"What really kills Banished for me is the overwhelming sense of pointlessness. There are no goals, no scenarios, no unlockables, no longterm luxury goods or endgame wonders or upper level populations or advanced buildings. There is no finale. There is, instead, a world without end. When your people all starve to death, the clock keeps running. There will be no score, no stats, no records, no monuments, no sign that you were ever even here. It is always and only one of those sandbox games that’s more sandbox than game."