A look at why the goal of diverse video game characters should be reached by those with passionate visions on the subject, rather than by climbing over the corpses of a legion of half-hearted attempts.
I found this to be a pretty insightful and original approach to this subject. Also I agree that sheer numbers of different types of gaming characters doesn't really seem like the solution to this problem.
Still to this day Joel and Ellie are the only characters who actually captured my heart and connected with. Then there's John Marston
A great character is colorless. You enjoy a character simply because you can relate to them is some kind of way, or want to see their journey and generally hope they succeed. A great character is someone / something that just sells believability to the story, and a great character can elevate a game like a great story.
Haven't even read the article yet but the title itself is the most spot on and intelligent point I've seen on this issue from either side.
Thought article was about diversity, but it's about gays instead. Should be upfront about hat in title.
Primarily the recent events concerning the appearance of homosexual characters in gaming is the focus point, but the message holds true for a variety of character types.
Author here. In case it bothers anyone, this piece does mainly look at gay characters in gaming, as the inspiration came from Far Cry 3 writer Lucien Soulban's recent comments on the topic. I don't know why an article clearly about diversity would cause a red alert when homosexuals are mentioned, but there you are.
For all the crying and whining about Zevran, he was an interesting and fun character. I'm sorry but if you can't laugh at a Spanish sounding elf with a leather fetish flirting up your male character just a bit, then you're just insecure. That was diversity.
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