Imagine a world where men and giants work together to fight dark forces and preserve tranquility throughout the realm. Imagine armies and caravans having to butt heads with Brigands while dealing with treachery within their own camp, managing a poor load of supplies while on the road to their next location.
Imagine all of this visualized in a 1950′s animated Disney style, mixed in with the art-work of Don Bluth and inspired by Core Design’s Heimdall.
Blend all of that with the characterization and decision-making you’d expect from a Bioware game, and the tactical potency of XCOM.
Hold that thought: that’s The Banner Saga right there. Feels good, doesn’t it?