow them to deliver their vision for Final Fantasy... FFVII would never have been possible on the limited capacity of N64 cartridges. This is not a question... It's historical record.
Nintendo 64 has way more RAM than PlayStation and has expansion pack which added another 4 megabytes of RAM. Only reason why Final Fantasy VII is because of storage and if Nintendo 64 had a CD drive then PlayStation would have been buried...
One factor also is the lack of "Arrow to the knee" meme.. So yeah
I don't see why Final Fantasy VII couldn't be released on Nintendo 64 in 1999-2000 as Resident Evil 2 was on a single cartridge without anything being removed including all FMV/CGI cut scenes also Resident Evil 2 was on two CDs yet only on one cartridge that stored 64 megabytes versus 700 megabytes for a single CD thus 1.4 gigabytes for two CDs combined which is 22-23 64 megabyte cartridge s... Final Fantasy VII could have been on Nintendo 64 if Square Soft(now Square Enix) wanted....
And i thought Dragon Quest IX was going to be on PS3...but i ended buying NDS anyway...
Simple answer. SONY PUBLISHED THE GAME.
isn't it obvious even by just looking at the article picture
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