"What really kills Banished for me is the overwhelming sense of pointlessness. There are no goals, no scenarios, no unlockables, no longterm luxury goods or endgame wonders or upper level populations or advanced buildings. There is no finale. There is, instead, a world without end. When your people all starve to death, the clock keeps running. There will be no score, no stats, no records, no monuments, no sign that you were ever even here. It is always and only one of those sandbox games that’s more sandbox than game."
Banished, by Shining Rock Software takes you to a simpler era where you must hoard basic resources like food, stone, and iron in order to survive.
Sure, it's a year or too old, but is it worth forking out cash for?
Dan Grilipolous interviews Luke Hodorowicz, the one-man developer of indie hit 'Banished'.
“I think what helped us most is that all the press was there for Sim City and maybe because it was a disappointment to all the people who played Sim City 4 that they were looking for something new to play to fill that gap. I certainly wouldn’t consider Banished a replacement for Sim City, they’re very different games but just that fervour for a city-building game being out there is what really helped.”
Banished is fantastic city-building strategy game by Shining Rock Software; the game has cultivated a very strong following amongst stripped down, hard and painful city-building fanatics. However, the game can become somewhat dull once you’ve mastered the basic gameplay elemetns and built your first few towns – after that, the only thing left is achievements.
Hey, look it's this dude again. Must be fun hating on every game.