With the closure of Irrational Games and Sony Santa Monica canceling an original title 4 years into development, are large AAA game studios becoming obsolete? Titanfall, indie games, and Kickstarter are all changing the way games are being made. GamerzUnite charts how these changes have been 7 years in the making.
The saga of the legal battle that sees Epic Games fight Apple in the attempt to bring Fortnite back to iOS has just gained another chapter.
In an interview with Lex Fridman, Epic Games' Tim Sweeney shared the first details about the next version of Unreal Engine, Unreal Engine 6.
It’s going to come packed with a bunch of flashy, buzzword-filled features that no one will actually be able to use without tanking performance. And just like every iteration of that engine before it, the excuse won’t be that it’s poorly optimized, no, it’s "forward-thinking" and the hardware just isn’t ready to keep up.
But since it saves studios from having to invest in developing their own internal engines, it’ll still end up being widely adopted across the industry.
I find this odd. How am I expected to be excited with future promises when mired by the current legacy of UE5 and its myriad of technical shortcomings that have yet to be solved, even years after release.
Of course they should be working towards the future, but talking about it while UE5 still has many unsolved issues years after it has been the de facto standard? An engine used by so many, after so many years, with the backing of a company as grossly cash-rich as Epic shouldn't have so many problems still.
And the optics - even if not the truth of the matter - is you're putting time & resources into UE6 at the expense of UE5; your current product still needs quite a lot of attention. Unless the message is "we're abandoning UE5 because it's issues are systemic, and we hope UE6 can address that mess by moving on as quickly as possible".
I was attempting to reframe my comment as I watched more of the video, but the edit timed out. So here is a nearly completely different comment lol:
The number forks/fragmentations of UE5 feels like - from a laymen's perspective - a plausible explanation for why the engine, 3 years post release, has continued to have the same problems today as it did from day 1. Sounding as if they can't really find a way to cleanly coalesce each of the seven disparate variants, it seems hopes lie with being able to do so in the years leading up to the launch of UE6.
That said, if they have so many specific versions, then it does still kind of boggle the mind why issues, like compilation stutter, are still so pervasive. Seems in this specific scenario, the fragmentation could potentially be useful for at least helping to narrow down platform specific issues/solutions.
Clearly not the case, so hopefully they can make UE6 more unified to allow for more focused, streamline engine development.
It feels too soon to talk about UE6. It feels like UE5 barely got tapped, only a handfull of games really showed its potential.
Playstation - "Join us in celebrating God of War’s 20th anniversary by looking back at the incredible journey Kratos has taken throughout the last two decades.
On behalf of everyone at Santa Monica Studio, we’d like to thank all of the fans who have supported us over the years. You are the ones who have made it possible for God of War to reach this milestone and we’re more grateful than we can ever express that you’ve given us the chance to keep creating.
As much as I love the new God of war saga, I really miss the scale and epic set pieces of the OG games :/
Thank you Mr. Jaffe. Few franchises stay relevant for 20 years. Thank you Stig, and Corey too
I just wish devs/publishers would stop spending so much money for no reason
The day AAA games die, is the day consoles die, and that is not going to happen anytime soon. SSM cancelled a game just like any other developer does. Doesn't mean anything and definitely doesn't mean that AAA games are dying.
I have to agree that quite a bit of developers have left the industry for smaller and more personal projects. But we still have lots of talent left to last us this new generation of games. Naughty Dog, Bungie, Ubisoft, and such are still around! I feel like after these big guys are leaving the industry, then I'll also leave the console business and switch to PC games.
But until then, I'm looking forward to buying a PS4. It's too early in the new generation life cycle to say that AAA games are dead.
It will make a lot of these publishers more gunshy when it comes to new untested IP's. Just look at Ubisoft and the Assassins Creed franchise. The yearly installments will soon make people tire of even seeing the next game being announced.
Just keep bringing the new IP's! I'll play mostly anything that isn't an FPS, racing game, sports game, or arcade style fighting game! ... Okay I guess that's like 50% of games, but hey.